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  1. #81
    Obviously this list is a steaming pile of poo, but this one in particular stands out:

    #5: Endgame PVE sucks
    I am not trying to white-knight blizzard here, but credit needs to be due. The raids are as complex and fun as they've ever been... if you do heroic or mythic. If you're basing your experience off LFR, then you aren't really at "endgame". You SEE the bosses but you don't really get to experience or appreciate them. And the way LFR is broken up, it loses the cohesive story that is told. Plus with content being that easy, you lose that rush you get when you finally down a boss you've been working on for 100+ attempts.

  2. #82
    Quote Originally Posted by Kryos View Post
    And all tamed the boring brown cat "broken tooth" because his attackspeed was the best and it was the #1 choice for max dps .
    I was a hunter. Don't make this crap something special. Feeding your pet tons of food just because his stupid smily is red is not the pinacle of fun and gameplay.



    The minigame has more gameplay use than feeding tons of food to the stupid hunter pet.
    Yes, I do not disagree with you, like WoW, even one of the most expensive games in the market, and still play, I have a full account of characters level 100, which built during all my years of playing ...
    I do not agree with all the items on this list, just wanted to come to general opinion, my personal criticism is:
    - I find horrible the trimmings;
    - I do not like so many "Randon things" because no one else knows the history and location of dungeons, and I think you should have a requirement to access the randon (such as making a dungeon manually the first time);
    - With respect to pets hunter, it is true, everyone used the same pet, but that's because there was a clearly better pet; already today, the pets are all "equal", changing virtually only cosmetic because its unique skills almost not successful effects in practice;
    - Simplification of arms (and now in the legion, there will only be a weapon, even worse, in my view);
    - Destruction of crafts and professions;
    - Excessive Standardization of classes (all have charge, stun, healing, shield, immune ... or something very similar);

    But I feel that the Legion expansion will be better than the WOD (which for me was a big disappointment) ...

  3. #83
    Quote Originally Posted by woozie21 View Post
    Woehoe! Another one of these posts in how WoW sucks and needs saving.
    Could you not have looked at any of the other 200 treads and commented on there?
    200 thousand*

  4. #84
    I am Murloc! Seramore's Avatar
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    Quote Originally Posted by nandomau View Post
    Particularly I think the wow lost much of its original charm, ai found this video, which was not made by me, but I agree with it all, what do they say ?? It would be nice if Blizzard reflect on it ...

    https://www.youtube.com/watch?v=7AyiO9-7Wk0&spfreload=5

    The twenty reasons "described" are:

    #20: Night time is still not dark enough
    #18 Twitter/Facebook integration
    I think these should be the top two, they personally ruined my entire World of Warcraft gaming experience.

    Quote Originally Posted by Bigbazz
    MMO champion for example used to be the center of WoW theorycrafting

  5. #85
    Quote Originally Posted by Axphism View Post
    I'm curious: What could be added that isn't Raids or PvP, that doesn't already exist in the game?
    Meaningful crafting/gathering
    Brawlers Arena that's actually updated - ever.
    Solo dungeons
    Challenge Mode Dungeons with actual rewards
    1v1 Arena
    Casino's like FF14's Golden Saucer with various mini games
    Even a slight attempt at balancing pet battles
    Daily challenges - eg: Reach wave 40 in the infinite wave challenge with raid rewards
    Challenge mode Scenarios
    Allow us to enter LFR solo
    Very difficult zones - think Isle of Giants - with various rewards and varied mobs depending on the day.
    etc. etc. etc.
    Avatar given by Sausage Zeldas.

  6. #86
    Legendary! Frolk's Avatar
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    Quote Originally Posted by nandomau View Post
    But you can see, the mounts more "beautiful" are always cash (the bat, red ravager, dragon fairy, etc.)...
    My Felfire Hawk and Heavenly Azure Cloudserpent disagrees with you
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  7. #87
    I am Murloc! Seramore's Avatar
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    Quote Originally Posted by Frolk View Post
    My Felfire Hawk and Heavenly Azure Cloudserpent disagrees with you
    As well as many other mounts that you can obtain in the game.

    I think it's fair that Blizzard would try a little bit harder on store mounts than some obtainable mounts, they have to make them worth buying after all. There are so many more free mounts free that you can obtain in the game that look just as good, if not better than the store mounts though.

