Originally Posted by
Rufix
Well, it's not like 9 melee or 3 melee matters for 99% of guilds out there. We used to have 6 or 7 melee in the core raiding group (warrior, 2 rogues, 2 DKs, Feral and Retri). Over time as people left or get kicked we were left with 3 (4 as I reroll Enh, from Hunter) and I wouldn't say things go much smoother. Well, no Feral is a DPS gain, 1 DK was a slacker, but it's personal skill thing, not range/melee matter. Oh, yes, we are 13/13, and we even started 2 months late ;o
Btw, Shamans need something like "Dance Totem" which would spawn a bigass totem and make allies around it dance. Should also increase their spirit by 4. Native Americans tribute :P