Stains on the carpet and stains on the memory
Songs about happiness murmured in dreams
When we both of us knew how the end always is...
900,000 did have some interest in it. c:
That's more than enough, MORE than enough to host legacy servers.
I still don't know how it's hurting people that don't want them.. People that don't want them can stay on retail, people that do want them can play on them. Win/win. Satisfies BOTH parties.
What happened after Cata release... Sub drops.
What happened after Mop release... Sub drops.
What happened after WoD release... Sub drops.
What happened after TBC release... Sub gains with consistent sub gains throughout the expac.
What happened after WotLK release... Sub gains with consistent sub gains throughout the expac.
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it was going to be at a speculated 1 million around June.
You, and countless others seem to be completely oblivious as to why people played on Vanilla. A huge majority of the players don't play on Vanilla servers because they think it was the best, though some might, they play on it because Vanilla had a COMMUNITY. The way the game was set up at the time made it feel like an actual MMO. If you played on it, you would realize within hours that an actual community exists there. There are people helping each other out, socializing and grouping up. The server felt alive, and it wasn't just people trolling in trade or general chat while sitting inside their garrisons. The community is why people loved it so much, and that is why they will always stay away from the live version...because with all the QoL and changes over the years, Blizz has destroyed the MMO - community aspect of the game.
Absolutely this.
And before people come on here saying "Yeah, shouting in general/trade chat for hours on end to get groups was fun"
That is so fucking over exaggerated. it took me MAYBE 10-15 minutes (Average queue as DPS in WoD is what, 30+?) to find a group. AT ALL LEVELS.
this this this this this
community on nost was great!
it was great that people had to be careful of what they said or did.. if you were a dick the whole server knew it and your ability to join groups dropped alot. not like when LFG came around.. you could be a dick all you want and it didnt matter. in vanilla it did matter.
Yes. That's how modern storytelling works. You can not find any piece of fiction from the last 2000 years that haven't been told before. And noone would care about Nost if they build up a whole new game with different names. Maybe switch EK and Kalimdor around and you're done. But that's not what happened.
Considering Retail's current sub numbers... Which I'd speculate to be about 3 million.. almost 1 million were interested in a legacy server. That's pretty fucking huge, especially for the "Most subscribed game in history" almost HALF of the playerbase WoD has now wanted to play Vanilla, or at least had some interest in it. Cash Cow Activision couldn't have that, because retail is FAR SUPERIOR. So they shut it down.
Well... Vanilla ain't available no more bud. Blizzard doesn't sell it. I wish they would, but they don't. (though they still get my sub money anyway) And until that changes, a private server is the only way to still get that same experience. Vanilla is not WoD. This is not just the difference of a few features, the two are almost almost completely different games at this point with a very different experience. If you can't appreciate the difference, well. Then there's nothing more to say.
Since the average gameplay time to do 1-60 was roughly 720 hours... it really find it hard to believe unless the person was power grinding. Back then hitting max level in 1 month was almost unheard of.
Most people it took 4-5 months to hit max level per character. I think people really have forgotten how long the grind was. 50-60 usually took a few weeks on its own playing 4-5 hours a day.
Edit: The only way people were down in the 15 days playtime range is if they had experience (which most did not) and played a specific class like a hunter so they didn't have much downtime.
Last edited by xhisors; 2016-04-12 at 08:56 PM.
:c. I think one of the main reasons Activision shut Nost down was because they thought they'd get that sub gain back, but they totally didn't. They all went to another private server xD. And that's what will CONTINUE to happen, shut it down, move to another one c:. And with all of this HYPE and MEDIA ATTENTION that Nost got.. People who never knew Vanilla servers existed sure as hell do now.. All it takes is a simple "Wow vanilla server" And I'm sure as hell Kronos will pop up ;p
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Bye lol
10char
http://twitch.tv/towelliee TowelRapaport #WoWsheet
I can understand why Blizzard feels they need to do this, but in the end it just makes Blizzard look bad and a very greedy company.
Bottom line, Nostraius wasn't there to make money. They weren't there to steal current WoW customers. Their playerbase was old retired WoW players looking for and recapturing some nostalgia when the game was better.
I would even go so far as to say that they were actually doing WoW a service that Blizzard would not provide. It brought back some of the heart and rekindled some of the fire that is in all mmo gamers. And especially considering where WoW is now, and it's on it's last legs, something like Nostralius does nothing to hurt the WoW brand, but actually helped it as it moves to whereever it goes next.
That's a lie. They didn't gain subs consistently. They stayed flat with a small jump towards the end. Which isn't surprising with the Lich King being available and the new expansion being released(new expansions ALWAYS see a jump in subs).
Classic and TBC are what made WoW great. Wrath slowly started to kill it.