new build inc - hopefully we'll see some coherent changes to multidot mechanics (reverting dot duration nerf) and/or aoe. changes to the artifact would also be welcome.
new build inc - hopefully we'll see some coherent changes to multidot mechanics (reverting dot duration nerf) and/or aoe. changes to the artifact would also be welcome.
I assume that would be the reason that a spriest wouldn't know about swp hitting totems. I just have developed a habit of checking a bunch of mechanics every expansion (checking "see stealthed" range, what I can do vs totems, etc.). The more I learn of the small PvP mechanics at the beginning of the expansion the more effective i'll be for the rest of it.
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Alpha build design notes:
I'm a little afraid of the last one. With how fast people said we get into voidform with legacy of the void something tells me it's not a tweak upwards, but maybe they just shift the sources around a bit, but it hopefully won't be too bad and maybe a bit needed for uptime scaling from what was being said. Other than that, mana bar as expected and probably the charm thing applies to mind control.
Last edited by mmoc0eaf46b245; 2016-04-07 at 01:31 AM.
No sense in not giving this implementation of the mana bar a fair shake. I too assume the charm thing applies to Mind Control.
As for insanity generation, I can't imagine them giving more insanity generation at this point.. it's not like it was anything approaching difficult to build Insanity. I'll take a shot in the [not really all that] dark and say that if they tuned it down, it's in response to no longer needing to spend insanity on insanity spenders that were moved to the new (not really) mana bar.
Yea, most probably. Hopefully it doesn't make it feel too slow to get into void form, especially the first one.
Now if blizzard fix our aoe, replace mind spike with something more useful and give us back Psychic Horror, we will be gtg.
Yeah I was pretty sure insanity generation needed a nerf. Outside of void form basically didn't exist making shadow word void useless.
I do wish they had more use. I'm hopeful for the artifact quests to utilize every skill we have, like the warlock fire quest did. I would love more stuff like that. I don't have a reason to play my priest now, i love the class, but outside of that there's nothing "cool" about being a priest. WTB more class quests.
I'm happy with the change to levitate, as floating during combat is awesome(disable in pvp though). I honestly forgot about mind soothe :C I miss that, and mana burn. Even if the damage of mana burn was shit, it was still pretty cool to have and an excellent tool to use if need be, just needed to be scaled.
Right, mana burn was useful and a nice little niche shared with Warlocks (theirs was a drain, actually, if I remember). I don't quite recall why they axed it, but I always figured it had more to do with mana drain/burn in PvP than in PvE as the PvE applications tended to be far/few in between. Not to say they were never useful in PvE, I remember at least one raid boss I was expected to use mana burns on, along with a Warlock draining them, back in the pre-BC days.
The mana burn damage never bothered me so much as the mana cost of casting the bloody spell. Hard to argue with. It's better than giving a Priest an on melee proc burn.. They'd never have done something so silly.. I wonder why my eyebrow keeps twitching.
I wonder how much interrupts were reduced for shadow locks and shamans. If it's significant I could see shadow affliction shaman bein a comp based solely off of it. I'm guessing 25%
lol interrupt reduction reminds me of season 1 75% chance to ignore interrupt resto shamans just sitting there chain LHWing and never dying
So judging by Wowhead, the only change to Insanity generation is that VT and SW:P now generate 3 insanity instead of 4. Pretty meh, as far as nerfs go.
Edit: Also, our first new minor glyph: it make Fade give you a 'ghostly' appearance.
Last edited by davesignal; 2016-04-07 at 04:34 AM.
We also hand mind bender nerfed :C
I like how they changed the wording on the psychic horror trait ... but we don't have psychic horror anymore.
:')
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Homophobia is so gay.
That's what confused me. Are they THAT oblivious?
Though, seeing as they made Second Wind a talent for protection warriors, it wouldn't surprise me.
The same guys copy-editing the ability descriptions to match a style guide aren't the people balancing talents. There's multiple production streams in any project of this size; the copy editors were told to fix the wording on every talent, shit the balance team is doing doesn't factor in.
This stuff is kind of apparent if you don't go into every bit of Blizzard communication with a 'How are they fucking me TODAY' mentality.