Originally Posted by
Veilyn
I certainly do see your point of view. I may not personally agree with it totally but I do see your point. The combat system of WoW is incredibly dated. Games like Guild Wars and to some extent Wildstar handle combat in a far better way. Yes they're different games and movement is heavily relied upon instead of button mashing but their core combat mechanics are more interesting.
I certainly do hope that by stripping many classes down to simple rotations, they can fill the void with far more engaging boss mechanics. Fortunately, it does seem like they're trying to pursue this. I do however think that removing mechanics such as Holy Power may be "fun" in the short term, but I feel that in the long term, the lack of engagement will become boring. A lot of people - including myself - get wrapped up in the excitement of new, shiny rotations/abilities/playstyles and we think it's the best iteration of the class. I was the exact same with MM Hunter, I considered maining it at one point because I enjoyed it so much. However, after spending an extended amount of time with the class, it began to get extremely boring and mundane.
I think the thing people such as yourself need to consider is the viewpoint of a lot of us who are disgruntled is not necessarily us moaning because of change. In fact, those of us here who have mained Prot for 2+ expansions have been big advocates for change. Many of us feel that Prot Pala on Live is currently in a good place and could just do with a few tweaks to smooth out scaling issues, incorporate the successes of T17/T18 set bonuses and move into Legion with an enjoyable and succinct playstyle. In the same vein - we're annoyed by the Legion iteration of Prot not because of the HoPo removal but because of how boring and shite the actual class plays at a fundamental level currently.
The passive vs active mitigation argument has gone on forever. Tanking used to be incredibly boring. I don't know if you ever tanked at a decent level pre-MoP/Cata, but it was really, really dull for the most part. The implementation of active mitigation, whilst admittedly clunky at times, went a ways to improve engagement for tanks. Like many things, it's been slowly tweaked over time to make it less clunky and more of a skill-based thing (for the most part).