    Quote Originally Posted by Bigbazz
    MMO champion for example used to be the center of WoW theorycrafting

  8. #88
    Spam Assassin! MoanaLisa's Avatar
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    Quote Originally Posted by nandomau View Post
    #18 Twitter/Facebook integration
    Can you even post to Facebook from the game? Are you always this careless with facts?

    I'll get a lot of crap for this but Facebook integration isn't necessarily such a terrible thing. Guilds could set up pages, post their progress, recruiting ads, notices of streams, and videos there. People could more easily follow them. People like to bitch about it but there could be some good things to come out of it. I didn't see any sense in the Twitter thing because I could never imagine it as a useful social tool. Facebook/Google+ would be a different matter, especially for established guilds.
    Last edited by MoanaLisa; 2016-04-05 at 07:14 PM.
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  9. #89
    The Patient Demeter's Avatar
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    I agree with the entire list but do we really need another one of these posts that no one will ever really even read from Blizzard?

    - - - Updated - - -

    Quote Originally Posted by MoanaLisa View Post
    Can you even post to Facebook from the game? Are you always this careless with facts?

    I'll get a lot of crap for this but Facebook integration isn't necessarily such a terrible thing. Guilds could set up pages, post their progress, recruiting ads, notices of streams, and videos there. People could more easily follow them. People like to bitch about it but there could be some good things to come out of it. I didn't see any sense in the Twitter thing because I could never imagine it as a useful social tool. Facebook/Google+ would be a different matter, especially for established guilds.
    I agree, especially with how difficult it is to recruit these days.

    - - - Updated - - -

    Quote Originally Posted by zurm View Post
    Obviously this list is a steaming pile of poo, but this one in particular stands out:



    I am not trying to white-knight blizzard here, but credit needs to be due. The raids are as complex and fun as they've ever been... if you do heroic or mythic. If you're basing your experience off LFR, then you aren't really at "endgame". You SEE the bosses but you don't really get to experience or appreciate them. And the way LFR is broken up, it loses the cohesive story that is told. Plus with content being that easy, you lose that rush you get when you finally down a boss you've been working on for 100+ attempts.
    I dont mean to be that old man kind of guy but hey buddy comparing the end game from today to the end game of back in my day like Black Temple, Sunwell hell even Kharazan the raids today are a giant pile of dog shit. I will take the chaos that were 40 man raids in vanilla to the shit they call raids we have today.

    Warlock always and forever, Necromancer otherwise
    It is better to be feared than it is to be loved, if you cannot have both.

  10. #90
    The only thing that can save WoW at this point is: further customization (subraces included), more races, better use of the old world (aka EK, Kalimdor, ect.), mini-games (like the Darkmoon Faire), darker nights, and better story (which seems to be happening in Legion).

  11. #91
    Quote Originally Posted by MoanaLisa View Post
    Can you even post to Facebook from the game? Are you always this careless with facts?

    I'll get a lot of crap for this but Facebook integration isn't necessarily such a terrible thing. Guilds could set up pages, post their progress, recruiting ads, notices of streams, and videos there. People could more easily follow them. People like to bitch about it but there could be some good things to come out of it. I didn't see any sense in the Twitter thing because I could never imagine it as a useful social tool. Facebook/Google+ would be a different matter, especially for established guilds.
    I agree with this. I don't think Facebook/Twitter integration is intrinsically bad. I think it just put a bad taste in peoples' mouths because it came out as a 6.1 major patch instead of actual, real game content.

    Sort of like Garrisons. I don't think they are bad, but people hate them because it's the only real end game content for most players.

    Both of those things would've went by unscathed if they simply were supplements to core game content and not sold as main content.

  12. #92
    The twenty reasons "described" are:

    #20: Night time is still not dark enough
    Yea. I agree. Although that is such a filler "reason", it doesn't affect my gameplay at all

    #19: Flying mounts (Embrace them or don't) # Add - Everyone just fly, you do not find enemy players in the world, only when catch you by surprise when doing quests ....
    The system itself is fine imo. They design the world with ground mounts in mind and working on something to achieve flying is good in my opinion. They should've added flying earlier though.

    #18 Twitter/Facebook integration
    Whatever. Don't want it, don't use it (also, facebook integration doesn't exist). Was a bit sad to call that 6.1 though.

