I did what I could do, and tablets almost entirely off apexis and garrison shit. Absolutely disheartening after all that shit we still have more crap to collect, I didn't want to stab anyone either, but I wouldn't feel bad if they fell down a flight or two of stairs...
Catch-up mechanics are the bane of MMORPGs.
In TBC, my guild was doing Kara and then barely ZA when Wrath dropped ... and we didn't care that it wasn't cutting edge. It was fun and challenging and rewarding for our level. We can always go back and "see the content" in the next expansion if we weren't good enough or dedicated enough to see it when it's relevant.
Catch-up mechanics make old content useless quicker. And makes content droughts, like the last two we've had, way longer. People want more content but any content they are given they want to be able to see it and complete it in a week or two or they call for nerfs.
I wish there was a need to progress through previous raids first, it's good to have a natural progression, and if you really want an alt geared for raiding, it is easier than ever to boost someone in heroic/normal raids of the latest patch.
Having the previous tiers longer relevant means people will get less tired of content because they wouldn't be running the same raid on main and every alt, but they would have an alt progressing through another tier and another alt that would be progressing through another one. And i know, everyone wants to get to max gear as soon as possible, but MMO's have always been about the journey not the destination.
The current MMO generation just can't take their time anymore with content, it's quite sad. I love raiding too, and want to complete it as fast as possible, competition is a normal thing. But the measures some people go through to skip everything just to start end game raiding none stop is just... odd to me.
Last edited by mmoc911be2cf14; 2016-04-13 at 08:27 PM.
I think the solution should be a best of both worlds stance. You need to progress through raids, but there should be single-player content that requires best gear and skill (like a Proving Grounds or something) that rewards BoA tokens that can be redeemed for alts.
As you say, catchup mechanics Defeat themselves.... its like blizzard make good content and then want people to skip it after 2 or 3 months....
Catchup mechanics Destroys the very essence and longevity of WORLD OF WARCRAFT, to play a game it should take time, and if you want to do it with 24 Charaters... then that is your problem (if it gets booring) not blizzards.
LFR has only ever meant that Blizzard misunderstood or was in denial of what sent subscriptions south in Cataclysm.
With traditional catchup mechanics, you're running a variety of dungeons for badges, completing dailies for rep gear, fighting for control of the vault boss and fighting him for drops, PvPing for badge conversion (remember that?), and taking the current or adjacent tier raid a pug-nibble at a time. You're in the world, working toward a goal.
Ya I remember doing badge coversion, so basically it's trying to get through the older content to catch by doing other content and taking a hit to get the other stuff.
Instead of having Tannan and stuff like that why not remove the raid lock-out requirement if you want people to catch up right now. I.e. Don't have people go to Tannan have people go to the different levels of HM and let them try to kill imp a few times to catch up. let them reset and go get more gear in the content instead of farming whatever they can actually raid to get their raid gear.
Um do you not remember in the last patch of TBC where arena gear was equal to if not better then most BT/Hyjal gear? and all it required was 10 games (not even wins) a week?
Do you not remember with Badges you could buy BT/Hyjal quality gear from the Sunwell dailies hub? Also before that when ZA was released you could buy gear that was better then Gruul/Mag/Kara and there was sooooooooo many ways to get badges.
They did full clears of Kara because bosses dropped a bunch of Badges, which could be used to buy BT/Hyjal quality gear, I cleared all of Hyjal/BT without needing/getting a single item because my gear was good enough solely threw badges/arena
Last edited by Raone; 2016-04-14 at 09:57 PM.
you should have to unlock it like the legendary questline and flying.
haven't done previous raids or zones or reps? no super fast skip to easy ilvl 7xx for you within 1 fucking week. i mean people will cry oh content is locked, but if you skip to that you're done within the month then unsub because you can't get easy upgrades anymore.
really what is the point? people will just take their easy ilvls then quit, you'll never keep them subbed.
I worded that incorrectly, the majority of PVP gear was better then Eye/Gruul/Mag/SSC and only took 10 games to get and was comparable to Hyjal/BT gear, the healing mace I got worked fine for the entire raid and I didn't need to replace it till Sunwell.
Badge gear was also better then Eye/Gruul/Mag/SSC and you only needed to do heroic dungeons to get them.
Badge gear and PVP gear allowed you to skip the entire first and 2nd tier of raids and go directly into Hyjal/BT.
Catchups have been here since TBC, my guild cleared Hyjal and most of BT before we did SCC/Eye.
I wasn't saying it wasn't nice to have I was just saying a lot of players did kara solely for badges not gear. You could however completely skip raids and just get badges from simply doing heroic dungeons. Like if you want more valor now you have to do LFR, people did Kara because they would run out of dungeons to do. Kara in a way was the LFR of today.
Last edited by Raone; 2016-04-15 at 07:30 AM.
And that is pretty damned smart, it was a way to get better geared and further progressed players to run raids with newbies, teaching them raiding basics and getting them their first purples as they were just there for the badges. In a perfect world, LFR would just be replaced by easier raids like Kara, but that might just be too much to ask for.