This should be a baseline ability not a talent, if the holy power generation has to be taken away then so be it. But this would be a proper filler mechanic. This being said I think the ret should look something like this based off everything.
Abilities
-Consecration: Now baseline, all specs.
-Divine Steed: Now baseline, all specs.
-Judgment Strike: New ability as you posted up.
-Shield of Vengeance: Now refreshes every 15 seconds. Acts like Sacred Shield in a way. @
Nuin Your idea
-Eye for an Eye: Baseline ret.
-Judgment: Now acts as a buff not a debuff.
Level 15
-Final Verdict: Caked into actual abilities.
--Justicar's Vengeance: Replaces Templar's Verdict, deals massive damage and heals you for the amount. 5 Holy Power. (Maybe double damgae of a normal TV)
-Execution Sentence: As is
-Holy Wrath: Lowered CD to 20 - 30 seconds.
Level 30
-The Fires of Justice: Now also causes Crusader Strike to deal radiant damage.
-Crusader Flurry: CD reduction now down to 1 - 1.5 seconds. (So 3 or 3.5 second CD)
-Zeal: Haste gain returns.
Level 45
Fine as is
Level 60
-Virtue's Blade: Built in Art of War effect maybe? Or fine as is.
-Blade of Wrath: Deals 240% weapon damage as holy damage over 8 seconds.
-Divine Hammer: Now generates 2 Holy Power.
Level 75
-Blaze of Light: Replaces Flash of Light, instant cast, massive heal on a 10 second cooldown.
-Hand of Light: As it was before but now a talent.
-Word of Glory: Remove CD factor. No point in having a CD on this.
Level 90
-Divine Intervention: As is
-Judgment Charger: Reduces the cooldown of your Divine Steed by 50% and causes you to be immune to all movement impairing effects and crowd control for the duration.
-Pursuit of Justice: Increases base movement speed by 20% and for every holy power you have reduce the effects of crowd control by 10% per holy power up to 30%.
Level 100
-Blessings of Justice: Baseline, baked into the actual Greater Blessings, replaced by Mass Judgement.
--Mass Judgement: Judgment now affects all enemies within 8 yards of your primary target and increases duration of the buff (or debuff if it remains) by 100%.
-Greater Judgment: Judgment now generates 1 holy power and it's damage is increased by 50%.
-Hammer of Wrath: Replaces Judgment. Using this ability increases your mastery by X and in addition this damage deals additional damage based off the % of health the target is missing.
Artifact
-Wake of Ashes: Fine as is
-Ashes to Ashes: Fine as is
-Echo of the Highlord: Using Templar's Verdict grants you Echo of the Highlord. Increase strength by X and heal yourself for a % of your health. For the next 10 seconds you deal %AP damage as holy damage to your primary target and up to 5 near by enemies.
-Divine Tempest: When you use Divine Storm you can cast a second one immediately after for Free and it deals 100% increased damage with 100% additional radius.
NOTE: This is taking from what everyone is saying. Equality sucks, the concept is good but I don't know how they can reasonably fix it. Either its going to be super broken or super nerfed there is no middle ground imo. Looking at this Judgment Strike concept that would be the big key into fixing the rotation and fantasy i'd imagine. And as @
Krekko said, I agree 100%. I love this spec, i have been playing Retribution since vanilla and its like seeing this, seeing the builds it hurts man. I don't have an alpha but playing as long as I have you get the grasp of when something is wrong.
In regard to Judgment being a buff, if that is TOO op and has to remain a debuff then so be it. But like Aeluron in here and others we all can say it needs to be a buff.
@
Solscra I had no idea about that Judgment Strike until you brought it up. Even with the build as is that would fix a ton of problems but because of how good it inherently is to smoothing things out it has to be baseline imo unless I am totally wrong.