    #17 Leveling compared to previous expansions sucks
    No. The leveling content was very good in my opinion. Now you can skip the leveling if you want to by using the 300% exp potions + bonus objectives and you're done in 2h.

    #16: Community is fucking retarded and Blizz appeals to lowest common denominator
    Maybe you shouldn't play with people you don't like. My guilds are very social and to me the Group Finder tool never was the cesspool people make it.

    #15: Lack of Social features/encouragement
    See #16

    #14: Ashran Sucks
    Maybe, I don't PvP

    #13: Inflated Gold
    That may turnout to be a problem in Legion for those who didn't abuse Garrisons. Time will tell.

    #12: Pay to Win Features
    How so? Buying a level 100? Being able to buy gold? The gold:money ratio is so low that you barely get enough gold to call it pay to win.

    #11: Dungeons less relevant at level cap/too raid focused
    Mythic dungeons should've been implemented earlier. Other than that, now it's fine.

    #10: Low level dungeons horrible # Add - The "Random Dungeon" makes anyone walk through the map, be just sitting in the center of the capital giving "join" in Randon, but not have any idea what that means ... The dungeon "Randon" should be unlocked after make the dungeon "correctly" once, at least ...
    I agree that low level dungeons could be a bit more challenging. But then again we're decked in heirlooms, I can't say how things are with a group of normally geared people (i.e. questing gear..)

    #9: Low Level experience is horrible
    1-60 is pretty good questing in my opinion. Afterwards it gets annoying. I'd prefer a scaling system like Guild Wars 2 which allows you to stay in a zone until you've finished it and still get decent XP.

    #8: Crafting system no longer relevant
    In the beginning I was happy that I could be self sustaining with some Garrisons, which made raid prep so much easier. Now I agree that crafting is kinda dull and needs some love.

    #7: PVP ratings deflated - PVP sucks now
    I don't PvP

    #6: Mission Table+Garrison shit
    In theory a good idea if there would've been more content outside of the garrison. It just got too much focus.

    #5: Endgame PVE sucks
    I guess, if you're not a raider. The raids have been very good though, so I'm happy here.

    #4 Single Player Experience # Add - Nobody comes out of that damn garrison ...
    Again, if you're not engaged in a social environment (social guild, regular raiding guild etc.) I can see that this is a problem. But then again the game is based around forming longer term relationships such as guilds.

    #3 Ability Squish
    Yea. I don't like that either. I'd rather have more buttons than I can fit on all bars then what we got now. And Legion will make this worse..

    #2 CRZ
    I don't mind. If it makes the world feel more alive, that's a good thing no?

    #1 Game is no longer about the overall experience, but the end package
    That's a tough one and I honestly don't really know what's meant by that. I can't really tell what I did differently in WotLK but in my memory that was the best time (I know, it's mostly nostalgia). Now the game is just there and most know every corner of the world so this feel of "there's more to do in this game than I can ever achieve" isn't really there anymore since.. well we've achieved all until now.


    What do you think?
    I think that Warlords was a bad expansion pack compared to the others. I still kept playing because of the raids. But I don't automatically assume that Legion is going to be bad as well. I'll wait and see. As long as this game has (Mythic) raids I'm going to play it anyway.

  13. #93
    Dreadlord Axphism's Avatar
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    Quote Originally Posted by Yoshimiko View Post
    Meaningful crafting/gathering
    Brawlers Arena that's actually updated - ever.
    Solo dungeons
    Challenge Mode Dungeons with actual rewards
    1v1 Arena
    Casino's like FF14's Golden Saucer with various mini games
    Even a slight attempt at balancing pet battles
    Daily challenges - eg: Reach wave 40 in the infinite wave challenge with raid rewards
    Challenge mode Scenarios
    Allow us to enter LFR solo
    Very difficult zones - think Isle of Giants - with various rewards and varied mobs depending on the day.
    etc. etc. etc.
    Hey thanks for actually replying and putting thought into the question!

