View Poll Results: Release classic servers?

Voters
1829. This poll is closed
  • Yes

    916 50.08%
  • No!

    913 49.92%
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  1. #561
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    I would be inclined to think that blizz would increase free-to-play to level 60 to put all this to rest. But with less restrictions.
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  2. #562
    Ofc they should! That's what everyone wants to play. Retail is so boring and non from my guild plays anymore.

  3. #563
    Deleted
    Quote Originally Posted by Fkleppe View Post
    Ofc they should! That's what everyone wants to play. Retail is so boring and non from my guild plays anymore.
    Hmm where did you get this idea from?

  4. #564
    Quote Originally Posted by kunah View Post
    I would be inclined to think that blizz would increase free-to-play to level 60 to put all this to rest. But with less restrictions.
    I agree that the starter account is far too limiting.
    And what was said earlier about the influx of new players.
    The game isn't attracting new players so readily, and the impression given on forums like this isn't helping matters any.
    Quote Originally Posted by DeadmanWalking View Post
    Your forgot to include the part where we blame casuals for everything because blizzard is catering to casuals when casuals got jack squat for new content the entire expansion, like new dungeons and scenarios.
    Quote Originally Posted by Reinaerd View Post
    T'is good to see there are still people valiantly putting the "Ass" in assumption.

  5. #565
    Quote Originally Posted by Tromage View Post
    Hmm where did you get this idea from?
    Cuz people asks about Vanilla and not retail. Why cant people get back the game they enjoy? Wow subs are going down very fast. Because the game is not fun anymore. Why cant people who enjoys the good old game get access to it? Prob becuase then noone would play retail. Garrisonville is not that fun in the long run.

  6. #566
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    Vanilla servers would mean less people buying their expansions, it's easier for them to just swallow up private servers like a black hole.
    Take a break from politics once in awhile, it's good for you.

  7. #567
    Deleted
    Quote Originally Posted by Fkleppe View Post
    Wow subs are going down very fast. Because the game is not fun anymore.
    Ofc they drop we got like 1 normal patch in two years.
    Nothing to do with vanilla or WoD, just see the amount of ppl on a vanilla server when nothing new happens? i wonder if it even will stay active for two years at all.

    I mean a vanilla server would mean you know your gameplay ends after naxx, so when you did that there is 0 reason to keep playing because there will never be something new or something to look forward.
    Last edited by mmoc2b606a4969; 2016-04-18 at 10:09 PM.

  8. #568
    People are clamor in for stagnant vanilla servers that will get no updates, yet get butt hurt if they go 6mo+ on retail with no new content. I'm pretty sure that is why blizzard will never do legacy servers. People will get bored after 6mo and quit again.

  9. #569
    Quote Originally Posted by Lightwysh View Post
    People are clamor in for stagnant vanilla servers that will get no updates, yet get butt hurt if they go 6mo+ on retail with no new content. I'm pretty sure that is why blizzard will never do legacy servers. People will get bored after 6mo and quit again.
    It takes a really, really long time to max out gear on Vanilla because there is progression. Can't do one raid before the other. Some of them you have to farm rep for and get resist gear. People wouldn't even make alts seriously because it took so damn long to even get one character going.

    Yes, it would happen on a Vanilla realm (People maxing out), but it would take a lot longer than today on retail.

  10. #570
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    Quote Originally Posted by Zafire View Post
    It takes a really, really long time to max out gear on Vanilla because there is progression. Can't do one raid before the other. Some of them you have to farm rep for and get resist gear. People wouldn't even make alts seriously because it took so damn long to even get one character going.

    Yes, it would happen on a Vanilla realm (People maxing out), but it would take a lot longer than today on retail.
    blizzard has a solution to the 'flaws' you point out with classic progression - the Frankenstein server - classic-style map and linear questing based on old classic quests, but with lfd./lfr so you can kill the latest boss in a week or so as you max out your gear - and if you are really short on time, check out the instant60 Boost in our gamestore.

    a real classic experience would last most pve players years, of course (not everyone is going to raid as a part-time job). PVP players, who have been asking for classic av for years, would also likely start leveling and parking toons in the various brackets on a permanent basis. this is all fantasy because blizzard isn't going to do something as anti-accessible as this. THey will build a frankenstein and it will piss everyone on this thread off, not just one side. One side will lose their 1-patch-every-3 years deal and just get no patches due to resources on the classic frankenstein project, and the other side will not get classic wow but sort-of a cliff-notes LFR version.
    Last edited by Deficineiron; 2016-04-18 at 11:25 PM.
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  11. #571
    Quote Originally Posted by Zafire View Post
    It takes a really, really long time to max out gear on Vanilla because there is progression. Can't do one raid before the other. Some of them you have to farm rep for and get resist gear. People wouldn't even make alts seriously because it took so damn long to even get one character going.

    Yes, it would happen on a Vanilla realm (People maxing out), but it would take a lot longer than today on retail.
    Two or three months, tops. Vanilla WoW was played to death, people know every trick, every little shortcut, and more importantly, every fight. After playing the game for so many years, we're also just plain better at it than we were back when, and challenging fights from then will be considered trivial now. Except for major stumbling blocks like the Four Horsemen, vanilla raids were laughably simple.

