Originally Posted by
Redecle
Well there's an obvious answer, i don't raid mythic anymore. So i do live in an alternative universe. Pulling ahead for marginal dps gain < what suits playstyle.
To be honest that statement that "MfD is highly situational" is something pulled out of a hat by me, cause that was the situation the last time i checked. Which was ages ago. Probably not my best argument.
Still it is pretty much the opposite if you ask a hardcore raider, talents change nearly on every fight, that's the current trend, you choose what's best for the fight in the raid environment, cause the talent system is as it is.
Me, i've been running with Shuriken Toss for the past year and half, cause it's a good overall talent for a lot of situations on daily basis.
As i said the only time in about a year i absolutely needed to change to MfD was with the brawlers guild on the boss with the ghosts, that was mandatory at the time to kill it.
Cookie cutter builds are great for one thing. What the build is in Legion i really don't give a shit, i stopped reading theorycrafting sites with passion since i stopped raiding. Much more satisfying to play when you take the talent you want to take, not because you have to take it. That's an RPG, where the choice is yours, not some guy in a 3rd party site.. It's not like i'm going for world firsts with Serenity here. If i'm raiding and what i'm raiding, the raid is not going to wipe over one talent choice.. Specially since it's a choice of three per row and the differences are near minimal via tuning.
The builds aren't even final for Legion and i already have a pretty solid and good idea how my build is going to be, unless something absolutely drastic happens with the tuning.
That's a bold statement, but from what i've seen i'm taking everything that increases my energy regen so i can do more things than wait energy.
Snd over MfD, who knows which is better since the tuning ain't final, but the specs problems have been out for quite sometime.. More than often i hear the words energy starved and "spec plays too slow". Common sense just states that a minute cd for 5 CPs cannot compete with constant source of energy, unless it's circumstances where you can abuse MfD to constantly reset.
I sort of want to go deeper in the actual meanings of the abilities and themes.
There's obvious names for these talents, but they don't really reflect what they are aiming for.
Like if we look at the fury warrior, man that looks great, the sounds effects, the swings have a weight in them and the gore and rage.
It's visually describing what that spec is about as well as ability wise.
Then we have an Outlaw rogue, the new swings do have certain sway in them and the Pistol Shot is getting very describing.
But he then in the middle of combat is throwing dice on the battlefield up from his ass, cause apparently pirates do that.
He's got a talent named Marked for Death, which doesn't seem to mean anything, unless something actually dies.
To me Marked for Death sounds like you're marked for death and when it expires you die instantly, no matter what "like if you're at 100% hp and the marks expires, snap it's a 100% hp Execute), but now it grants you mere 5cp and after that probably a finisher that hits like a little girl, it's not marked for anything.
Death From Above, i don't know i've hated the animation from the start, you spin and jump and float up around like having a seizure.
Cool name, but nothing backs that up, like leaping Assassins Creed style from the viewpoint, puncturing the enemy, not doing flipflops three feet from the ground.
Killing Spree, this one actually looks nice with Blade Flurry on, but single target it's a mess, like dude what are you warping there for, it's one guy.
Cannonball Barrage, "command a ghost ship crew to barrage the target", i'm not sure if this animation is finished, but where's the ship, why is this ship barrage happening indoors, on land far far away from any water.. I mean c'mon, i'm sure this idea wasn't really though out when the discussion about themed class fantasy came to completion. It's a fantasy game, but hey at least try to make sense.
It's like we want to make a pirate! What are the two things we can think of pirates do? Hey cannonballs and dice gambling, we must built this out of these two things.
And the crowd favorite Blade Flurry, not the sarcastic thing the crowd might think of this on-off passive win aoe, no, my thoughts are on the animation, where are the blades? You know that are flurrying? Haven't seen any, have you? Sure the engine has it's limits, but if you're redoing animations, why not start from here and make an actual one where this Outlaw rogue toggles on Blade flurry and for the next minute you can't see nothing else but 7 gazillion blades around your character. it's aoe, it's not precision striking, it could be had so much fun animation wise, you take a guy, put him in motion cap suit, give him 2 foam blades, put him in a room alone and tell him to go apeshit all around and put that in the game.
I get that animations are expensive to do and production values etc.
But hey, fire mages are getting a Combustion animation where the mage fricking catches completely of fire.
Like "then he burst into flames".
Rogues have always been challenging animation and effect wise.
But in my opinion it doesn't need to be things caught on fire.
Like that Blade Flurry above, you swirl around 360 with blades in your hand hitting everything like an aoe, makes sense.
Precision strikes where you see cold blue steel blade swinging.
Poison dripping, things appear from shadows and smoke.
Smoking gun barrel after Pistol Shot.. Blood spattering..
The Grappling Hook you could actually climb on things you normally can't jump to.
Even the MfD subtle skull on the target, that's actually a good thing about the ability, there's an actual mark of death.
5 CPs is just not going to kill it by itself.
To be a pirate you don't need dice to look like a pirate, pirates in combat look like any other guy in combat with a sword or a gun.
Clothes and such make the pirate.
Not god damn cannonballs appearing 3 meters above your head from thin air.
One thing i have to mention,
Smoke Bomb. Yes this very important raid CD and pvp CD.
I've had so much fun using it, i mean a laugh, over and over and over again.
My usage:
I'm a worgen rogue.
I made a macro, when i stealth i change to human form.
When i go Backstab something,
my macro launches the worgen form, which has the transformation animation.
Throws down Smoke Bomb so it looks like i emerge from the smoke when unstealthing.
Usually yell something.. "Surprise!" / or as Darkwing Duck would say: "I'm the terror that flaps in the night!" / 'anything what you would yell when backstabbing someone'.
And Grande Finale the Backstab.
I mean that shit is still funny and creepy after 500th time. And rogue.
Total waste of CD, but it looks awesome.
But it's the little things in life.