    - I've actually put a lot of thought into "meaningful crafting/gathering" and I can't think of anything that would make it meaningful 'to me'.
    - Absolutely true, that's one feature I never understood why they would just let it fall to the side like they did.
    - Aren't solo dungeons sort of counter-intuitive to the entire 'MMO Experience'? I'm not sure they'll ever do that. I'm not sure I would personally ever want it either.
    - Yeah! I never understood why they decided to do something they considered a "challenge" and then not give you something decent as a reward.
    - 1v1 Arenas could be cool. I'm not sure how they could reward people properly for what seems a lot like dueling though :/
    - Mini-games would be pretty crazy. Even something like Star Wars: The Old Republics casino thing, where you can win items but it's also a huge gold dump.
    - I personally think pet battles in World of Warcraft was always a huge mistake because it would require too much attention/resources to do it properly. I don't disagree with you, I just thought Blizzard was already signing up for something way over their head.
    - That could be cool for sure. Reach wave 40, or survive 10 minutes, or something like that. Pretty cool idea.
    - Again, the idea of solo content inside of an MMO seems sort of backward to me. I would much rather raid with friends/other people.
    - Yeah that could definitely be cool too. I'm not sure what kind of rewards they could use but it would have to be appealing enough to draw people to it.

    Definitely a cool list of things they should be able to easily add to keep people more entertained.

  14. #94
    Deleted
    Quote Originally Posted by nandomau View Post
    Particularly I think the wow lost much of its original charm, ai found this video, which was not made by me, but I agree with it all, what do they say ?? It would be nice if Blizzard reflect on it ...

    https://www.youtube.com/watch?v=7AyiO9-7Wk0&spfreload=5

    The twenty reasons "described" are:

    #20: Night time is still not dark enough
    #19: Flying mounts (Embrace them or don't) # Add - Everyone just fly, you do not find enemy players in the world, only when catch you by surprise when doing quests ....
    #18 Twitter/Facebook integration
    #17 Leveling compared to previous expansions sucks
    #16: Community is fucking retarded and Blizz appeals to lowest common denominator
    #15: Lack of Social features/encouragement
    #14: Ashran Sucks
    #13: Inflated Gold
    #12: Pay to Win Features
    #11: Dungeons less relevant at level cap/too raid focused
    #10: Low level dungeons horrible # Add - The "Random Dungeon" makes anyone walk through the map, be just sitting in the center of the capital giving "join" in Randon, but not have any idea what that means ... The dungeon "Randon" should be unlocked after make the dungeon "correctly" once, at least ...
    #9: Low Level experience is horrible
    #8: Crafting system no longer relevant
    #7: PVP ratings deflated - PVP sucks now
    #6: Mission Table+Garrison shit
    #5: Endgame PVE sucks
    #4 Single Player Experience # Add - Nobody comes out of that damn garrison ...
    #3 Ability Squish
    #2 CRZ
    #1 Game is no longer about the overall experience, but the end package

    What do you think?

    Hug to everyone!
    #20: True, adds atmosphere to the game, with very little effort.
    #19: Flying Mounts are not bad, as long as the open world has nothing worthwhile to get. Also, if they add something worthwhile to the open world, it wouldn't be difficult at all to make sure flying didn't have an impact on how hard / easy it would be to get.
    #18 I haven't had any issues with twitter / facebook in WoW, never used it, never seen it.
    #17 Leveling is very fast now in the lower levels, which is intended. Leveling is going to suck after doing it for the N'th time. During a new expansion, leveling is fine (100-110 in Legion).
    #16: If you think the community sucks, find a good guild. It isn't Blizzards fault if you can't.
    #15: Not really, lots of reasons to play with other people (Look above).
    #14: Haven't been there much, but with my limited experience there, I totally agree.
    #13: It would be pretty much impossible for them to avoid some players having a massive amount of gold. I dare anyone here to come up with a good way to fix this issue.
    #12: Getting to max level isn't winning. It is basically just required to participate. Pay to participate has been the name of the game since launch.
    #11: Agree, and Legion is adding scaling difficulty to dungeons with worthwhile rewards, all the way up to mythic raid level gear. We have yet to see this in practice, but it looks very promising.
    #10: Personal opinion. I'm fine with not having to walk halfway across the world to enter an instance that probably won't give me much of anything.
    #9: For new players it isn't, for old players, what would you expect?
    #8: Crafting is relevant. Will be more relevant in Legion as well.
    #7: I don't PvP much, so won't comment on this.
    #6: Agreed. Hopefully the endgame experience in Legion won't boil down to clicking a bunch of missions and then logging off for the day.
    #5: Scaling dungeons will most likely help, raids are fine, let's just hope that the open world will have a bunch of interesting things to do, and not just for people who don't do dungeons / raid.
    #4 Find a guild, etc.
    #3 Lots of new things in Legion, though some abilites are getting removed as well. Depending on your class / spec, you are either thrilled about Legion changes, or not so thrilled (I'm a lock, talented circle is retarded, #MakeBlinkTalentAsWell)
    #2 I honestly never liked CRZ. Well, I like it when I actively want it for groups and such, but when I'm not looking for a group, I don't want more competition for mobs / resources / rares / whatever.
    #1 Overall experience is still very much important, but raiding took way too much focus in WoD. Legion hopefully won't do that as well.

