Well, two things;
1) 30 QQers =/= 7.6 million players.
2) 30 QQers = 30 people who no one will miss. At all. Ever.
Well, two things;
1) 30 QQers =/= 7.6 million players.
2) 30 QQers = 30 people who no one will miss. At all. Ever.
Funnily enough, I unsubbed 8 months ago, but I had so much prepaid time that went to waste, that they gave me months of free time, so I can log in now... but there isnt jack to do in MoP, the expansion blows. Just like WoD.
Free-To-Play is the future.
poor wow, keeps getting killed all the time.
Every expansion the sky falls and WOW dies....
Seriously, even after TBC was announced.... reducing raids from 40 to 25 was going to kill WOW.
What I "paid" for was the ability to view the "land" how ever so I please using the utilities given to me for quite some time now to say, get an aerial view of it.
Northrend, Outland, Pandaria, Cataclysm Azeroth and most likely Draenor will not only look infinitely more beautiful from the air, but all keeping people from flying until 6.1 is doing is artificially inflating the level/convenience gate for as long as possible, or preventing people from coming back until 6.1 to artificially inflate their between content patch sub numbers.
Anyone who can't see that is ignorant of marketing tactics.
There are no worse scum in this world than fascists, rebels and political hypocrites.
Donald Trump is only like Hitler because of the fact he's losing this war on all fronts.
Apparently condemning a fascist ideology is the same as being fascist. And who the fuck are you to say I can't be fascist against fascist ideologies?
If merit was the only dividing factor in the human race, then everyone on Earth would be pretty damn equal.
WoD seems to be way better received than MOP...
I've been through enough expansions to know that there's always a bunch of people crying about the smallest things.
I for one am happy that they're focusing on a lot of the smaller things this time around (the inventory/itemization changes and item squish for example, as well as the obvious new character models). A lot of the changes they're making are LONG overdue. I've been moving away from WoW lately (I've only played for a grand total of maybe 2 months during MoP), but I feel like WoD might finally drag me back, at least for longer than MoP did.
On a side-note, MoP was almost unanimously ridiculed when it was first unveiled, so WoD is already doing well there.
Last edited by ethzero; 2013-11-11 at 06:42 AM.
For every 10 player heroic guild that falls apart due to mythic, there will be another guild benefiting from the availabiliy of guildless players to recruit. The ongoing realm merges should also help with this. More guilds to merge with / players to recruit after realm merges.
This is how i'm trying to stay positive about my current 10 player heroic guild. The guilds that really want to keep it together should be able to do so.
At 1st I was pretty shocked about the mythic raiding thing... You only have to check my posts on the subject over the last couple of days to see that but i'm starting to come around.
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The game also got 5 years older since WOTLK came out... Lots of new games came out in that time. People might have just grown tired of the MMO formula in general etc etc. The player base that was playing the game back in Vanilla, BC and Wotlk have in many cases got commitments (family, jobs etc) that they didn't have back then and so may not have the time to justify paying for an MMO especially with so many other less time consuming options out there. I could come up with lots of more plausible explanations than what you've just said.
I think most gamers have heard of WOW by now and most of those that were ever interested are either playing now or have played it and quit which doesn't leave many new fresh players to attract anymore. Subs go up a bit at the start of each xpac and I expect that's actually former players returning to try the new xpac rather than totally new players trying WOW for the 1st time. Many are happy just to play through to max level, follow the story a bit, see the dungeons and then they stop playing again.
There's only so much blizz can do to keep the game feeling fresh without changing what made / makes the game popular in the 1st place. Change the formula too much with the aim of trying to keep things feeling new and fresh and people might leave because it's not the game they grew to love. People choose to play this game and have already kept playing it far longer than most games so there must be something about the formula that people like. On the other side of the coin if Blizzard don't change things enough people get bored and stop playing. It's about finding a balance between these 2 things to manage the natural decline that every game will have with age. Blizz can try and find a middle ground there but however they tip the scales they can't please everyone and so they lose subs.
As you can see... there are plenty of reasoned explanations for the decline in subs beyond "omg subs went down which is proof the game got worse" which is all you seem to be able to come up with.
Even if blizz had made "the right decisions" whatever they may be (everyone has a different opinion) the game would still have lost lots of subs. It's natural for a game of this age and will continue to happen regardless of what content blizzard produce.
Last edited by Paulosio; 2013-11-11 at 07:07 AM.
I don't know about you guys, But Warlords of Draenor got me pumped to come back to WoW.
Stopped reading here.
I despised all the pathetic criticism of MoP, such as "QQ Kung fu pandaz" and "QQ Pokewow". However when it comes to WoD people are raising some valid points about the game, mainly that the expansion is based on a rather lame story, and the main features are very niche (Garrisons) or should really of been in content patches not sold as expansion features (character models).
