Originally Posted by
Vitari
Yes, different doesn't mean bad. I'm not playing Blood on live, so I can't compare the playstyles, but changes like Unending Thirst are weird. The previous (Blood Shield expires => Heal) did make sense, seeing how quickly Blood Shield gets destroyed (the heal was too high imo, but that's just numbers). Now it's 25% leech for the few seconds Blood Shield is actually up. Not even comparing to the other tanks, this is one of the "big" three traits you unlock, it's just underwhelming.
Also: Consumption now states it's Active Mitigation, but nothing happens when you press it (ie no "Active Mitigation" buff) - did they say anything about that?