    - - - Updated - - -

    Quote Originally Posted by Axphism View Post
    Hey thanks for actually replying and putting thought into the question!

    - I've actually put a lot of thought into "meaningful crafting/gathering" and I can't think of anything that would make it meaningful 'to me'.
    - Absolutely true, that's one feature I never understood why they would just let it fall to the side like they did.
    - Aren't solo dungeons sort of counter-intuitive to the entire 'MMO Experience'? I'm not sure they'll ever do that. I'm not sure I would personally ever want it either.
    - Yeah! I never understood why they decided to do something they considered a "challenge" and then not give you something decent as a reward.
    - 1v1 Arenas could be cool. I'm not sure how they could reward people properly for what seems a lot like dueling though :/
    - Mini-games would be pretty crazy. Even something like Star Wars: The Old Republics casino thing, where you can win items but it's also a huge gold dump.
    - I personally think pet battles in World of Warcraft was always a huge mistake because it would require too much attention/resources to do it properly. I don't disagree with you, I just thought Blizzard was already signing up for something way over their head.
    - That could be cool for sure. Reach wave 40, or survive 10 minutes, or something like that. Pretty cool idea.
    - Again, the idea of solo content inside of an MMO seems sort of backward to me. I would much rather raid with friends/other people.
    - Yeah that could definitely be cool too. I'm not sure what kind of rewards they could use but it would have to be appealing enough to draw people to it.

    Definitely a cool list of things they should be able to easily add to keep people more entertained.
    They are adding worthwhile rewards for challenge mode dungeons, if you heard of Diablo 3 Greater Rifts, then it is basically that, except the difficulty is not just increased numbers, but also added mechanics. They listed some examples:

    Mortal Strike debuff from mobs.
    Pulsing AoE from mobs.
    Enrage effect on mobs.
    Explode on Death effect on mobs.
    New abilities on mobs.
    + some more that I can't remember. All in all, cool stuff.
    Last edited by mmoc738030ea5a; 2016-04-05 at 09:42 PM.

  15. #95
    Biggest problem for me is there isn't anything fun to do outside of raiding, PvE wise.

  16. #96
    What a coincedence, I just randomly watched that same video last week. That guy talking on the video doesn't really rage so I give him personality props for that, but I couldn't help but notice that most of his points were the same Vanilla garbage that is vomitted on mmo every other week.

