It's people like you that ruined this game....
This is also a major issue with the Timewalking dungeons, on all three fronts. They give us (just making an example) an entry level dungeons, mid-tier dungeons, and then basically end-game dungeons, but they're all tuned ilevel wise for the entry level dungeon. This tends to make one or two of the dungeons really easy, and the rest of them a lot LESS easy. I love the TW events, but they need some serious retuning.
I had a pretty fresh team for this last night. 3 people that hadn't unlocked their final talents and a tank who was 100 but very very new to the game. It's easy to become frustrated when you see people fail to grasp mechanics you've seen time and time again.
But honestly, most people don't queue up just to fail. A simple tl;dr of the fight will suffice. If they don't want help, boot them. Simple!
Thanks for the ad-hominem; it supports your inability to support your argument.
1 option: blizz, you suck! Game has become casual, we want hardcore like in vanilla, where are teh numbers? bosses barely hit tanks.
2 option: blizz, you suck! The mechanic X is rly hard, you need to nerf it.
Choose wisely.
I see less wipes to breaking thrunthe zombies than to her throwing out her purple bad right after you break thru. I find I have to tell groups to keep moving because her line of purple bad she throws out is unforgiving.
So many times we break thru the zombies and everyone dies to that.
Bane is honestly the easiest boss in there- just throw the totem on him before he jumps. Any decent dps group (pulling 4-5k in TW) should be able to nuke in down in two totems and maybe 1 platform down.
End Time is definitely a bit more difficult that the rest, although I've had some issues in Grim Batol at times too. That said, I've only had to leave once or twice, or had to kick people a couple of times. Generally it boils down to people who haven't done it in a long time and have forgotten things, or they are newer players that never really did it. It is one of the instances you don't really get while leveling if you queue for dungeons so people don't have a chance to get familiar with it.
I had a group last night that I hoped in too that had obviously wiped on Baine. I and another player took the time to explain totems and how they worked and we one shot it and never had an issue for the rest of the run. Everyone is quick to judge, but often it is simply not knowing the mechanics and lets face it, rarely do groups give people time to look over the dungeon journal.
I've left a group one time this weekend, the last boss of Grim Batol on my Prot Warrior. Everyone spoke a different language and it was apparent they didn't understand the mechanics and one or two really weren't pulling the DPS needed to down him. If I can't speak your language I can't explain things so it's just easier for me to move on and stop wasting my time.
This is interesting.
A good example of what the "queue and lobby"-type of social play is like. People get frustrated when paired together with complete strangers and instead of trying to communicate and work together with the group, I seems to be easier to post threads like this calling for nerfs.
There's noticeable difference in group quality between LFD and Group Finder for Mythic Dungeons - and drawing that even further compared to Guild groups, all of the other methods pale in comparison.
I'm intrigued that Blizzard devs have been consistently moving away from small social groups (guilds) in favor of large anonymous communities.
I wonder if they know about Dunbar's Number. It seems their current design is at odds with it. Maybe they should read this:
http://www.cracked.com/article_14990...keysphere.html
They should just have made these like Heroic mythic w-e its called 5 mans....
No LFD sign up, but a huge bonus for doing them. Like 100-200 badges pr. run. Would be fun to premade run some 5 mans with a dedicated steady group.
Youtube channel: https://www.youtube.com/c/djuntas ARPG - RTS - MMO
This is why dungeon endgame has been pure shit since TBC. End Time isn't hard, people are just stupid.
You really get that many speak up and say they dont know? its more like 1 out of 10 for me. Blizz should probably make something which you cant outgear and know most ppl will do due to the rewards more on the spank and tank side though. They should know where the skill level of majority of their playerbase is whirPeople have a better chance at carrying in mythic dungeons now than TW yet the cache for TW is only normal...and you have to do 5 TW for the weekly as opposed to 4 mythics
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
Umm,, as a warrior tank I can solo the ghoul on Sylvanas so there is no way you should be having even a remote amount of trouble there as for lava well it's lava.. you move out of it.
I guess ppl still fail at Nerzul in shadowmoon burial grounds then. Cos that version can be slightly harder due to the boss still running around doing his cone ability while you try and get one add down
Seriously lets not nerf anymore stuff kthx.
Smile like you mean it.