How big is the circle-jerk of people that keeps repeating the same stuff for the last 500 pages?
How big is the circle-jerk of people that keeps repeating the same stuff for the last 500 pages?
Soloing Wotlk/Cataclysm/MoP/WoD
http://www.youtube.com/user/thststth/videos
http://eu.battle.net/wow/de/characte...alker/advanced
http://de.twitch.tv/nightst314 >>Stream<<
See how many people have viewed this topic.
There's only one way to move this forward though. The answer is buried within these hundreds of pages.
Now personally, I believe that Blizzard should defend their livelihood. It's childish to make demands of them.
Now if you are willing to pay for something in huge amounts, that's another story.
Yes about the loss leader, but not the 2nd part. The thing is to get people subbed. Once they're eligible to play legacy, they might start playing the live game. Getting people in the door, especially those you know are good potential (love mmo's enough to come back), is worth a lot. Even if you attached a free WoW sub to Starcraft purchases, it wouldn't be as valuable. And doing that would signal the game had gone f2p, unlike boosting paying subscriber numbers.
As much as I loathe the term. I think the vocal minority applies.
Those of who us want to play legion aren't really going to speak up because... we are getting what we want.
Also I think you greatly over exaggerate just how many people are in support of legacy servers... so I fixed your comment.
Authors I have enjoyed enough to mention here: JRR Tolkein, Poul Anderson,Jack Vance, Gene Wolfe, Glen Cook, Brian Stableford, MAR Barker, Larry Niven and Jerry Pournelle, WM Hodgson, Fredrick Brown, Robert SheckleyJohn Steakley, Joe Abercrombie, Robert Silverberg, the norse sagas, CJ Cherryh, PG Wodehouse, Clark Ashton Smith, Alastair Reynolds, Cordwainer Smith, LE Modesitt, L. Sprague de Camp & Fletcher Pratt, Stephen R Donaldon, and Jack L Chalker.
There is a law that forbids any foreign game company directly selling their product in China.
That's why Blizzard has to get a partner. just saying.
The only reason Blizzard does this in China is because it's very difficult to open a company in China. Let alone a company that provides a service such as WoW. NetEase only manages the servers in China. Blizzard provides all the code and the product.
Since Blizzard has their infrastructure built up in the US/Europe already it wouldn't make any sense to partner with another company.
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Essentia@Cho'gall of Inebriated Raiding.
http://us.battle.net/wow/en/characte...ssentia/simple
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I find this adversarial thing absolutely dumb as shit. You aren't supporting a soccer team in a derby.
It is quite possible to support both private servers and retail. As it is also possible to understand the people who like legacy servers without wishing to play them yourself.
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It makes sense because another company can take on all the risk and maintenance costs of a private server and give Blizzard a % of any profits.
It is pointless just sitting on valuable IP not letting any one use it.
I actually raided 40 man Molten Core, Blackwing Lair and did Alterac Valley on 56k... It was my only option at the time lol. I have to say it was always the worst when I would go back to town to hit the bank of put something on the AH. The game would completely freeze and have to load when I would hit the highest populated areas.
If i am eating on a restoraunt once a week, i am not a customer because i dont eat all day everyday 24/7? And if 1 week i decide to try another restoraunt, does that mean tha i will never eat again to the first restoraunt?
Customer is anyone who payed you a lot of money and is very likely to pay you again in the future, not just the one who pay you right now...if you(not you specifically, in general) open a business with this mind you will not make it very long...
The trick of selling a FFA-PvP MMO is creating the illusion among gankers that they are respectable fighters while protecting them from respectable fights, as their less skilled half would be massacred and quit instead of “HTFU” as they claim.
I get the general idea of what you mean, but I disagree with the comparisons. Many of the players who were drawn to Nost had most likely already experimented with previous private servers before Nost came around and also had not been subbed to retail for well over a year (if not many years). If I chose not to go to an average cost restaurant for well over a year that isn't really letting the business people behind that establishment feel like I am going to come back any time soon.
Aside from the restaurant example I wouldn't really call the typical Nost/private realm player as someone who is "...very likely to pay [Blizzard] again in the future...". The typical player in this scenario preferred WoW between Vanilla & Wrath & most often view that WoW started majorly declining in quality (for a variety of proposed reasons) and sub numbers with the onset of Cata. With that in mind I doubt many of these players would return to retail any time soon unless retail did a 180 to bring it more closely back to one of those three expansions, albeit with some modern QoL changes.
