Old content is old.
If you had decent gear, you could solo dungeons very well with several classes during the earlier years of WoW.
Only difference was you'd have more downtime between fights.
While I appreciate your opinion and although its just that, your opinion, please don't try tell me what ruins the game for me, you don't have a clue what I like or dislike or what anyone else likes or dislikes, you speak for yourself and thats it.
Personally I like heirlooms and no if you have heirlooms its not meant to be hard there meant to make things easier.
Want it harder .. then don't use em.
Science has made us gods even before we are worthy of being men: Jean Rostand. Yeah, Atheism is a religion like bald is a hair colour!.
Classic: "The tank is the driver, the healer is the fuel, and the DPS are the kids sitting in the back seat screaming and asking if they're there yet."
Irony >> "do they even realize that having a state religion IS THE REASON WE LEFT BRITTEN? god these people are idiots"
They should just make all of the exp increases from heirlooms a buff you can activate, similar to the safari hat.
Leave the actual heirlooms in game as transmog items only.
Frankly I despised the leveling in this game, having done it recently for the HS achievement my mind was rotting just getting to LFD.
Honestly I say:
1. Make LFD possible from level 10 onwards since RFC was technically level 10+
2. Dramatically reduce the amount of xp required to even "get" to level 10, since honestly leveling at this point is a redundant content, much like raiding is rapidly growing to become.
I would go with, give some proof of this "knowledge of game design", all I see in your post is a vague statement you "talked" to industry veteran and beginners.. which means little.
And the way you type in a derogatory manner detracts from any credibility you may have ... dumbing down the game to pander to casuals? if you had a clue you'd realise that its realistically targeting there largest customer base as there's more casual players than anything else and please tell me what sane company would not market to suite there largest customer base?...... you cannot keep everyone happy so you design to what you think the MOST people will enjoy, anything else is economically cutting your throat as well and poor practice
Science has made us gods even before we are worthy of being men: Jean Rostand. Yeah, Atheism is a religion like bald is a hair colour!.
Classic: "The tank is the driver, the healer is the fuel, and the DPS are the kids sitting in the back seat screaming and asking if they're there yet."
Irony >> "do they even realize that having a state religion IS THE REASON WE LEFT BRITTEN? god these people are idiots"
If you want challenge, do the ironman challenge... I did it with warrior and got up to lvl 13 and riped to a caster mob.
If I want to level up my 12th character to lvl 100, I would tend to not give a flying fuck about someone raping trought the low lvl instance...
OR if you want the challenge, make a character, get on some heirlooms and go solo the instances. I recently did that with pala and it was really fun and yes I was wiping at some bosses/ trash packs (monks in Scarlet monastery hit like truck)
Ironman on a Warrior is not a challenge, it's just broken gameplay, of course at level 13 you died just like any pre Cata questing Warrior would have died many times to casters. Ironman on a Hunter though for example is still easier than pre Cata levelling.
When people say they want a challenge you dont have to take that they want their levelling experience to be like a super punishing Mythic raid, there is an absolutely huge middle ground to explore between "1-shotting mobs and doing the dps of a raid geared TBC lvl70 @ lvl30" and "Levelling as a Warrior in only white gear with talent no spec".
When you can clear all content on complete autopilot and one-shot everything in your path without ever evaluating a situation, or without reading quest texts, without thinking about how you're going to solo a difficult or group quest... It becomes a super shallow and flavourless experience when none of this is part of the game..
Of course this would be relevant if dungeons didn't make questing completely obsolete prior to Outland, fact is that Questing is a terribly innefficient way of levelling these days due to all the bonus xp from dungeons and quest givers now inside the instances.
Probably running on a Pentium 4
That is a great point of view and all, and I'm sorry your game experience was ruined but your only looking it from your point of view. I've done every classic dungeon a bunch of times, I bought heirlooms so I can level quicker and be done with it already, which I can assume the tank did as well. He zerged it quickly so he could level quickly which is the entire point of heirlooms. Just because you wanted it to go slower, doesn't mean that he didn't want it to go faster.
Since new players will get a free level 100 character anyway why does it matter that the low level dungeon challenge is too easy? Somehow I don't think the group of "new players that level from 100-110 then play an alt, get bored and never return" would consist of many people or at least enough people to warrant a change.
WoW isn't an MMO anymore. Its a raiding game. They've destroyed leveling, PvP, and social interaction. You are supposed to go raid 1-3 times per week. All of the expertise in WoW is focused on making raids as great as they can be. Then they rummage around in the idea bin and throw a few things out there for people to do when not raiding (SunSong Ranch, pet battles, Garrisons). That's it!
TO FIX WOW:1. smaller server sizes & server-only LFG awarding satchels, so elite players help others. 2. "helper builds" with loom powers - talent trees so elite players cast buffs on low level players XP gain, HP/mana, regen, damage, etc. 3. "helper ilvl" scoring how much you help others. 4. observer games like in SC to watch/chat (like twitch but with MORE DETAILS & inside the wow UI) 5. guild leagues to compete with rival guilds for progression (with observer mode).6. jackpot world mobs.
I agree that Heirlooms ruin a lot of the fun of the early experience, but by design you can only acquire heirlooms after you have levelled at least one character the proper way. So if you don't like them don't use them?
I used to hate what heirlooms did to low-level PvP/Battlegrounds, but that actually corrected this, maybe not completely, but it is a lot better now. Heirloom gear is no where near as over-powered as it used to be.
Levelling from 1-100/110 is annoying if you just want to start playing with your friends so all in all I think heirlooms aren't perfect, but they're pretty damn necessary.
This guy's gotta be trolling. He puts quotation marks in weird spots as if speaking sarcastically, didn't put an end quote on one such quotation mark usage, and parts are spelled poorly and borderline incoherent.
That's pretty meaningless when you get into a group where everybody else is heirloomed out and everything dies before you cast one spell.
Even more importantly, people somehow think everything is easy because they're just so great, and not because of the heirlooms, which contributes to poor behaviour, which is then compounded by the fact that they don't actually need anybody else in the group due to heirlooms being overpowered, so they get even more self-absorbed and nasty.
Heirlooms are part of the root of a LOT of problems this game has.