Looks like probably no datamining before I go to bed, it's already 3 AMOriginally Posted by Blizzard Entertainment
More specifically, I recall them discussing things that give classes certain advantages that other certain classes don't have. I believe the example they used were how they pictured mages having the advantage of freezing/blinking style mobility and whatnot, while warlocks were considerably more rugged/tanky against attacks compared to other cloth casters, with less mobility in return.
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
There will be. When they took away all the decent instant cast heals for Holy to balance PvP, they said PvE players shouldn't worry because they could design the fights to be less movement intensive. The result? Two tiers of some of the most movement intensive fights in the game.
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This monk aoe redesign sounds like a cool concept that is very impractical to actually use.
Build 21414
Overview of new art assets.
awwwww yiss, Fury warriors getting cool vrykul/dragon AXES as their 6th variant. Thank the titans it's not another sword
Remind me again how this is SOOOOO far away from release again? They're pretty much well underway with instanced content aswell as PVP. They only need to test the last zone and the introduction (Broken Shore), aside from all the obvious polishing and extra work that goes backwards each week.