What I am saying in a 'non mean' way is that the PS had a lot more bugs than would be acceptable by Blizz. This is after a year of that server being up too. If there was that many issues running around no way in hell Blizz would have those people working on it if for some reason they 'hired' the Nost people to work for them.
They've changed quite a lot, not only WoW-related stuff, there's battle.net now, better and/or more optimal DB and Server set-ups and so on. Even if they had original code, they'd have perform a massive downgrade to make it run, downgrade is NEVER a good option, it may and often does lead to worse overall stability, so they'd have to rewrite major part of original code to make it work in today's environment. That's really expensive and long process.
Exactly, and I am a person who isn't willing to play on private servers for free, because of latency, usually a lot of the mechanics are off (apparently Nostalrius did a pretty good job), and of course the possibility of losing everything if they choose to shut down or are forced to. I can't be the only person like that.
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That's odd, because I saw a screenshot from Nostalrius that showed over 12,000 people logged on.
Except Blizzard isn't SOE or Daybreak or whomever controls EQ1 now. All that would do is have a rush of people making illegal servers to try and get Blizzard to hire them. I think Blizz does not want MORE private servers happening. WoW is a pay to play game, Everquest hasn't been for many years. So it wouldn't make sense to try and have competing free servers going up against a paid game. When it was Free-EQ vs fan-server free EQ it was a lot easier to just go to the one catering to 1999 play.
No, I think they're not gonna do it at all, but I'm not sure how having a working server is a bad thing.
How are they suppose to do the math to figure out how many people are interested in paying to play vanilla again without actually polling anyone?
They have absolutely no way of knowing. The only math they can do is figure out what they need to be profitable.
And forgive me if I find Blizzard's math a bit...well, bad. But remember the WoD launch fiasco. They couldn't even prepare the servers for the correct amount of players.
"El Psy Kongroo!" Hearthstone Moderator
Because why would Blizzard try and sell a commercial product running on a poorly coded emulator? Once you put a price tag on it, it's an entirely different matter. The illegal server won't run on Blizzard's hardware, and it's not a full implementation of a Blizzard blade cluster, anyway.
Things like this don't scale - emulating a single board hand held game is not the same thing as emulating a incredibly complex network (which is what a WoW server is) on a single blade.
The illegal server had the luxury of not having to do the pesky expensive things Blizzard would have to do:
Rewrite 10 year old server code for custom hardware.
Provide ample bandwidth for stable pings for customers. Even Blizzard has struggled with this, and have done a pretty good job. One common complaint about the illegal server was the lag.
Have tie-ins to customer support
Have tie-ins to billing
Have tie-ins to Battle.net
Offer 24/7 uptime with character restoration when customers from exotic lands steal your account
Provide security via the Authenticator
Have every aspect of the game working, all realms, instances, continents, chat channels, etc.
This keeps popping up, and it's not going to change, no matter how many times it's challenged. What the illegal server did is several magnitudes easier than what Blizzard does, because they were faking it with open source databases and stolen alpha server code, and didn't have the responsibilities Blizzard has selling a legal product on the open market.
Considering the complaining and tantrums that happen when maintenance goes over schedule, you don't want vanilla servers that go offline constantly, crash, characters are lost or stolen and can't be recovered, and loot is lost when the server crashes and a small rollback is done. All of which Blizzard has to support - illegal servers don't.
HEY EVERYONE LOOK! THIS GUY DOESN'T UNDERSTAND WORDS!
Improved doesn't mean "best game". Are you saying nothing improved from game to game? An improved game doesn't mean the game is good. Again, stop assuming shit.
Apparently the Nost people say they were near identical. So, I can compare all I fucking want.
To everyone saying you don't like pservers because of the chance of losing your character: I have no regrets. The time I spent on Nostalrius is easily worth 5x the same time spent on any other game I've played in the past few years. Incredible community and supportive staff. Tons of content and even guilds competing with each other for speedruns.
Let me hit you with some straight up Vanilla knowledge, b
"It is better to quest and die, than never to have quested at all."
(I think they had to remove this loading screen tip because it's impossible to die while questing now).
You do know that some farm guilds raid one night a week right. What if that night picked was Monday. Blow your mind? See I can have fun in game and read things on a second monitor and enjoy the thread. I can post very quickly so my post count will of course go up. For your information I'm not 'afking' in garrison I am doing pet battles because I enjoy it and like having one of the best pet collections in the world.
I never said you can or can't post in these threads so I don't know where you got that idea. And if the mods feel I am 'attacking' people then it will be dealt with. If you feel that is the case then report me. Otherwise give it a rest with being the victim here. You are the one that lost your PS and raising a stink about it, not me.
To be fair no one expected that many players, even the players themselves. I don't think any company would be ready for that explosive amount of users. I think it was 4 millions increase on release, maybe 3? That's insanely high, if you ask me. Although a lot of the problems on release were more than just handling players as a total, a lot of quests were breaking the servers.
I think this has been mentioned multiple times now (And by me), they have had no reason to. Even if they did the only time they even revealed that they considered this openly was back in 2008. To my knowledge there has been no public polls about this, nor did they even admit to looking for legacy servers through any public path. So it would've been kept secret, controlled tests -- all of which are worthless by now.
Last edited by PenguinChan; 2016-04-11 at 06:21 PM.
If that's really what you got out of it, then sure.
But what I said is what I said. They couldn't even properly prepare for the launch of WoD. They've never actually polled anyone to figure out how many people would be willing to pay.
All they know is what they need to make a profit.
"El Psy Kongroo!" Hearthstone Moderator
They have all the data they need over 95 million accounts have closed. Even if .1%(POINT ONE PERCENT) of those people who closed their accounts said they wanted classic server, it's all the data they'll ever need to create one. They've also talked with thousands of players and they can see the success of private servers. 150k being the biggest doesn't bode well for convincing anyone.
Heavy handed to perhaps remove competition and sell gold themselves. I mean gold selling still happened there just like it does in normal WoW however we can be pretty sure that Blizz isn't the one spam botting us to buy gold.
Yeah it is a conspiracy theory but I am pointing out that is very hard to take what Nost's "dev team" is saying and just believe it. Look, I get WHY they did it and it is a passion project and they love it and blah blah blah. But it does not mean everything they have said is truthful either. I need to be skeptical of things they say because they are trying to prove Vanilla would be viable and all I have to go on is the numbers they claim.
What if it came out later that it really WASN'T 800k people and was more like 400k and only 75k were logging in each 10 days. It wouldn't look a lot worse trying to say Vanilla could be viable. So what if they just doubled the numbers to make it look better. Who knows. We don't.