No worriesI'm gonna steal that name please and thank you :P
Hallowed Ground: Healing is reduced by 99%. Enemies leave behind a temporary healing AoE (heals both players and creatures) upon death that removes the healing reduction when standing inside of it.
For QOL, maybe have a healing area at the beginning of the instance as well and a short timer after leaving the AoE that allows healing---that last one might be a little too nice though.
I'm be down for that.One Life - if someone dies, their character is deleted at the end of the dungeon, when resurrecting at the spirit healer or if they're logged out for more than 15 minutes.
Rusty Armour - Your armour starts degrading. All pieces that reach 0 are permanently deleted. This persists until you kill the final boss, no matter if you leave the dungeon or not.
Hungry minions - trash packs devour your pets/mounts if not killed fast enough. Pets/mounts disappear from you and you must get them again.
Costly Operation - you lose x gold per second for each second you spend without having killed the last boss. This persists until you kill the final boss, no matter if you leave the dungeon or not.
Time is not eternal - your game time is consumed at 10x rate. This persists until you kill the final boss, no matter if you leave the dungeon or not. (this means that if you had a month bought, it runs out in 3 days assuming you never finish the dungeon).
Do you all like these? I think they're amazing!
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There, fixed that for you.