And plenty of others have stated that they simply have time restrictions and responsibilities that don't allow them more than a couple of hours a night, at best, and LFR is a great means of letting them get as much content in as possible in a small window of time - you're not stuck in a raid group, unable to complete dailies or other quests for Loremaster, for example. All of your points are and have been 1000% valid and the throw in of "lazies" and how they'll "complain" just take away from it. It paints a clear picture of elitism and comes across as bitchy - at least that's how I read it. We all know how well text translates intent, though.
LFR takes more time than a normal group to kill the same bosses, but whatever.
Those arguments always boil down to "I don't want to properly gear so I'll take the queue where people can't deny me entry" or something like that. Yes it's all anecdotal experience, but I've joined groups on my prot paladin at 680 or so itemlevel. ymmv ofc.
I don't disagree on the time - but how many groups right now are doing just ONE wing? Moreover, how often are you not sitting in a raid group and unable to do OTHER content? Can't get credit for killing those mobs while in a raid group - sitting in the queue, though? You bet you can. While I'm sure you and I have both gotten "lucky" and scored a minimal wait, I've also waited 30, 40 minutes where I was unable to do ANYTHING else because it was a slow night - that's especially true now, late into the content gap.
I'm not saying that "lazies" don't exist and that they don't benefit from the LFR, but I'd argue that they're the minority. I'd say that most of the LFR community consists of people that either aren't interested in general raiding at all, people that genuinely don't have the time for real, structured raiding, or new players that are dipping their toes in. Then again, as has been the case, I completely agree with you that it's all anecdotal and my experiences are obviously different than yours.
HAHA sad little elitist, 2485 voters out of 5 million players and still the majority want's to keep LFR HAHA
You are so sad to cry about a part of the game who is played by a lot more people then mythic, so mythic is a big waste of resources.
Get rid of mythic FFS!!!
I'd like you to explain why you think making money isn't the primary goal of a for-profit corporation. Explain how the alternative goal is consistent with the fiduciary responsibility the management of the corporation has to its shareholders.
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There are plenty of game developers who stuck to visions and failed. What made Blizzard succeed was not integrity, it was that their vision happened to have been of something that would succeed commercially.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Having a goal is different from accomplishing a goal. You seem to confuse the two. In order for your argument to make sense you have to prove lfr brings in cash. Nothing shows that to be the case. Hell even as flimsy of a argument as sub numbers goes against you..
You keep trying to shift this to a philosophical argument when you start losing stop doing that.
Of course there are intermediate goals below "making money". Various game design goals are of this kind. No one is disputing that.
What I am pointing out is that, in the end, the money goal is superior to these other goals. The other goals exist only insofar as they ultimately serve the goal of making money. And what THAT means is that you can't just say "an MMO is like X, deal with it" and expect that sort of argument to trump "an MMO is for making money". If a game design idea is tried and fails to advance the $$$ goal, it will likely get shitcanned.
It's a valid argument that LFR hasn't advanced the $$$ goal. However, there's a substantial audience that was supposed to be served by LFR, and is not served by higher raid modes. If LFR is failing to serve them, it indicts not only LFR, but raids as a whole.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Normal is the original hard mode, and that is how it should have stayed. Difficulty is subjective, but it really makes players stand out when you start segregating them. Bad players are bad, but now bad players are now based solely on what difficulty they enjoy.
Players have gotten so toxic, recruitment is a joke, guilds are nothing more than perks, no sense of community because everyone is just a stepping stone to the next difficulty, and holy shit repetitive as fuck.
I honestly think Normal mode with optional hard-mode encounters would have been the best route for Blizzard continue on. On one hand you have a difficult raid setting, a huge selection to recruit from, finding a guild and scheduling isn't as impossible, actually being able to play with friends and family, and less ilv disparity.
Is it elitist to want LFR removed from the game?
Because thats exactly what I want done.
I think that is the danger of game design by accountant.
Oddly enough I am not a believer in items being removed from the game at any point. I believe prestige should be time locked. They saw that everyone wanted to be a raider without looking at why they wanted to be one. In the process they demolished the end game that existed before lfr.
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That horse has sadly left the stable.