  12. #572
    Deleted
    For the customers: Yes. This is self explanatory, more choices

    For them: No. Vanilla servers will take a chunk of a already shrinking player base at its lowest level, and remove them from a eco system built around in store items such as mounts, hats etc. Additionally they have to now explain to their shareholders why they are paying devs a salary since such a chunk is playing a "finished" MMO in Vanilla.

    If WoW continues its downward trajectory, and Vanilla servers are introduced, the current game could hit 2 million subs. What kind of production budget is then justified for the next expansion after Legion? You are looking at 3 zones, 5 levels and 1 raid at launch and 1 in patches at best, if that.

  13. #573
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    Quote Originally Posted by Into View Post
    For the customers: Yes. This is self explanatory, more choices

    For them: No. Vanilla servers will take a chunk of a already shrinking player base at its lowest level, and remove them from a eco system built around in store items such as mounts, hats etc. Additionally they have to now explain to their shareholders why they are paying devs a salary since such a chunk is playing a "finished" MMO in Vanilla.

    If WoW continues its downward trajectory, and Vanilla servers are introduced, the current game could hit 2 million subs. What kind of production budget is then justified for the next expansion after Legion? You are looking at 3 zones, 5 levels and 1 raid at launch and 1 in patches at best, if that.
    actually the 5.xm is worldwide subs, so say half in china. unless we are talking releasing this in china too (which is a very different market with much larger mmo's than wow), the china market would not have classic servers. also there are ways to cross-synergize gamestore stuff (account-wide mounts for sale for classic account players themed on old raids, etc.)

    also i dont see the issue with only 1 raid patch per expansion - that is what they are doing now anyway. More generally, the game is clearly being starved of development effort vs. any time in its history, no matter what this years Blue Song about things getting better over the next hill is (is it still 'biggest dev team ever?). Blizzard might as well copy Orwell's INGSOC slogans

    Less Patches is More Content!!
    Boredom is Success!!
    trying to think of a few more.
    Last edited by Deficineiron; 2016-04-18 at 11:42 PM.
    Authors I have enjoyed enough to mention here: JRR Tolkein, Poul Anderson,Jack Vance, Gene Wolfe, Glen Cook, Brian Stableford, MAR Barker, Larry Niven and Jerry Pournelle, WM Hodgson, Fredrick Brown, Robert SheckleyJohn Steakley, Joe Abercrombie, Robert Silverberg, the norse sagas, CJ Cherryh, PG Wodehouse, Clark Ashton Smith, Alastair Reynolds, Cordwainer Smith, LE Modesitt, L. Sprague de Camp & Fletcher Pratt, Stephen R Donaldon, and Jack L Chalker.

  14. #574
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    Seriously the game is just laughable atm, the challenge is none existent, i've been watching sodapoppins stream and its took him less than 5 hours to hit level 100, its just a complete joke, u hit max level then what? its just a complete joke of a game.

    Just give us retail servers blizzard ffs at at least restore a tiny amount of pride. and some hype to the game

    Just sign the petition people, it needs to happen, the game is just an absolute joke at the minute, how can people accept it?

    1 patch in 2 years of wod, and another 4 months until legion comes out.
    Last edited by mmoca138a41cd8; 2016-04-19 at 12:00 AM.

  15. #575
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    Vanilla had more content


  16. #576
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    Quote Originally Posted by peterpan007 View Post
    Vanilla had more content

    interesting graph...not sure if yours or you are reposting.

    1) 3.4 was released.
    2) a format/scale, perhaps 90 day intervals, might be more illustrative. i am finding 250 days an interesting unit to correlate to what I normally use for multi-month periods.

    wod may be the longest expansion period ever, even longer than MOP which was the longest to date. that alone is telling, particularly given the amount of post-box patch content released.
    Authors I have enjoyed enough to mention here: JRR Tolkein, Poul Anderson,Jack Vance, Gene Wolfe, Glen Cook, Brian Stableford, MAR Barker, Larry Niven and Jerry Pournelle, WM Hodgson, Fredrick Brown, Robert SheckleyJohn Steakley, Joe Abercrombie, Robert Silverberg, the norse sagas, CJ Cherryh, PG Wodehouse, Clark Ashton Smith, Alastair Reynolds, Cordwainer Smith, LE Modesitt, L. Sprague de Camp & Fletcher Pratt, Stephen R Donaldon, and Jack L Chalker.

