Thats my line of thought.
If the social aspect of the game disappears as technology advances... one has to take pause and ask yourself if it was ever really all that social to begin with.
Also LF tank/healer is not social... its just actively participative matchmaking.
I probably group quest now in WoD in Tanaan more than I ever have. Drop in/drop out questing is amazing, and honestly how much communication do you need? I don't want the "group leader" to define my role and talk strategy each and every time I run a dungeon.
End game play be it PvP or PvE requires the same coordination it always has.
Last edited by A dot Ham; 2016-04-12 at 01:47 AM.
When we looked at the relics of the precursors, we saw the height civilization can attain.
When we looked at their ruins, we marked the danger of that height.
- Keeper Annals
Stains on the carpet and stains on the memory
Songs about happiness murmured in dreams
When we both of us knew how the end always is...
Did I say people cared about the people they did dungeons with? Are you blind? Did you actually read what I wrote? Go read it again and then continue reading my post.......................okay so you just re-read it and saw I didn't say people cared about eachother specifically in vanilla right? Okay. Glad we cleared that up.
Bye.
Stains on the carpet and stains on the memory
Songs about happiness murmured in dreams
When we both of us knew how the end always is...
In vanilla, most zones had a Elite quests. The rewards for those quests were better than the rewards for normal quests. So most people wanted to do them, but they required help as you could not solo them.
This "forced" social interaction. Groups would form around killing elite mobs. Social interaction would occur. Guild invites would be extended to helpful players. You would begin to recognize the names of other players that were around your level. Personalities would start to come through, and a sever community was built.
Maybe this is the exact reason I stopped enjoying my game. In EU servers, it just feels like the game is dead. I try to make conversation and I'm stonewalled. Most of the time, I wouldn't be surprised if I was playing with a bot.
The truth is, for a lot of older players who have quit, despite the fact that finding a group in trade, running to the dungeon and working through it, having to CC, stop and drink, etc. was fucking nightmare in difficulty (even getting there was like 50/50 chance to be ganked) I still really enjoyed it. It felt right and made sense to me.
People keep saying "Oh you'd spend hours finding a dungeon group!" Yeah because dungeons were tough, they have better rewards and more XP, it wasn't supposed to be an alternative to questing, it was supposed to be something you did because the quests in the zones lead there or you wanted better loot. There was a reason that you very rarely got blues from quests.
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Bingo! This is my thoughts as well. Still happens on vanilla servers