Is it really so hard for people to understand that many, many people wanted a new race or class? Why didn't Blizzard put in a new race? New races are easy to implement, and since for example they remodelled Ogres, why not just make them a playable race? It just screams lazy. The story screams lazy. The rehashed Outland (it is rehashed, it's the same map with textures and themes lifted from previous expansion zones) screams lazy.
It's no secret that WoW suffers when Blizzard are working on other projects, with Heroes and Hearthstone, I'm not surprised that WoD is so underwhelming.
Will I quit? Probably not. I'm enjoying MoP, I've progressed my main (and alts), and my endgame is soloing. I just think after MoP spoiled us with new ideas and features, WoD is underwhelming and could've been something a lot better.
1. No flying till 6.1, I missed this, where was this said? This should have very little effect on game play, in fact making it more immersive and enjoyable, people say they don't want an easy time, great, here you go, you'll have to fight off these mobs you run through, you can look at these buildings we spent weeks building, instead of skipping over everything.
2. They have said its relative several times, you will do the same damage and so forth as you do now, it's just lower numbers, everything goes down, your health and damage but the targets health and damage also, it makes almost zero difference to gameplay, if you enjoy topping the meters, you can still do exactly that, you aren't nerfed in any way or even doing less.
3. You aren't in a 10 man heroic guild.
4. Models are NOT CHANGING, they are being updated, the exact look you have right now, is exactly what you'll get in WoD but actually looking half decent, if you don't like the way you look now, you can pay to change it, and guess what? You can do the exact same thing in WoD, no change.
5. A feeling? You haven't tried it yet and also seemed to have missed massive amounts of info on Garrisons, from the info they gave there looks to be atleast 12+ buildings, and you have less plots than buildings you can use, thus you have to make a choice, you also level up follows from 1-100, you find common, rare and epic follows, you gear followers up, different followers are different classes, there are many, many types of missions and rewards, Garrisons are literally the biggest feature they have ever introduced.
6. How is reforging fun? You only did it to fix caps or to change your lowest weighted secondary stat to one slightly higher rated, all they need to do is itemize things better and there is no point in reforging existing, less enchants make sense because theres a minimal amount that are actually used anyway. JC is to be seen yet because I am a JC, thus I'm very interested in how that plays out.
7. Yak: Literally 90% of people who bought the Yak did it to show off, and the reforge was a bonus, it's the same as having a ferrari and driving it to the shop, ask them, it's "Look at me, I've got a shit ton of gold", exact same thing when the mammoth was relevant.
I wouldnt normally bother retorting things on MMOC because of the way it is, but nearly everything you said as reasons to leave the game you are either misinformed of or have no experience with or have played, so it's all premature bullsh*t, you literally have no idea if WoD "is not for you".
Try it, like you will, just like everyone else and THEN make your mind up.
Honestly, everyone is entitled to opinions and to sub or not sub, but all these premature rants are ridiculous, they are like spoilt kids, just fucking wait and try playing the game!!
I'm not trying to be personal or a twat, but it's just EVERYWHERE and it's all so misinformed and urgghh
/Rant over.
Just thought I would add some positive vibes to this gloomy thread. I know people who have not played since tbc & wrath who will be returning for this expansion because of how it looked.
The leveling experience for an expansion has been diluted into a solo-focused, linear railroad experience. That was a design choice. Nobody on Earth is saying disallowed flight during the leveling experience is bad. It's good. It fits with the design intent of taking the player on along a set story-driven path hitting all the right set-pieces. That's fine.
A year later? There's no value in not having flight. It hasn't made the game worse. Quest design removing any thrill of discovery or difficulty requiring teamwork in optional quests made the game worse. Locking people in solo instances away from living, breathing cities made the game worse. Buttons to queue for everything are arguably good for us as players, but being honest they were a design decision that hurt ad-hoc socialisation.
Flying was harmless, fun, great escapist fantasy and its removal just reflects inferior developers unable to design around it with compelling reasons to be on the ground. Getting rid of it was mean-spirited, cheap and lazy.
Knowledge is power, and power corrupts. So study hard and be evil.
I'm sure the guy you're quoting is likely to read something from almost 3 years ago.
Knowledge is power, and power corrupts. So study hard and be evil.
Some people looking very foolish now after their desperate attempt to defend WoD.
The problem is losing half the player base at the end of each expansion because they keep doing what they said they would not do, which is leave a year before releasing new content.
WOD is not the problem. WOD was fine: good PvP, good raiding, good questing. Garrisons were terrible, and they need to bring back the community, but people are leaving the game for other reasons.