  17. #577
    Quote Originally Posted by peterpan007 View Post
    Vanilla had more content

    1.2 (month and a half after release)
    - Maraudon is introduced:
    - Gurubashi Arena Event
    - The first Feast of Great-Winter Event
    1.3 (two and a half months since last major patch)
    - Dire Maul
    - Azuregos
    - Lord Kazzak
    1.4 (one month after last patch)
    - Epic Priest quest introduced
    - Epic Hunter quest introduced
    - PvP Honor System introduced
    1.5 (two months after last patch)
    - Battlegrounds are introduced:
    - - Alterac Valley
    - - Warsong Gulch
    - All members of both the Horde and Alliance are reporting low stockpiles of various textile resources! Donations of cloth are now being accepted in the following locations: Darnassus, Stormwind, and Ironforge for the Alliance; Orgrimmar, Undercity, and Thunder Bluff for the Horde. Seek out an official Cloth Quartermaster for more information.
    1.6 (one and a half months after last patch)
    - Blackwing Lair introduced
    - Darkmoon Faire introduced
    - Battlemasters introduced
    1.7 (two months after last patch)
    - Zul'Gurub (new 20-player raid instance)
    - Arathi Basin (15-player resource battleground instance)
    - Stranglethorn Fishing Extravaganza
    1.8 (one month)
    - Dragons of Nightmare - The four corrupted dragons from the Emerald Dream.
    - Silithus - Totally revamped zone for level 60 solo players and 5-man parties.
    1.9 (two and a half months)
    - Love is in the Air - Valentine's Day support.
    - The Ruins of Ahn'Qiraj (outdoor 20-player instance)
    - The Temple of Ahn'Qiraj (indoor 40-player instance)
    1.10 (two and a half months)
    - Weather effects
    - Tier 0.5 armor sets, relevant questlines and new summonable bosses.
    1.11 (three months)
    - Naxxramas, (40-player raid instance), a massive necropolis floating above Stratholme
    1.12 (two months)
    - World Outdoor PvP enhancements
    - Cross-Realm Battlegrounds

    Wanted to give some more perspective not just the cadence of releases but the kind of content we were getting in Classic.

  18. #578
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    Quote Originally Posted by Roadblock View Post
    1.2 (month and a half after release)
    - Maraudon is introduced:
    - Gurubashi Arena Event
    - The first Feast of Great-Winter Event
    1.3 (two and a half months since last major patch)
    - Dire Maul
    - Azuregos
    - Lord Kazzak
    1.4 (one month after last patch)
    - Epic Priest quest introduced
    - Epic Hunter quest introduced
    - PvP Honor System introduced
    1.5 (two months after last patch)
    - Battlegrounds are introduced:
    - - Alterac Valley
    - - Warsong Gulch
    - All members of both the Horde and Alliance are reporting low stockpiles of various textile resources! Donations of cloth are now being accepted in the following locations: Darnassus, Stormwind, and Ironforge for the Alliance; Orgrimmar, Undercity, and Thunder Bluff for the Horde. Seek out an official Cloth Quartermaster for more information.
    1.6 (one and a half months after last patch)
    - Blackwing Lair introduced
    - Darkmoon Faire introduced
    - Battlemasters introduced
    1.7 (two months after last patch)
    - Zul'Gurub (new 20-player raid instance)
    - Arathi Basin (15-player resource battleground instance)
    - Stranglethorn Fishing Extravaganza
    1.8 (one month)
    - Dragons of Nightmare - The four corrupted dragons from the Emerald Dream.
    - Silithus - Totally revamped zone for level 60 solo players and 5-man parties.
    1.9 (two and a half months)
    - Love is in the Air - Valentine's Day support.
    - The Ruins of Ahn'Qiraj (outdoor 20-player instance)
    - The Temple of Ahn'Qiraj (indoor 40-player instance)
    1.10 (two and a half months)
    - Weather effects
    - Tier 0.5 armor sets, relevant questlines and new summonable bosses.
    1.11 (three months)
    - Naxxramas, (40-player raid instance), a massive necropolis floating above Stratholme
    1.12 (two months)
    - World Outdoor PvP enhancements
    - Cross-Realm Battlegrounds

    Wanted to give some more perspective not just the cadence of releases but the kind of content we were getting in Classic.
    Sounds like your feeble list is trying to denigrate selfie-cam and pet battles. Now that is relevant content and shows blizzard is tuned into what the players demand, not some old patch list dolled up to look good.

    Who wants to see rain, or day and night, or all that other silly stuff. fishing is for bots anyway so who cares about some old hat from the extravaganza?
    Authors I have enjoyed enough to mention here: JRR Tolkein, Poul Anderson,Jack Vance, Gene Wolfe, Glen Cook, Brian Stableford, MAR Barker, Larry Niven and Jerry Pournelle, WM Hodgson, Fredrick Brown, Robert SheckleyJohn Steakley, Joe Abercrombie, Robert Silverberg, the norse sagas, CJ Cherryh, PG Wodehouse, Clark Ashton Smith, Alastair Reynolds, Cordwainer Smith, LE Modesitt, L. Sprague de Camp & Fletcher Pratt, Stephen R Donaldon, and Jack L Chalker.

  19. #579
    Quote Originally Posted by Deficineiron View Post
    Who wants to see rain, or day and night, or all that other silly stuff. fishing is for bots anyway so who cares about some old hat from the extravaganza?
    Where ignorance is bliss, 'tis folly to be wise.

  20. #580
    They should.

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