Serious question here - What do people think of the idea? For me, I feel like Blizzard is once again demonstrating a disconnect with the playerbase.
I like the concept; Notification on the map of
stuff to do. But of course the modern Blizzard approach seems a bit off the mark. It seems to be both
- A randomised treadmill; and
- Something done in place of actual physical NPCs you go off and talk to.
In my eyes the second point there is the key problem. I like the idea of the map telling me "There are things over here that need doing." But I'd rather have the map saying "There are people over here who would like your help with something. Go and talk to them."
Tthat kind of approach adds context, immersion and emotional investment. If I'm heading around the map just killing stuff because a menu told me too that's basically just putting lipstick on an Apexis zone.
Another important thing is that in the old days (even MoP) having faction reputations and rep bars was a way that you could feel like you had substantively "beaten", "won", or "finished" a faction. You won't get that with these world quests, which I think will be something we look back on negatively in the Legion post-mortem.
Just some thoughts. I'm happy for a map pointing me to stuff but I want to be given context in the world. Thoughts?