    20. Having no night time in the game bothers me a little as it helps make me take the game's world less seriously for a fantasy game, but in no means is it game ruining for me.
    19. I don't think flying mounts ruin the game. The only reason they are immersion breaking as far as exploration & combat go is because of how Blizzard is too lazy to add random world monsters & quest mobs in the air to make the skies dangerous. Weather could also play a role in making flying mounts more immersive when exploring, such as a cold or desert zone could at different times of the day possibly create blustering cold winds or hot sandstorms that either prevent or reduce the amount of time you could safely fly until you have to quest/grind a few minutes until it passes and allows for safe flying again. The problem with the lack of mobs in the skies has also affected expansions when they mildly tried to make the skies dangerous (such as in TBC or MoP). Even then you would only have a flock of birds or fel/opposite faction cannons put in one or two corners of maybe one or two zones in the entire expansion. If they were more evenly distributed and generally increased in amount you would actually have players who flew on mounts actually engaging in the world more often.
    18. I really have no idea why the fb/twitter thing bothers people, outside of it taking the place of a real content patch. If you don't want to use it then avoid it. It isn't like it is forced in the live game in any way.
    17. You won't 'fix' leveling without possibly ruining the gameplay of another type of player. For example, try tuning leveling mobs on an individual basis that makes them be close to the same level of challenge for both loomed players & fresh players who don't purchase a level boost. You can't do it because you'd have to individual tune the same mobs for two completely different players in relation to their very different qualities of gear & level of class experience. Blizzard won't be able to do anything about this any time soon.
    16. Sorry but even as someone who is a casual hardcore player (CM gold player, normal/heroic raider, hardcore mount collector) I can't help but feel this is just a stereotypical elitest and predictable belief. "My opinion is so important, thus anyone who disagrees with me is the 'lowest denominator' so if Blizzard listens to them they are catering to plebs in the minority".
    15. I think Blizzard putting the responsibility of more long lasting social encounters on the shoulders of the players has gone to show just how lazy the average player can be in making friends with people in the game even when said player doesn't need help with anything in the game. Should players do what they did in Vanilla and essentially only socialize because you're 'forced' to do it if you want to get those group quests done?
    14. I will admit that Ashran does have a lot of bad points, but to be fair I've heard more complaints about ANY of the wPVP raids from each of the expacs that had them more than I've heard praise. Ashran wasn't suddenly different than WG or TB when it comes down to it.
    13. Like someone above mentioned. People having more gold doesn't directly tie in to the actual inner workings of the quality of the game. Plus, Blizzard will never prevent certain groups of players from amassing tons of gold.
    12. Sorry but WoW isn't actually p2W, more like pay to grind/level/run raids less. There is nothing that character boosts or gold offers that you can't accomplish in game with a little time. This in and of itself disqualifies the P2W lablel.
    11. I'll partially agree with this. 5 mans have been given less attention if you don't look at the existence of Challenge Modes, mythic dungeons, and valor grinds giving those mythic dungeons replayable purpose (along with chances at WF 720 gear). However, these different levels of difficulty for 5 mans does give more to do as opposed to only having the original 5 man heroics w/o any CMs or mythics. Although I do want to see an expansion ACTUALLY DELIVER on adding more 5 mans beyond what is initially given at launch. WoD hoped to deliver up to this standard, but had one less original 5 man than we had in MoP.
    10. I agree that low level dungeons are in a terrible state, but just like with loom vs new player questing the exact same problem arises with dungeons. How can you individually tune different versions of the same dungeon so that they are more or less the same level of challenge comparative to gear for both loomed & new players?
    9. See #17 & 10.
    8. I was never that much in to crafting professions & even I thought what WoD did to them was bad. Now, with that said I wouldn't want them to completely go back to what they were before WoD. Part of the reason I never really got in to them was for a variety of reasons spread out over different expacs. First, I had to completely stop any other important grinding/content I wanted to do in game in order to chip away at a system that would take a long time for me to get recipes for & mats in order to actually reach even a moderate payoff, second was that I could often get raid level gear much sooner by running content than I would by crafting raid level gear so I failed to see the point in using it to buff toons.
    7. This is one that I wholeheartedly agree Blizz neglected. Perma ban bnet accounts that kick bot & IP hack. That will quickly combat cheats and help improve the poor atmosphere & sham that is high end pvp.
    6.My first response is that if players hadn't cried about player housing for so long that Blizzard probably wouldn't have gone the garrison route. Aside from not delivering on most of what they proposed garrisons would do Blizzard is not that much at fault for this. It lies more directly on the players' shoulders. However, I do feel that this shouldn't have been the bulk of 'end game content'.
    5. Again I do agree that the end game in WoD did suck & I personally feel that removing scenarios was a huge part of this. Why do I say that? Well, look at MoP end game. Excluding daily hubs for questing what did WoD lack in end game that wasn't included? Scenarios. WoD had heroics (plus mythics which MoP didn't have), it had CMs, arenas & rbgs, raids (though less of them), pet battles, world exploration (though almost none of it based on flying), etc. Mythics, CMs, & exploration in WoD has me disagree with those that say it was all about raiding, but I do feel taking out scenarios made the end game that much more of a non diverse game.
    4. Meh, I could argue that in TBC it was a single player game too because people sat in trade for so long trying to get groups for heroics & then only had 2 people go to the stone to summon while everyone sat derping out in trade. This point is very relative. You did have to go out for some things in WoD, such as the four different world bosses to play with others to kill a boss, collect the new battle pets, explore, do quests, arch, & even wPvP (yes it did happen. I remember early on in WoD doing nemesis quests where a 40 man group of us farmed the entrance to HM farming raiders trying to raid so we could finish our quests). You could do stuff in the world you simply had to actually motivate yourself.
    3.Sorry but ability squish is inevitable with the current way our leveling system works. Unless new expacs & new talents ONLY gave passives from here on out you're looking at 2 new abilities per expac that either extend in your rotation or add more unneeded cds to PvP. Fast forward 5 expacs & that is at least 10 new abilities. Yeah, tell me you're going to optimally do your rotation with maybe 5 abilities now, plus 10 more down the road. Yeah, not happening.
    2.Yeah CRZ sucks IMO. Made it so people in the past had a comparatively unfair & easy time camping world mount rares by purposefully transferring to dead servers & now you're constantly camping with 20+ other players to maybe, maybe, get a mount if you're very lucky.
    1.If you want the experience to have more emphasis, which I actually would enjoy, you need to add more content that people will actually stop their leveling for a time to do that isn't simply more quests, dungeons, or pet battles.
    Last edited by Pantalaimon; 2016-04-06 at 04:30 PM.

