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  1. #21
    Quote Originally Posted by idunnowatdo View Post
    Im gonna go with a diablo set up. Fast-firechains-vortex
    Fuck you , you crazy.
    READ and be less Ignorant.

  2. #22
    "Intense Cold — Deals periodic damage and slows the attack and casting speeds of nearby enemies over time. Movement breaks the effect. Debuff: x Frost damage every 1 sec. Attack and casting speeds slowed by 10%. Movement removes this effect. Can stack up to 9 times." (taken from wowpedia - Keristrasza encounter in the Nexus)
    I'd add "immobilizes the whole party if any single party member gets more than x stacks." Throught the whole dungeon.

    Sharing is Caring - the whole party share health pool (all hp put together) and mitigation (would be average calculated from all members stats, including active mitigation) and all mob attacks are now AoE (but counts as single target).

    Tank n' spank - all party members deal damage on the tanks' target only.

    What does this button do!? - you randomly deal damage to yourself/the party instead of your target when you cast an attack (st - yourself, aoe - your party).

    Tunnel vision - each party member can only see one mob at a time, randomly.

    Umbilical cord - you need to be within 5 meters of the healer all the time, else you die. (or get very quickly stacking dot damage)

    Insane in the membrane - you get 200 % haste and 0.5 global cooldown. Enemies deal damage 250 % faster. Edit: and movement speed is increased by 200 % on both mobs and players.

    Nanny - a friendly npc walks through the dungeon and you need to keep him alive. He can't be healed. (kinda like Leeroy UBRS)
    Last edited by Voidism; 2016-04-13 at 09:42 AM.

  3. #23
    Quote Originally Posted by Maythael View Post
    "Intense Cold — Deals periodic damage and slows the attack and casting speeds of nearby enemies over time. Movement breaks the effect. Debuff: x Frost damage every 1 sec. Attack and casting speeds slowed by 10%. Movement removes this effect. Can stack up to 9 times." (taken from wowpedia - Keristrasza encounter in the Nexus)
    I'd add "immobilizes the whole party if any single party member gets more than x stacks." Throught the whole dungeon.

    Sharing is Caring - the whole party share health pool (all hp put together) and mitigation (would be average calculated from all members stats, including active mitigation) and all mob attacks are now AoE (but counts as single target).

    Tank n' spank - all party members deal damage on the tanks' target only.

    What does this button do!? - you randomly deal damage to yourself/the party instead of your target when you cast an attack (st - yourself, aoe - your party).

    Tunnel vision - each party member can only see one mob at a time, randomly.

    Umbilical cord - you need to be within 5 meters of the healer all the time, else you die. (or get very quickly stacking dot damage)

    Insane in the membrane - you get 200 % haste and 0.5 global cooldown. Enemies deal damage 250 % faster.

    Nanny - a friendly npc walks through the dungeon and you need to keep him alive. He can't be healed. (kinda like Leeroy UBRS)

    Some excellent ideas here as well. I like the Nexus boss idea.

    These are really creative guys. You think tis worth posting these on the forusm and hoping Blizz checks them out for inspiration>?

  4. #24
    Random - group members fire off random abilities of other group members, Will the healer going for a heal instead taunt? Will the druid tank cast Feign Death? Will the rogue port to Shattrath? Never know.......
    Originally Posted by Blizzard Entertainment
    wE doN't kNoW wHaT pLaYeRs WaNt FoR cHarAcTeR CrEaTiOn MoDeLs

  5. #25
    Quote Originally Posted by Kellorion View Post
    Random - group members fire off random abilities of other group members, Will the healer going for a heal instead taunt? Will the druid tank cast Feign Death? Will the rogue port to Shattrath? Never know.......
    Woah calm down Satan

  6. #26
    Immortal Flurryfang's Avatar
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    Ram Ahead! Every player starts loosing movement speed, down to being stunned. To prevent this, players have to push a button like with the Brewfest ram. Smashing the button might increase movement speed to 150%.

    World of Bubbles: All healing is transformed into an absorption shield. Players can't regain health while in combat.

  7. #27
    Darkness: Covers the entire dungeon with this mechanic:



    at 14:35

  8. #28
    Immortal Flurryfang's Avatar
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    Echo of Gruul: Every 2-15 sec, rubble will start falling on a random player. The damage scales during the dungeon run, to being very high at the last boss.

  9. #29
    Over 9000! Santti's Avatar
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    Quote Originally Posted by shoc View Post
    Darkness: Covers the entire dungeon with this mechanic:

    at 14:35
    An elevator? That's just mean.

  10. #30
    Deleted
    Flurry - All mobs gained 50% increased attack speed.
    Fueled by Hatred - All mobs gain a 10% damage stack every time they're hit by an AoE ability. Stacks indefinitely.
    Charged - All mobs' attacks are charged with electricity, adding a debuff to the target. At 30 stacks the target is stunned for 2 seconds and take 20% of their max HP as damage.
    Elemental Overload - Mobs attacks have a 10% chance to deal an additional 100% of their initial hit as elemental damage to the target and every target within 10 yards. (RIP Melee.)
    Indomitable - Upon reaching 0% HP, Mobs will persist for an extra 5 seconds and gain 100% increased attack speed. They die instantly afterwards.

  11. #31
    the most horrifiying one

    On reaching 10% trash mobs will flee in fear towards another pack...
    or
    enemies gain 5% increased damage each second they stand still=KITE CITY BABY!

