Originally Posted by
JohnnyMccrum
Come on Blizz, are you even trying anymore? WAKE UP.
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Not really, most people with more than half a braincell know as fact that the reason WoW went so far downhill was the gradual introduction of bad features and no introduction of good features.
Bad features?
LFD - makes dungeons a waiting-game/chore/loot-machine with zero social aspect.
LFR - makes raiding a waiting-game/chore/loot-machine with zero social aspect.
City Portals - Gets rid of world traveling, outwith flying/collecting/leveling
Flying - turned exploration into: "Afk at point X, head in the direction of course Z, come back in 10 minutes"
New character models - rushed, unfinished, ruined some charm and history.
Timeless Isle - free loot/grind-island, not real content.
Class identity scrapping - every ability now feels the same, and doesn't feel like it hits hard.
continously poorly designed/rehashed gear. - 3 recolors of most gears/mounts.
Simplification of questing/the world/leveling - ruined the entire leveling experience, millions left.
Good features that could've been introduced?
New Skeleton rigging - most mobs in the game share rigging, it makes the models seem cheap.
Physics - any level of physics based destruction or rag-doll would've significantly increased the longevity of WoW
Class tutoring - the ability to learn abilities from other classes outwith current limitations.
Ironman - when you die you're gone forever, but tons more experience.
Raid-based leveling system - Can level up via slaying difficult bosses with friends for much better experience.
An actual arena - betting/can watch other players etc, a real arena.
Timeless Raiding - instead of LFR, a system where you're taught raid encounters in a more controlled environment, in order to master boss mechanics.