Originally Posted by
Dracodraco
People just don't get hit when the void fiends blink around. Either that, or just have the raid setup like this: Mages*---Raid+Fiends-Melee+imps.
*(+1-2 people to feign/guise chains if you don't have 3/4 mages; need 4 out there for 3x chain targets, 1x void surge target)
Thats what we do. AKA, ranged are close, but not so close that fiends get into melee.
That'd be my quote.
I thought it was fairly obvious that you can't get targetted by a fel debuff ability if you've got a void debuff; That means the players would constantly explode the entire raid for a 200K+stacking debuff dmg taken, due to no fault of their own. And frequently, aswell, considering how often abilities go out. But let it be known:
A player with a void debuff can not be the target of Fel Surge or Fel Chains.
A player with a fel debuff can not be the target of Void Surge (Or soak a black hole without exploding, but they CAN run into it if they really want to. I guess <.<).
There are other factors for sure, which is likely that it compiles a list of eligible people (EG, 14 people can get fel surge), sorts them in a list, and gives them a value from 1 to 14 - 14 being the closest to the boss, 1 the furthest. It then rolls to decide which players gets the surges - with the closest being 14 times as likely to get it as the furthest. This explains why melee always gets some, but some occasionally gets skipped over, and the furthest ranged never gets any because the chance is so abyssmally low (and why void surge always goes on the furthest target, or someone very close to his position).