Originally Posted by
dreidl
The problem that wow is facing for a long time now, is the social decomposition of the playerbase.
This decomposition was brought about by several implementations, such as:
- spliting raids into different difficulties (normal, heroic, mythic) and the resulting step-wise conversion of itemlevel and powerlevel.
- LFR
- cross-server raiding (and to a lesser degree cross-server pvp)
Now please take note, that i am not saying that these options are completely bad for the game, in fact it might even have saved wow from dying a long time ago - well, we can never know what would have happened if... (you get it).
So how are the above mentioned parts of the game involved in decomposing the player base?
At the beginnig of ones raiding career, it is obvious to start with dungeons and then (if you have the gear), move on to the lowest difficulty level of raiding, which is the "normal" difficulty at the moment. Finding a raidgroup that is willing to accept a dungeon-equipped player as raidmember is not easy, since it is no effort for the raidgroup to just make an event in the raidfinder tool and pick from the applying players whichever is the most satisfying. The probability is very high, that the player you pick is not from your server, but from any other, assuming that applications to the raidfinder tool are independent of server (though, server population will be correlated if considering total number of applications per server).
The Raidgroup selected only the best players available, so the content they are dealing with at the moment turns out to be not much of a challenge. Not quiet a cakewalk, but not the challenge that it should have been to be rewarding. But since there is still heroic an mythic, there is still danger to deal with. Of course, since heroic and normal are not locking out eachother, normal raid is farmed and heroic raid progressed simultaneously. again, gear solves problems on heroic that would otherwise have been challenging gameplay, but to be fair, it was allready harder than normal difficulty.
now mythic raiding is waiting ahead. this is the real deal. the trial everyone longed for to prove themselves. but there is a problem.
you don't have 20 people and some of the players in your raidgroup are'nt even on your server.
people get bored of raiding heroic every week while trying to acquier players from your own server who have the gear to do mythic.
the raidmembers from the other servers are frustrated cause they would have to transfer to stay part of the raidgroup, but their friends who are always around for casual BG fun are not willing to transfer as well.
and on top of that all, your boss kills on normal and heroic are not feeling like an accomplishment anymore, since mythic raiders all over the place look down on heroic and normal raiders like "thats not the real challenge, you just went easy mode!". players are leaving the raid for mythic guilds, others quit or are stuck with the ever repeating content of normal/heroic raiding.
meanwhile, our dungeon geard wannabe raider tried gearing up in LFR and shot himself.
The problem is, that if everyone plays with everyone from another server, where you can never engage in any world contet (or mythic), that is exactly what an mmo is not supposed to be and you can't cultivate any kind of communal spirit in this way.
But WoW encourages this behaviour, in delivering no world content that can't be soloed and in unlocking mythic only through gateways which are much more easy to pass utilizing cross-realm gaming.
this is also why many people get the feeling that wow is "dying". because there is just not going on anything that anyone can witness. everyone sits in their garrison applying to a tool that matches you to people you don't know and can never meet without using the tool, while any of the capitals are turning into ghost towns, still governed by faction leaders not involved in the current storry line.