  17. #97
    Of course we, the people, who have been playing WoW for 10 years, have changed.

    But for me its a no-go how easy and noob friendly WoW has become.

    Nothing against noob friendyness, but I dislike the fact that you dont have to put
    so much effort / time in the game to lets say raid, or obtain epic gear, to level your professions
    (they dont matter at all) and mounts etc.

    Back in the day you had to farm gold for flasks / pots / food, this is now way easier (see Garrison)
    Back in the day you had to farm normal / heroic instances for gear. This you have to do right know, but not in
    the extent that you needed like 5+ blue heroic items (or even epics) to be able to raid. Nowadays some blues / greens are enough
    to be able to join lfr and get full epic.
    Back in the day you had to farm for your profession to level it up, and keep farming to make money, both nonextistend @ WoD.
    Back in the day (atleast it feels that way) every expansion had like 10 new mount, 5 random drops (SOULBOUND) and 5 dungeon / raidmounts,
    while today you get 20+ mounts from WoD and some of them are NOT SOULBOUND (Thats a small complaint I know, but it adds up).
    Back in the day you had a 2200 version of PvP gear and PvP stats (Resilience), nowadays you dont have pvp elite gear, which did not make
    the game easier but it just took away a bit of "eliteness", it took away something to show off basically. Just like pve took away gear to show off since
    LFR exists, because now everyone has epic gear, and it looks almost the same, sometimes even I prefer the color / look of the LFR / normal set version
    over the mythic one.

    So yes, I have changed, my view of the game would have changed anyway even if they would have kept it as BC / WotLK.
    But the fact that they did not but made a lot of things easier to obtain so more people can have it, just turned me off a little bit more.
    I liked the fact that not everyone was able to beat Illidan / Kil Jaeden (this one even I havent), Ulduar (not even Hardmode, but normalmode also!) or
    the Lich King (pre buff, I mean the 30% raid buff thing), because if I myself wanted to see those bosses, wanted to beat them and wanted their gear,
    I had to play the game everyday. Nowadays you can play the game twice a weak for 3 months and you see all the content and get the same weapon
    from the endboss as the normal / hc / mythic raiders (just lower ilvl and other color.)

    I am a casual now and would not mind if other people have epic gear and I dont, or if other people have fought Archimond and I dont, but wow,
    I still have cleared everything, seen Archimond, full epic (heroic gear, not LFR gear) with minimal effort.

    For me its kinda sad because I am kinda elitist, in other games and real life aswell, I stand by the motto that if you want something, you gotta
    work hard for it, because no one is gonna give it to you for free.

    WoW does unfortunately.
    Last edited by Vyse; 2016-04-06 at 01:35 AM.

  18. #98
    WoW has it's problems like anything else but most of that list is taken way out of context of the game and then used as poor examples.

  19. #99
    Herald of the Titans Daffan's Avatar
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    The big reason why I as a casual scrub dislike WoW now is if you take a break or don't raid mythic top end everything in the game is pointless. Literally either a button mash zergfest or, even better - the content is made obsolete and they just let you skip entire raids.

    It's like buying a single player game but the first 2/3 is unplayable. (HM, BRF, professions etc)
    Content drought is a combination of catchup mechanics and no new content.

  20. #100
    WOW might have alot of problems, but maybe 2 or 3 were mentioned in OP? and the rest, oh too many bs in one post! How can someone (OP or the videoguy, w/e) believe that the integration thingy is a problem?! How?! And night time is just...
    em, is he trolling?! )
    green is the color!

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