  12. #32
    Mechagnome Smank's Avatar
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    Quote Originally Posted by Plaguestorm View Post
    the most horrifiying one

    On reaching 10% trash mobs will flee in fear towards another pack...
    or
    enemies gain 5% increased damage each second they stand still=KITE CITY BABY!
    If MM still has sniper training then fuck this

  13. #33
    Deleted
    I like the idea of taking a boss mechanic and making it dungeon-wide, like the Nexus freezing debuff.
    Polarization: Players get a + or - debuff and need to stack together in their polarity to get a buff. Polarity changes every X seconds. (20 seconds maybe)
    Insanity: An essence of Yogg-Saron spawns occasionally. Looking in its direction increases your Insanity debuff. Upon reaching 100 stacks you lose control for X seconds and take Y% of your health as damage per second
    Storm: Winds blow through the dungeon and change direction every X seconds. Tailwind gives you haste and movement buffs. head wind gives you haste and movement debuff

    And the most "fun" one:
    Throne of Thunder Death Snails spawn randomly

  14. #34
    Deleted
    Crippling - Slows movementspeed and haste by 20% when fighting bosses. Doubled when boss hp < 40%.
    Explosive - Thrash mobs and bosses gain the ability to occassionally spawn explosions under or near the player.
    Exhausting - All class cooldowns can only start cooling down when out of combat.
    Restricting - Whenever a player dies, the remaining timer is reduced by 30 seconds.

    ... so many possibilities. Actually, the current, beta ones, are not THAT interesting imo.

  15. #35
    Flametrail: Players and enemies leave permanent trails of fire on the ground when they move.
    It became clear that it wasn’t realistic to try to get the audience back to being more hardcore, as it had been in the past. -- Tom Chilton

  16. #36
    Deleted
    Quote Originally Posted by Silvator View Post
    Crippling - Slows movementspeed and haste by 20% when fighting bosses. Doubled when boss hp < 40%.
    Explosive - Thrash mobs and bosses gain the ability to occassionally spawn explosions under or near the player.
    Exhausting - All class cooldowns can only start cooling down when out of combat.
    Restricting - Whenever a player dies, the remaining timer is reduced by 30 seconds.

    ... so many possibilities. Actually, the current, beta ones, are not THAT interesting imo.
    It has to be fun and fair, though.
    Wiping is already a setback. Double punishment is not fun.
    Cooldowns only reset out of fight is also super unfair because different specs depend differently on their cooldowns.
    Slowed movementspeed without the ability to break that debuff is also not fun.

  17. #37
    Quote Originally Posted by Axola View Post
    "Gladiatoral" - mobs have same diminishing on CC as players in PvP do (8-4-1 for poly, etc)
    I think they already do and always have. I remember in Lich King progression a bastard Ret Pally was gkicked when it emerged he was using Divine Storm to marginally increase his DPS, and also putting stun-DR on some mobs that then couldnt be stopped throwing people off the tower. (Everyone was told a hundred times after a hundred wipes not to use stuns unless asked).

  18. #38
    "Class affix" - all trash mobs act as player classes and have access to 5 of the abilities per class, cannot be taunted.

    Rogues will run around cheapshotting, smoke bombing, etc, warriors will go around furying things up, mages, locks and ele shamans will aoe your ass, depending on the packs you get. maybe some limit for example, a pack of 3 mobs will have all 5 abilities, but a pack of 5 mobs will only have 3 abilities per mob. but dont just give them the spells with like 3 sec cast times, also give them 25% haste and actual stats which hurt, as if u were fighting a player.

    and something similar to "darkness" in this thread: the dungeon will be entirely covered by "fog of war" and will reveal only 15yards infront or behind you, can add that impenetrable barrier as a limited so you cant see anything, passively including random trash spawns so u cant plan ahead where is what.
    Last edited by klaps_05; 2016-04-10 at 09:06 AM.

  19. #39
    Quote Originally Posted by Axola View Post
    "Leeching" - Mobs have 25-100% lifesteal (depending on a CM level)
    "Slowing" - After killing a mob, entire group movement is slowed by 2%, stacks 35 times.
    "Rush" - mobs have 50% less hp, but bosses have 250% more hp, and 50% increased damage.
    "Gladiatoral" - mobs have same diminishing on CC as players in PvP do (8-4-1 for poly, etc)
    "Undying" - You must kill bosses twice in order to pass
    "Freezing" - All damage mobs do is frost (can go also for Fiery/Arcane/etc)
    "Reflecting" Attacking a mob gives you a debuff that does damage (think sindragosa)
    "Deadly" - mobs have increased critical
    "Enflamed" - random fires spawn on random locations every X seconds
    "Frenzied" - mobs/bosses gain haste/crit/damage stack on each sucessful hit, up to X stacks (can be dispelled by shiv/soothe etc)
    "blinding" - dying mobs can cause a explosion of light, blinding everybody facing them.
    "inverted" - healing mobs damages the mobs, hitting mobs heals the party
    "splitting" - at 50% hp bosses will split in two, each copy doing half the damage, same at 25% (quarter of the damage, 4 copies).
    "stealth" - all mobs are stealthed - watch your steps.
    Atoms are liars, they make up everything!

  20. #40
    http://pathofexile.gamepedia.com/Lis...ap_prefix_mods
    http://pathofexile.gamepedia.com/Lis...ap_suffix_mods

    Many things have to be changed to WoW combat and some implications (do extra frost dmg) could maybe build in then (frost dmg does slow in PoE)

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