I think losing poisons is somewhat good for us too. With poisons & SnD we had so many "passive" damage sources that our abilities could not hit hard and it was common complaint. Now we can have somewhat meaningful damage on abilities, I like it.
Yeah the amount of passive damage that was baked into SnD was ridiculous, especially as it scaled with mastery. It was always a massive source of frustration for me during dance down time. SoD is much better as it effects all damage and allows better coefficients to yellow damage, its just clunky in design for me, being on the GCD and being so energy starved during burst is equally frustrating.
shadow blades is going to be the plate dps killer in pvp. kinda glad they let us kill warrior once every three minutes instead of getting insta gibbed over and over getting farmed at the graveyard in a casual battle ground. thanks for posting; i got an idea of how to be ahead of the curve already. thanks.
Last edited by Naiattavain; 2016-04-04 at 09:09 AM.
“Choose a job you love and you'll never have to work a day in your life” “Logic will get you from A to Z; Imagination will get you everywhere.”
Shiv when your opener ends and 5-8 yard kite them, and wait for stun DR. Shits old school bruv, warriors are super easy on my Rogue, very little cds needed.
Rets are fine, just vanish cloak wings, try to CR or faint each hoj.
FDKs are was if you have a pillar, otherwise just use all cds and prep. Step each kidney so you don't parry.
ShadowBlades doesn't seem to add as much damage as it did in MoP, at least from watching streams. Stratagem with nightstalker and dfa seem to be more prominent in killing people then ShadowBlades.
I want old vanish back, let me vanish spells again
Last edited by mmoc608cbe8d0e; 2016-04-04 at 01:12 PM.
When i talk about poisons it doesn't need to be equal for all specs, i talk mostly about the kind of fantasy behind them, specially the fact that we apply different enhancements to our weapons to obtain different outcomes.
Since subtley has a bit of magic involved in his fantasy, instead of poisons we could use a curse inscribed on our blade that slows down our target for 8s if they are bleeding. So this means that rupture* + curse = nightblade.
*Yes, rupture. i can't even understand why they thought it was a good idea to add a 100% magic dot to a melee class that never had that much magic involved in their fantasy.
"Mastery Haste will fix it."
I believe you haven't seen catlike reflexes artifact trait. We can run 45% faster all times. Sure with BoS we could run 75% faster? I am happy they removed BoS, it was a game killer, especially in capture the flag games. That is why I think druids should be able to run 50% faster while carrying flag instead of 100%., which is way too powerful. Actually there is a cap for running speed when carrying a flag = 200%. But it should be broken down into 2 categories. up to 150% from passives and additional 50% from actives. oh well but that is another topic.
catlike reflexes is just Dodge now, no longer a movement incenses. 5/10/15%. still immune to fall damage.
I agree on the flag carry speed though.
On the movement note, I greatly dislike that sprint has become a DPS cooldown, it shouldn't trigger vanish. to be frank, the movement speed itself is a DPS CD, without needing vanish. The quicker I get to the boss after switching, the sooner I can start dealing damage. To me that's a DPS cooldown, just like how I see Step as a dps CD(After it stopped giving 20% damage and less threat on your next ability), because I can instantly switch to a target, without having to run X amount of yards.
Last edited by mmoc608cbe8d0e; 2016-04-04 at 02:11 PM.
i don't think poison are core to sub spec and I don't mind blizz removing them as poison effect can be baked into other stuff like the slow into nightblade. I do agree with the Class fantasy concern tho and i think out of all rogue spec sub is really feeling like they don't know what they want with it. Rogue were never really about magic, it was about stealth and Agility. The switch to sub rogue to be like waver of shadow is super weird and is not well implemented specialy with the artefact weapon. I don't mind them changing the fantasy so much but if you do it than do it well and not half way like it's been done.
In the end tho if the class play well i won't mind the halfdone fantasy but the probleme here is that the fantasy of the new sub is like the new spec gameplay/rotation, it feels like it has a tone of potential and that they had good idea for it but then they stop halfway making it and now we are stuck with some kind of frankenstein.
P.S Also if we are all of a sudden bender of shadow why remove shroud.... and give it to mage. (I'm super angry about losing shroud, i could understand if it was removed from the game to not be used in cm or stuff but giving it to mage enrage me)
Adding the magic DoT(shadow damage) is part of making the spec more of a shadowguard/Gloomrogue/darkthief (shadow magic based assassin). It's an archetype that wow doesn't have yet, and easier than adding another class, just like they did for survival hunters, and tried to do with gladiator warriors.
We don't need to geniuses, even a blind man can see this xD
Byebye human rogues. Hello nelf rogues. I personally have a female nelf, guess I will watch her dance like Alizee between arenas. You know, to help keep the focus.
(https://www.youtube.com/watch?v=Q6omsDyFNlk)
Mage got shroud? Did I miss something o.o
H Tichondrius - V I S C E R A L