Why not just go outside and make new friends rather than hoping a game will provide you with them? I don't get all this fluff about "community" when it's better to have real friends, and a real life. This is the major problem with people bemoaning the lack of community, most of WoW's former players moved on and joined a real life community and have no interest in devoting insane amounts of time to a game anymore. The ones who didn't do that sit in forums all day asking "what ever happened to the community!?", they went outside.
No. They need to implement more options for Wow. Same, as PVE and PVP servers.. Implement Vanilla/TBC/WotLK servers. Implement servers with flying enabled. Implement servers for noobs, where they have to push 4-button rotation only. Etc. No need for new game - just improve existing one.
I don't care about Wow 11.0, if it's not solo-MMO. No half-measures - just perfect xpack.
By your own analogy you're wrong, there are plenty of older cars that are clearly superior cars than your ford focus. The focus might have fancy new technology built into it but as a car its inferior. There are many older cars I would trade your ford focus for in a heartbeat.
You are grossly exaggerating the amount of time to form groups, I've spent more time waiting in queues than I ever did forming groups myself. Also in vanilla we had a LFG channel made that you could use from anywhere in the world. A player made channel to find replacements if anyone dropped group during a dungeon, and you could continue clearing a dungeon with 4 people while the 5th made their way there, unless you had a warlock. Sure there were times when it was less efficient, a better option would have been a summoning feature for all or more classes. The LFG tool does nothing to address the anonymity that is the root of the toxic community.
If players don't choose to foster a community then forcing them to isn't the solution. LFG and LFR didn't kill the community. There was a LFG tool in burning crusade that wasn't widely used because it wasn't very convenient or cross realm. A new game won't be like Vanilla because the world has changed since then. Any new game that doesn't have modern features won't be a critical success and will only draw people that are intent on punishing themselves on certain things.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
The community destroyed the community. With the Advent of trolls (who have always been there, only more subtle), streamers, etc, the total amount of people finding ways to belittle, embarrass or otherwise annoy part of the community / players rose up and they found new pathways to do their bidding. Like every trend/bad behavior, this caught fire and more and more people just decided to hop along and do the same crap.
Its not a generational thing, its not an LFR/LFG feature fault...its the own playerbase. Bad apples are found everywhere, and when we decide to copy/emulate the actions of a few and spread it, it destroys the desire for people to interact in a world (of warcraft /snort) that would jump at the opportunity to put them in ridicule.
That's about it.
Sig made by @winter blossoms
They tried that, with Titan. Then it failed and they started over from scratch. Then it failed again and it became Overwatch / Destiny.
While it's true this generation is like that, the game caters to their every whim at every possible turn. This game greatly encourages people to solo and use people as NPC's and guild hop to get what they want, because it's SO easy to do that with zero side effects.
The player pool is too big and people are too easily disposable, thanks to LFR and LFG(cross server).
I do think that if they made a new MMO, they would have the benefit from the ground up to design it with longevity in mind. That said, no I don't think it makes much sense for them to begin a new MMO now.
They could save a lot of time by just putting the development $$$ in a big pile and setting it on fire.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
You sure are quick to generalize an entire generation of people. Many people would have probably said the same thing about kids in 2005 you know...
The truth is that the youth now isn't much different than the youth in 2000, or even earlier. There have always been instant gratification types. The game just caters to them much more now.
If a game nowadays tried to attract a better community it would still be possible to find a good playerbase.
I can't get into any other MMO after playing WoW for 10 years that even another MMO from Blizzard I don't see myself playing.
WoW is the definitive MMO. I have played so many MMO's but its WoW I come back to, maybe because I been a fan of Warcraft lore since Warcraft: Orcs and Humans there is no other MMO that can draw me in, even LotR Online, in which I am a huge Tolkien lore nerd, didn't draw me in with their MMO.
WoW will be the first and last MMO I will ever play unless revolutionary changes are made to the genre.
I love Warcraft, I dislike WoW
Unsubbed since January 2021, now a Warcraft fan from a distance
There are definitely generational issues. When WoW came out a lot of gamers that were born in the 80s and even 70s were still playing. This generation of players were raised with a completely different mindset that in order to get what you wanted you had to work for it and teamwork and social play were very important and this affected how they appreciated and viewed rewards.
Within the last 10 years a large chunk of these players have a lot less time for games or have even lost interest in gaming. WoW is probably exactly the game it needs to be to cater to the current generation of gamers. But for those older players that are still left in the MMORPG community this paradigm shift can be very annoying.
Complaints like this are why I wish Blizzard would open a new server type where there was no CRZ, LFG, LFR, and possibly no group finder since it's almost the same thing.
I would never play on that server, but at least its success or failure would prove once and for all whether queuing ruins communities or not. If it was successful enough for even one populated server, then at least you are servicing those gamer's needs better.
They already said they don't see a future in investing in the MMORPG market. World of Warcraft was lightning in a bottle and they're gonna ride it out until it ends. I think they're mostly right. The game market is changing and Blizzard is adapting to it. Smaller, faster games are more popular now than ever before.
Blizzard drained the life out of the entire genre, it's going through a bust period right now, making a new MMO wouldn't work
Ill give you that it was so annoying and took forever to get the people together but 3k backstabs absolutely werent a problem. Vanilla let players craft their own playstyles and experiment with them which was a very very good thing. It would only have been a problem if one playstyle would become too effective and forced every player to choose that or lose. However that wasnt the case. As for balance, well, an RPG shouldnt be balanced, its a team game.