I wouldn't say so. I only use ElvUI. DBM breaks some of the immersion that is knowing the mechanics, but I won't lie, it can be really useful to know timers, especially during the harder fights.
I wouldn't say so. I only use ElvUI. DBM breaks some of the immersion that is knowing the mechanics, but I won't lie, it can be really useful to know timers, especially during the harder fights.
Oh look! Another WoW blanket statement thread! Oh, joy.
I didn't really "get" DBM until I actually started using it 5 years ago. That said, while I agree the community mandating it is really stupid, I also agree there are certain fights were having it is very helpful--specifically the first time you're trying to down a boss. After the first time clear--especially if it took multiple attempts--I don't see the need for DBM for that specific encounter. It likely took several attempts so muscle memory alone should be sufficient.
Do I think there's an over-reliance on DBM? Not really. Should Blizz integrate DBM into the standard UI? Yes but I can see why they haven't yet: The fact of the matter is often times, DBM trivializes encounters. It removes much of the unpredictability that one would get if they did an enounter without DBM. Blizz knows it'a a playstyle choice like I do. Not different from folks who chose to only play WoW with their mouse and never touch their keyboards. Doesn't make sense to me but to each their own. LOL.
Until Blizz says otherwise, DBM is here to stay.
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That's why fire on the ground that blows you up only gives 2 a second or less warning now instead of the old 4-5.
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If they trivialized mechanics why hasn't everyone cleared Mythic? Giving a heads up doesn't trivialize a mechanic. It gives you a heads up but you as a human must still make the correct decision.
I also prefer the VEM plugin. Audio warnings are far more intuitive than bars and timers.
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Essentia@Cho'gall of Inebriated Raiding.
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There was a game that launched a couple years ago that was like this. It was called Wildstar and it's not doing so hot these days. As much as players like to say they want to return to the "hardcore" days, the performance of games that have tried it have showed otherwise.
Iskar is the opposite of a nice example for your case since the fight is only trivialized by it because you are incapable of using features that come with the client in the first place.
Sure because those were the only problems and not at all issues like that pixar weeaboo style for instance not really being that appealing.
Last edited by cFortyfive; 2016-03-15 at 04:39 PM.
going back in time isn't always a bad thing.
2 things on this subject:
- Yes the standard blizz UI is crap for raiding ..... raiding with it would indeed be horrible
- Addons do in fact alter the experience more then some people would like to admit.
I would prefer a game without addons. I enjoy FFXIV, GW2 for that. It's just less hassle wich i am all for!
Then again, the standard UI has to be good and adjustable to your liking.
ps: the standard 90's blizz UI is indeed going too far back in time XD
op, totally agree... i remember going into bwl with nothing but "dr damage" (played a warrior back then) and nothing else...
we didnt even use vent and we cleared everything up to the first wing of naxx w.o any issues
good times...
In my day we didn't have World of Warcraft or Guild Wars. We had World War 2, and when you shot at the Germans it aggroed five thousand of their friends!
"A blind, deaf, comatose lobotomy patient could feel my anger!!"
Spacing and timers are the most helpful things they add. I have know plenty of people that raid and raid at high levels without one of those add ons. They are also always the people that screw up the loose stacking type of mechanics. Most of the features from these add ons you don't need and in many cases people are far to dependent on. At some point if you need an add on to play the game for you why do you play? The add ons I really hate are the Iskar assist or Thorgar assist ones that make it so people never learn fights and don't know how or why things happen.
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At the highest levels prior to things being killed multiple times by multiple groups add ons are a must. Most individuals and groups cannot function without them.
"Privilege is invisible to those who have it."
Source? You can't say shit without giving proof.
Also, fights got harder because if they didn't, we'd still have fights with 0-2 mechanics like Molten Core bosses.
While not every fight needs a trillion mechanics like WoD raids or Yogg-Saron, it's hard to make unique fights after you've done so many things without overcomplicating them. Otherwise, you get boring fights that are primarily numbers-based like Patchwerk/Butcher.
Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.
I don't think it is. The only real basic addons you need are DBM and some sort of damage/healing recount. The only other ones people might need are NPC scan and wowhead looter if they want to contribute to the data uploading there.
Shout if you think I missed anything!
Isn't it ironic how education is important, yet people forget all about it when they visit the internet?
Even more than dbm I think gtfo is a must. With all the crap going on in fights now it really does help people get out of bad. I like it because th graphics of wow aren't the best so it helps if one wants to be just outside of bad to help not spread it more. It makes it so I can stand at the very edge of bad.