Originally Posted by
Pantalaimon
OP sounds like you're just not meant for a game that is ten years old anymore. That's okay, not everyone is, but plenty of players still generally enjoy how the game is setup, whether the types of raid encounters, the rewards content gives us, or both old and new lore that is presented. It's always possible you could enjoy the game again, but right now I highly doubt it. You enjoy FF XIV right now, so play the game you're enjoying instead of focusing on one you don't at the moment.
As for some of your points I would say that part of the problem is that players aren't new to the game and as a result aren't surprised or struggle with some of the more basic elements of the game now. For example, I started in mid BC and had to learn and adapt my playstyle different ways depending on the class I was starting to learn. Fast forward many expansions where I have leveling down to a comfortable 'art' and I no longer have to theorycraft on successful ways to survive mobs or level through pre end game content. I'm already familiar with how to use CC, minimize downtime if there is any, what stats I need or abilities to use. Sure you can change the quests, mobs, or even class abilities but it isn't going to take me anyway near as long to pick up what I need to do. I don't really see this as the game being less challenging, simply that I am a relative 'pro' when compared to the gamer I used to be years ago. As for end game challenge I'd say that unless you've cleared it all you can't really comment on the challenge, or lack thereof, seeing as reflecting on something you haven't done holds very little meaning. There is still mythic raiding, challenge modes, 3's, 5's, rbgs, and even hardcore collecting (get a Dark Portal Hearthstone, all 17 TCG mounts, or simply test your rng to get all of the raiding 1% mounts for free).
I can see many of your points for the expense of the game. Perhaps you have a thinner wallet in mind for your entertainment? That's okay and in many ways that is smart. However, some see WoW's current cost as still being worth more than going to a monthly movie, eating out, or spending hundreds of dollars at a convention. With that in mind I think it is important to keep in mind that just because character boosts exist it doesn't mean the majority of players use the cash ones. In fact I know of more players who have only used the free ones than I do who have bought some. I don't really have a problem with some mounts being on the cash shop (Annoyed that so much unique art is exclusive on there, but I get why they make such a business decision). If you're a dedicated collector of amost anything you know that the hobby is rarely cheap for anything.
As for the unimaginative part I can't really do anything for you there. There is a lot of diversity that Blizzard can experiment with in a variety of types of PvE or PvP content, but some things are simply a core of the game. If you think the 'trinity' of class design is unimaginative all I would say is that is a long laid aspect to a ten year old game's identity. If you think too many raid encounters are tank and spanks, or that too many classes are kept stagnant in the same playstyle for years then I would agree that is unimaginative and I'd suggest providing direct feedback to those channels of communication that is relevant for your complaint. I would ask yourself if the things you have complaints about fit into the identity of the game that is not changing, or if they are parts of the game that are more likely to change or are expected to. For all we know you just might have reached the point where anything that feels remotely like a very old MMORPG is not your cup of tea anymore.