I really want to hear from the people who are playing alpha.. Since there actually playing the game..
I like it
I don't like it
It's okay
I really want to hear from the people who are playing alpha.. Since there actually playing the game..
From what I saw so far it's worth buying and playing. The only issue I guess most people have is how long the content will last and what other progressions paths/alternatives will be available besides raiding.
Ill preface by saying that i do actually have beta access, but i have not actually levelled any characters to 110.
-The overall theme of this xpac will be very dark. Literally and thematically. Not WoD "savage!", but very bleak and gloomy.
-Every spec has lost a great deal of survivability up front which they will have to earn back while they level their artifacts.
-Tank solo survivability has taken a kick in the nads, except for Bears which are hilariously OP in the current build.
-Artifacts are just a shitty re-implementation of the old talent trees with mostly passive effects and the occasional active ability. At least they are moggable.
-Most specs have been hugely stripped down. The playstyle of most are feeling distinctly simplistic for a WoW old-timer. Remember how much shit Arcane Mages used to get for their four-button rotations? Yeah, thats basically everybody now. Many specs even have to take a talent to use the throughput cooldowns that they have had since day one.
-Classes dont even get castable buffs anymore. (Except ret pallies, who get three for some stupid fucking reason.)
-Talents can help mitigate some of the mindless simplicity of some specs as youre often presented with the choice between a lazy passive talent, and active ability, or an AOE ability/effect.
-Hope you like fell fire. Its everywhere. But to be fair, we do have two colors now. Green and red.
Last edited by Nihilan; 2016-04-18 at 02:00 PM.
10/10 would give it a chance and play it totes
Everyone zone has breaks from this - highmountain has you helping farms, levelling hunters, etc for half of it.
This isn't really true in either respect. Some specs lost survivability, some didn't. Some gain noticeable survivability from artifacts, some don't.-Every spec has lost a great deal of survivability up front which they will have to earn back while they level their artifacts.
solo? DH/paladin/DK seem pretty tough in solo environments. Warriors autowin anything that doesn't break hteir absorb.-Tank solo survivability has taken a kick in the nads, except for Bears which are hilariously OP in the current build.
They also all have a mini cd that arguably is a very important aspect of them.-Artifacts are just a shitty re-implementation of the old talent trees with mostly passive effects and the occasional active ability. At least they are moggable.
A lot of pruning happened, but arcane mages got shit for their 2 button rotations, which are still rare. I still fill 2-3 action bars on most specs.-Most specs have been hugely stripped down. The playstyle of most are feeling distinctly simplistic for a WoW old-timer. Remember how much shit Arcane Mages used to get for their four-button rotations? Yeah, thats basically everybody now. Many specs even have to take a talent to use the throughput cooldowns that they have had since day one.
Because paladins are iconic for buffing. Also what gameplay did buffs you're expected to have actually bring?-Classes dont even get castable buffs anymore. (Except ret pallies, who get three for some stupid fucking reason.)
It's almost like you're intended to take talents-Talents can help mitigate some of the mindless simplicity of some specs as youre often presented with the choice between a lazy passive talent, and active ability, or an AOE ability/effect.
I don't remember much felfire in pretty much any zone but aszuna (haven't done broken shore, not including DH starter as that was obvious)-Hope you like fell fire. Its everywhere. But to be fair, we do have two colors now. Green and red.
LOL, you do know that that argument works against you right? Why would I say Warlords was rushed, if anything it wasn't rushed and was still garbage. So all this talk about Blizzard "taking their time to get it right" is utter garbage. It's just incompetence that they can't get their development time straight.
Such development, you almost have a full sentence.
By the way, ever since Ghostcrawler is gone, communication has been gradually filtered to the point where the only official communication is on their twitter feed. I'm sorry, but the communication with Devs has never been this horrible. I'm not blaming them, though, considering the small, nightmarish group of people that makes a living out of being a sadistic human beings toward anyone that doesn't reward them instantly or disagree with them.
Google Diversity Memo
Learn to use critical thinking: https://youtu.be/J5A5o9I7rnA
Political left, right similarly motivated to avoid rival views
[...] we have an intolerance for ideas and evidence that don’t fit a certain ideology. I’m also not saying that we should restrict people to certain gender roles; I’m advocating for quite the opposite: treat people as individuals, not as just another member of their group (tribalism)..
Dunno.
Pros:
- raids will still be fun
Cons:
- follower bullshit
- world quests aka daily quests
- ability pruning
- LFR will stay
Don't know yet:
- 5-man mythic+ dungeons
- zone scaling
- pvp system
- spec revamping
- professions revamping
Don't care:
- wardrobe
Let's go with a 4/10 at this stage.
We're getting bits of information. I saw one thread by watcher explaining in depth the decision behind order halls. That's the extent of the design decisions we've seen.
As you can read in my post, I did say that the unhealthy, unrespectful minority was responsible for it.
Google Diversity Memo
Learn to use critical thinking: https://youtu.be/J5A5o9I7rnA
Political left, right similarly motivated to avoid rival views
[...] we have an intolerance for ideas and evidence that don’t fit a certain ideology. I’m also not saying that we should restrict people to certain gender roles; I’m advocating for quite the opposite: treat people as individuals, not as just another member of their group (tribalism)..
Actually, they did do much more before. "A coffee with devs", for instance. The constant twitter communication. Rationale behind decisions explained. Acknowledge problems and lay out a plan on how to fix it.
I've seen a fraction of this in Legion than in WoD, and WoD was a fraction of MoP.
Google Diversity Memo
Learn to use critical thinking: https://youtu.be/J5A5o9I7rnA
Political left, right similarly motivated to avoid rival views
[...] we have an intolerance for ideas and evidence that don’t fit a certain ideology. I’m also not saying that we should restrict people to certain gender roles; I’m advocating for quite the opposite: treat people as individuals, not as just another member of their group (tribalism)..
This is the same feeling i am getting, nicely written by shoc.
Legion has a lot of improvements in areas where WoW has been failing for the past ~3 expansions.
Outdoor and 5man content sucked in last 3 expansions, pvp sucked, class homo... sucked.
I do not know will Legion be the best expansion ever, but so far it seems to have a lot of stuff i wanted.
Only thing i miss is being able to do ALL wow zones/dungeons as challenging content on max level.
If blizz made all zones/dungeons in WoW scale to player level with equal rewards, we would have shittons of content to play through.
There's an overwhelming amount of meh-mediocre content (all about quests and the bore-der halls) and we can't revert the new animations, they are cool but I just prefer the old simple ones.
I can't speak for other classes, but rogues aren't recieving any significant change. Ton of effort my ass. They re-catch the class fantasy and unique identity behind each spec by
- changing names
- pruning (aka making certain skills exclusive to certain specs)
- reusing old talents and skills
This is nothing more than a poor attempt to make specs less homogenized. They fucked the game hard, now they are too incompetent to fix it. And mate, world quests are dailies served differently. Literally same thing, except no need to take the quest or hand in...
I also wonder how many of those 300 world quests will be just copy-paste from zone quests.
Last edited by Kuntantee; 2016-04-18 at 05:30 PM.
Explain how Legion has nothing innovative please. Zone scaling is new, and has never been seen in WoW before,World quests is new, and has never been seen in WoW before. Mythic+ dungeons is new, and has never been seen in WoW before. All of these features are innovative for wow, despite being seen in other games.