But that's not what'll convince Blizzard. They need to see a strategy to grab these players (who largely have the mindset of not paying for a legacy server) and be able to retain a subscription.
Over a hundred million players have ever played wow. 150k players were actively playing a classic server in 2016, barely breaking even with rented equipment and a volunteer team. Meanwhile there're a few multiboxers on retail who pay for 40 accounts per.
Classic servers are *tough* sell.
That's where your speculation is wrong. I hadn't talked to a single person on Nostalrius who wouldn't be willing to pay for an official legacy server before they shut down Nostalrius.
Why do you keep mentioning this? You know they intentionally made it so that users couldn't donate for a lot of the server's lifespan, right?
Well i do but again, if volunteer people can make such things happens Blizzard could and i don't doubt them for a second about it but it looks like some people deny anyting and everything is impossible. You gotta have faith and actually work for stuffs to happen and you can make anything possible, sounds like some dream speech but it's fucking do-able.
Who said anything about splitting and what makes you think retail players would leave for vanila servers?
You're basically defending and saying that old expansion servers are not good becuase none would play on them but then you start talk about it would split the community? Sounds like you just hit a wall with yourself mate.
And it wouldn't split them but also bring in more people who would like to enjoy these times on legal servers instead of all splited up on private servers.
Which goes back to the original point: That the current bunch of freeloaders aren't going to pay forever for never evolving content. Which means that once those numbers start dropping hard and they will drop hard, even if it's profitable in the short term, it sure as hell isn't profitable in the long term.
Has this been posted yet? Can't think of a more amusing way to sum up this thread!