look at that beauty that is TBC good times indeed my favorite in WoW was a great raid schedule I had then never got burned out even when rushing realm first on server.
look at that beauty that is TBC good times indeed my favorite in WoW was a great raid schedule I had then never got burned out even when rushing realm first on server.
Authors I have enjoyed enough to mention here: JRR Tolkein, Poul Anderson,Jack Vance, Gene Wolfe, Glen Cook, Brian Stableford, MAR Barker, Larry Niven and Jerry Pournelle, WM Hodgson, Fredrick Brown, Robert SheckleyJohn Steakley, Joe Abercrombie, Robert Silverberg, the norse sagas, CJ Cherryh, PG Wodehouse, Clark Ashton Smith, Alastair Reynolds, Cordwainer Smith, LE Modesitt, L. Sprague de Camp & Fletcher Pratt, Stephen R Donaldon, and Jack L Chalker.
something i see wrong with this is that in TBC launch, all of T4, all of T5, and Hyjal was already out, it all just required attunements and proper gear acquisition (rather that be dps/tank/healer checks or resist gear) kinda hard to evaluate how long a tier truly lasted then. The only thing you can truly evaluate is the combination of the aforementioned prior to BT, BT prior to Sunwell, and Sunwell prior to WotLK.
quite the opposite, they still care even after 3 years, which shows how much they love this game.The game is on it's lowest right now.People don't cry for no reason, they know how good this game was and want that feeling back.
What gets out of hand is the demand for legacy servers.That will be the coffin for WoW if they ever did this, we really don't need them, but the quality of what vanilla/tbc was, thats what we need in future patches/expansions.
both classic and tbc are a bit hard to evaluate compared to later expansions due to the progression system they had in place. the catch-up 2.3 and 2.4 badge stuff, while quite radical at the time, looks quite slow and onerous by comparison now.
as you likely know, just because 2.1 had bt, doesn't mean most raiding guilds were already farming ssc + tk + mhj. matters were quite different.
the graph is highly useful with later expansions, and it is spot on for 4.0+++.
the 250-day scale is poorly thought out. Who measures years in 250-day increments?
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you don't think the chart you are looking at, specifically the last 2 expansion/tiers, are the coffin? I don't care what the blizzblues sing this time around - that chart is a game with a major drop in development effort. Heck, you have one major patch this expansion!! How can anyone think that this, not a private server problem and forum threads, isn't the single greatest threat to wow?
I intellectual knew things had really slowed down but that image tells a story worse than I had 'known.'
Last edited by Deficineiron; 2016-04-19 at 02:08 AM.
Authors I have enjoyed enough to mention here: JRR Tolkein, Poul Anderson,Jack Vance, Gene Wolfe, Glen Cook, Brian Stableford, MAR Barker, Larry Niven and Jerry Pournelle, WM Hodgson, Fredrick Brown, Robert SheckleyJohn Steakley, Joe Abercrombie, Robert Silverberg, the norse sagas, CJ Cherryh, PG Wodehouse, Clark Ashton Smith, Alastair Reynolds, Cordwainer Smith, LE Modesitt, L. Sprague de Camp & Fletcher Pratt, Stephen R Donaldon, and Jack L Chalker.
almost as pathetic as being a blizzard fan boy even when they are lazier and less responsive than ever to the quickly diminishing community. I suspect that most of the fanboys are either paid by blizzard or just blinder wearing contrarians without the ability to observe what is happening and make an intelligent conclusion.
FIVE Vanilla tiers...? Huh? I count MC, BWL, AQ40, and Naxx. Four. Is he counting ZG as a tier? If ZG counts for a tier, shouldn't Zul'Aman? Where's the fifth tier for BC?
Interesting graphic nonetheless.
Many Multitudes Online Constantly Harping About Minor Problems
FIRE GIVES ME BIGGER BLOOD SHIELDS
I still love the content that blizzard delivers and I find all of it to be top quality and still play wow, but I dont think anyone could deny that Blizzard has been pathetic in releasing content since SoO considering the size of their development team.
Pally Collector, 785+ Mounts, 1740+ Pets, 715+ Toys, 34000+ achieves.
If they fuck up in Legion and give us a dreadful amount of post-release content, that'll be it for me. It will basically confirm that they are full of shit and only feeding players PR talk lies to minimize losses. Hopefully that is not the case.
"We are doing our best to reduce content drought and the time it takes between expansions"
But they don't realize that the reason the content drought was shorter was due to way more tiers. Had 4-5 going from bc to wrath to cata, than 3 from cata to mop, than 2 in wod. Why are the content droughts so long? Personally based on the graph alone (not the only deciding factor though) that the more content patches/tiers there are in one expac, the less amount of time we have to spend in one tier, which shortens the dreaded content drought. This seems obvious though, so I feel stupid writing it.
Either way, I don't hate on Blizzard usually unless they do something really stupid (WoD), but this graph basically shows that content droughts are cut shorter by adding more content, which is blatantly obvious. I wonder what approach they would use other than this to shorten the drought like they said.
Yeah I'm with you. I've loved blizzard for 15 years. Now I'm sad about the state of WoW and blame Blizzard for fucking it up. It's like my coke dealer of a decade started cutting my supply up an adding "jims authentic cola" kinda tastes the same but now there is too much of jims cola and it starts to taste like jims ass.
I agree with this line of thought. Tier is not a great measuring tape of how many raid encounters are available for each expansion. The number of raid encounters themselves including rehashed raids (Naxx and Onyxia) would make for a more interesting measurement.
Cataclysm had 30 indoor raid encounter (31 if you include Sinestra).
Warlords had 30 indoor raid encounters (34 if you include world bosses).
Both had similar expansion lengths and followed two of the longest end of expansion raids to date.
That graph in no ways shows the entire picture.
Last edited by Sury; 2016-04-19 at 03:26 AM.
as sub numbers decrease its going to get harder and harder for Blizz to justify investing money into the game. this is just the beginning of content droughts unfortunately..
More details per this r/wow post:
https://www.reddit.com/r/wow/comment...ll_drop_i_put/
https://docs.google.com/spreadsheets...it?usp=sharing
These numbers look even worse.