It doesn't seem so, no. I haven't even received a decent reply regarding the artifical use of "pay to win" as an argument in relation to F2P, nor the fact that he/she never bothered to apply logic in order to shoot down the examples I mentioned.
When I am met with that level of idiocy, aka: "doesn't sound like a seller, to be honest", I kind of lose hope in humanity's ability to have a rational discussion.
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Nay, you never said that Ielenia, that is what you apply as a bandage now, in order to weasel yourself out of a difficult dilemma that I point out.
You said:
Let me compare it word for word: no, it still doesn't mean the same.
You changed your phrasing gradually for each time I pointed out the naive nature of the idea, that Blizzard would undertake any and all projects that could potentially be profitable. Blizzard themselves have even stated in public at an event that they never thought about it, there's video evidence of that, when directly confronted. That they later imply there is desire amongst their in-house developers to do it, but that they don't "think" it's profitable, that doesn't necessarily mean that they ran any statistics or market research.
This is ALL your assumption. And I question that, due to the fact that Blizzard has repeatedly shown they do not do market research on certain topics. Flying, for one.
Holy fuck, that was the biggest pile of useless trash people clung to for months because they felt bereft of hanging in the sky (quite literally). It went so far as to upset the playerbase that more pressing issues about WoD's design was left unvoiced for longer than it should. While others were moaning about flying, I was moaning about garrisons being the worst idea in the history of bad ideas for professions and the open world.
You sneakily try to imply that Blizzard has more knowledge about the subject than me. Go ahead, do so. I will just sneakily avoid attacking your intellect by not comparing you to a company of people. Because that doesn't make your stance look any better, if you have to resort to a personal attack just to make Blizzard stand out as more than they really are.
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Yes. I agree. BRD was the highlight of WoW dungeoning, not because of boss mechanics, as the design was so complex and a lot of the instance was in fact optional. It had different levels and you could take shortcuts to get to specific bosses. Materials, as you mentioned, could be found within and much more. The layers of depth that instance had has never been achieved in any other dungeon to date. The closest match were in fact other classic experiences. Such as Dire Maul and Sunken Temple. I used to love the lower levels (the sewer) of Sunken Temple, but that is completely cut out now. It doesn't exist anymore. And Dire Maul has been split into different wings, which is kind of lame.
In my mind the change began in TBC when dungeons appeared much more streamlined than in Classic WoW, not necessarily in WotLK, but I do feel it became even more prominent then.
It just goes to show how WoW has slowly moved away from being inconvenient, but immersive, towards convenience and quick tasks with rewards.
Last edited by Atelniar; 2016-04-19 at 06:17 AM.
There is common sense and ignorance. Choose one and accept the consequences.
I agree with that, but if you've only run BRD or (especially) BRS 20 times the place is confusing as all fuck. And you wouldn't run it 20 times without having run it 50 times 1/4, 1/3, 1/2 way through first.
I like many aspects of BRD and MC but when the game had 5+ million people during those days, only a tiny percentage of them ever set foot in either BRD or MC, and it's not accurate to say that they represented the WoW experience. Most people had no fucking clue what anything approaching endgame play was all about, and once they got there (which very few did), it was so uneven that it made very little sense.
The rose colored goggles are strong with Vanilla.
Before the Nostalrius, the private servers was not so popular.. the best private server had mostly 400-500 people online, while the majority had 50-100...Nostalrius had 150k active players.. How the private server community have instantly grown so much, if not from the current wow playerbase? (Which is why blizzard closed nost imo).
Also keep in mind, that those players are very likely to pay Blizzard again, because they are fans of the IP. Is not 2004 now, there are tons F2P and B2P games, why do people chose to play on a wow vanilla server? (and now the same thing is happening for a TBC private server that is opening). I see this as, we love your IP but not your current game. We will pay you again gladly, if you offer us a legacy server or if you make changes to the current game: https://www.reddit.com/r/wow/comment...rs_discussion/ (this is from the "official" wow reddit, not from private servers.. )
The trick of selling a FFA-PvP MMO is creating the illusion among gankers that they are respectable fighters while protecting them from respectable fights, as their less skilled half would be massacred and quit instead of “HTFU” as they claim.