Originally Posted by
Mackeyser
I used to tank a ton and frankly, I prefer to tank, but I haven't played much and my best geared toons are mostly LFR toons that are DPS (MM hunter).
Been playing since 2006 and was one of the first Pally tanks on my server when patch 2.1 hit.
I've read almost every entry in this thread and I've thought quite a lot on this topic and what I've noticed since my days of spending dozens of hours a week tanking dungeons and raids in TBC, and WotLK was the community and the desire to play WITH people.
What do we read and hear now?
"you don't need tanks..."
"you don't need healers..."
"you can solo this content, anyway..."
I really devoted so much time to this game because it was a social game. Where did that go? I know I've pulled away from the game lately, but the last year I actively played, outside of raids, the game held so little interaction that my time just felt...lonely. I won't get into how LFR/LFD killed all of that, but... I believe it did. Folks had to at least make an effort to be social.
I'm not the best at being social, but I can be pretty good at it if given a chance. However, what chance is there in today's WoW?
Trade? Um...no.
Randoms? Rarely. I'm lucky if anyone will even respond to "hello", let alone responded in way that let you know you were playing WITH others. That goes for random dungeons and raids.
Some guilds work, but far too often, players see other players as NPCs that either help or suck, not as other players that help to make the gaming world.
So, the micro issue of "how fast is too fast", well, I dunno if there's an answer because there's a bigger question: Do most players even want to play with anyone else? If they could solo all of WoW, would they? I mean, it's one thing to enjoy the challenge of soloing old content, but is WoW even a social game anymore?
I dunno about that. I think the "community" players have mostly left and the current player base seems to be very content with farms/Garrisons/Class Order Halls + dailies + randoms, none of which require players to even know another player. Some raid in guilds and others seem content to either pug or just leave it at LFR.
I honestly miss tanking, but not as much as I miss the interaction with an active guild and an active world environment.
What I don't miss is being treated as if I were a Blizz employee as a tank, there for no other purpose than to make dps happy because they had long queues. Don't miss not being allowed to enjoy even a moment of tanking because essentially, randoms aren't about enjoyment. Over that last two years, I've read countless times that the goal is to get "the chore" over as fast as possible.
I dunno. It never used to be a chore. I really, REALLY used to enjoy it. I did Heroic Shattered Halls every day in TBC and wasn't a chore. I did plenty of stuff every day in LK and wasn't a chore. I used to laugh and have tons of fun and corresponded with actual people in all parts of the US and other countries as well. I was conscientious. I was always prepared even for random dungeon runs. I took the time to teach and train new players because that was fun.
I think the entire question of ultra fast tanks or even "how fast is too fast" maybe misses the point. A huge part of why folks are trying to go fast is that the content and the company isn't something the players want to spend time in or with.
I'm not really sure how Multiplayer WoW still is or even if most players WANT it to be...thus, when so many players queue for Randoms or engage in activities where other players, often the resultant reaction is that other players are an annoyance and a hindrance.
I don't get it. I sorta thought other players were part of what made the game special. Now it seems like other players seem to be seen as obstacles. If that's the case, I'm not really sure it'll matter how fast a tank goes, eventually it'll never be fast enough.