right, with the caveat that the right kind of customers are not necessarily what were considered 'gamers,' or even the sort of people who would ever know he said that. I think that was part of the reaction. He has for a long time been very explicit about marketing his games by making them more accessible to larger groups of people/customers.
the oddity with wow and kotick is that he inherited a game that had been extraordinarily successful despite having a whole slew of features which artifically limited who might play it and the devs were very explicit in saying they did this knowingly (despite being more accessible than extant mmos'). I hope one day we get some reasonably objective insight into the first few years of the merger with regard to wow.
Last edited by Deficineiron; 2016-04-12 at 12:10 AM.
Authors I have enjoyed enough to mention here: JRR Tolkein, Poul Anderson,Jack Vance, Gene Wolfe, Glen Cook, Brian Stableford, MAR Barker, Larry Niven and Jerry Pournelle, WM Hodgson, Fredrick Brown, Robert SheckleyJohn Steakley, Joe Abercrombie, Robert Silverberg, the norse sagas, CJ Cherryh, PG Wodehouse, Clark Ashton Smith, Alastair Reynolds, Cordwainer Smith, LE Modesitt, L. Sprague de Camp & Fletcher Pratt, Stephen R Donaldon, and Jack L Chalker.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Who gets to say what mechanics stay and what mechanics go... things like this make it even more complicated than it already is.
You can't pick and choose the pieces you liked that have developed, but change the things you don't like.
I think the part that you are missing a key word he used several times is novelty, and that wears off pretty quick.
Authors I have enjoyed enough to mention here: JRR Tolkein, Poul Anderson,Jack Vance, Gene Wolfe, Glen Cook, Brian Stableford, MAR Barker, Larry Niven and Jerry Pournelle, WM Hodgson, Fredrick Brown, Robert SheckleyJohn Steakley, Joe Abercrombie, Robert Silverberg, the norse sagas, CJ Cherryh, PG Wodehouse, Clark Ashton Smith, Alastair Reynolds, Cordwainer Smith, LE Modesitt, L. Sprague de Camp & Fletcher Pratt, Stephen R Donaldon, and Jack L Chalker.
Novelty to some is immersion and fun for others, so much of this discussion is subjective, and that's the issue.
I don't want to nitpick design choices, and I'm not all for having what I'd like implemented at the expense of others, I did my best in the last post to convey that, and I'll reiterate that here.
But ideally, some kind compromise in terms of the design direction would be healthy for the community and ideal for both sides of the equation, in my opinion at the least.
I just don't understand the hatred that inspires you to post in this thread toward the legacy fans. You're being intellectually dishonest and this is coming from somebody who doesn't play private realms and is a subscriber to retail. The product that Blizzard sells as World of Warcraft is a vastly different game from what was released. All you have to do is listen to the devs themselves. "We don't have the old code!" "The old software wont work on the new servers" those comments alone blow your argument apart. Remember I play retail I am a subscriber I am not on private servers. Annnnnnnnnnd scene...
Stains on the carpet and stains on the memory
Songs about happiness murmured in dreams
When we both of us knew how the end always is...
You seem to be VERY butthurt ;p yes in fact I added him - people I talk to I add. WoW 12th birthday is coming up and I still make friends.
But go on blame the game for your flaws....
And I dunno why you are so butthurt, but I started collecting "shit as you call it" back in vanilla when every pet was taking up space.
Are you comparing peak subscribers on live to the amount of Nost accounts? Because that's a dumb comparison considering live has had 100M subs throughout it's lifetime (And by that logic, about 5% retention).Nost had less than 20% retention, live has had more.
EDIT: gramerz
Infractions: 2
If you truly believe there is no way for Blizzard to meet the playerbase somewhere in the middle when it comes to design choices, then there is no discussion to be had.
There has to be a system of give and take from both halves of the community if we don't want to stay fractured like this, and continue the freefall of subscribers.