Right to the people who quoted me.
when I wrote "dungeons where not ment to be challenging" i meant it as a broad term as for example Deadmines which OP is talking about, it was the first Dungeon(Alliance) for humans/dwarves/gnomes, least for me at any rate.
and yes, I do remember wipeing in DM, having to go back and grab another tank from stormwind, because LFG was not in the game. (cheers for assuming i joined in 2010).
But back then, it was THE FIRST dungeon, you more or less entered, probably with a group you found in westfall. to most people i played with back then, it was a cake walk, because we knew that we could not be pulling 2-3 packs of mobs, cause our tank wear still wearing 4-7 green items at best, and the healer maybe had some 'decent' gear... 6/10 times, that was the case otherwise it was often that the tank was wearing bloody white gear, i've been there, done that.
or you had the hunter who magicly did not pull, despite the mobs rushing towards him and killing the entire group.
if you had a group of people who knew what the hell you where doing, yes it was easy and yes dungeons today is way easier.
but if you compare Vanilla Wow Deadmines to everquest dungeons..well.. it is easier, no?
http://eu.battle.net/wow/en/characte...ement#81:a4400
5th anniversary,