Moar butthurt plz
So you're saying they can't learn from their mistakes? Nope, not jumping on the hate-train. Go away, you're not as cool as you think.
The alpha has a good amount of content and I haven't even tried the raids yet. It's looking really good so far.
What is it you think is missing?
they should consider a smaller # of bosses per tier. then they could try getting more out. ideally, a tier should never last longer than 6 months.
True. I did sort of mess that up. What I meant is that vanilla would have been more like the TBC model. Having two tiers available on release T1: MC/Ony & T2: BWL. Like now T4 & T5 were shipped with TBC launch.
Basically I was trying to say I would consider MC, BWL, AQ40, and Naxx to be raid tiers. Giving Vanilla 4 tiers, not 5. While ZG/AQ20 where still considerable content, they were more meant for catch-up for smaller guilds and non-regular raiders.
Please don't compare vanilla progression in regards to today's standards, it's completely apples to orange and is probably the most unfair comparison you can make.
Bosses and instances had a longer life span back then for a multitude of reasons, and none of them are because the game was mechanically difficult. WoW was most peoples first MMO, and outside of a couple dozen guilds pretty much nobody had done raids before prior to WoW. What experience people had at raiding was pretty much exclusively tied to Everquest, and while some of the design was similar, WoW evolved the raiding game by quite a bit.
Furthermore you just have to look at how long people raided, and how often people raided back then. How prepared people were and the shear amount of hours people put into shit aren't nearly the same in vanilla as they are today. You have guilds clearing content in 2-3 weeks max now, with bosses that are far more mechanically difficult because not only are people better at the game now, but they raid far more than they ever did back then. The game also worked against you back then. No longer do you have to wait several days, or weeks rather for them to fix game breaking bugs, or blatantly unfair mechanics. They patch that shit in a day or two at best now when something is shown to them to be broken. If you want a good example of this, just look at how long they left Ouro and C'thun in their launch state before fixing them. Game was also far more of a gear check back then, although if people took today's approach to vanilla raiding it probably wouldn't be a problem. Doing split runs in any kind of mass, let alone having several raid ready alternate characters wasn't common place.
All that said, vanilla certainly wasn't lacking in content. You had dungeons released, raids released, pvp system released and BGs released. Never really got any world content though, but thankfully leveling took 400 years so it kinda hid the pretty terrible leveling experience (don't get me wrong, it was 5 million times better than the alternative MMOs at the time).
I don't know why people are so fixated on the amount of tiers though. Theoretically two raid tiers in WoD is fine, but only if those two took place over a year, maybe slightly more. And only if they added solid filler patches (doesn't have to be raid tiers) to expand upon the stories, and ultimately things they absolutely failed to expand upon in WoD. Instead we got a two tier expansion that's going to last about 15 months, that had the potential to have an okay story, but completely dropped the ball by rushing it's conclusion just after it's finished.
Last edited by Tojara; 2016-04-19 at 04:06 PM.
Dam Blizzard really are taking the piss 3yrs and only 3 raid tiers
Well I made this, I think it's self-explanatory.
Last edited by Torm; 2016-04-19 at 06:10 PM.
i am mixed on this one. reduced development investment is a no-brainer no matter what the blue crew propagandizes at blizzcon and in interviews.
then i read about blizzard the place to work and it seems like there is internal management dysfunction as well, which could well lead to bottlenecks or other unhelpful product delays/removed features. I don't know that this is why so many features from 4.x fwd have been scrapped after being discussed. If not, it begs the question WHY were features that were clearly planned for inclusion scrapped?
How on earth do they plan to make faralohn and then kill it??? I saw partially completed art a while ago on it and it seems to be something they could properly assign teams to with some expectation of finishing it. Why bother to announce and start the retro-version of an old outland zone then stop part-way through?
It is weird. it implies terrible internal controls on productivity or some other aspect of matters.
Last edited by Deficineiron; 2016-04-19 at 06:11 PM.
Authors I have enjoyed enough to mention here: JRR Tolkein, Poul Anderson,Jack Vance, Gene Wolfe, Glen Cook, Brian Stableford, MAR Barker, Larry Niven and Jerry Pournelle, WM Hodgson, Fredrick Brown, Robert SheckleyJohn Steakley, Joe Abercrombie, Robert Silverberg, the norse sagas, CJ Cherryh, PG Wodehouse, Clark Ashton Smith, Alastair Reynolds, Cordwainer Smith, LE Modesitt, L. Sprague de Camp & Fletcher Pratt, Stephen R Donaldon, and Jack L Chalker.
Pathetic at best.
3.4 definitely needs an asterisks. I think 2.3 does too since it was parallel content and progression guilds were already beyond it before it released in some cases.
I dont know classic raid progression well enough to critique. i DO know both classic and tbc need a big * saying 'you had to finish the raid before and possibly farm it some to progress in the next one, for the most part.
Authors I have enjoyed enough to mention here: JRR Tolkein, Poul Anderson,Jack Vance, Gene Wolfe, Glen Cook, Brian Stableford, MAR Barker, Larry Niven and Jerry Pournelle, WM Hodgson, Fredrick Brown, Robert SheckleyJohn Steakley, Joe Abercrombie, Robert Silverberg, the norse sagas, CJ Cherryh, PG Wodehouse, Clark Ashton Smith, Alastair Reynolds, Cordwainer Smith, LE Modesitt, L. Sprague de Camp & Fletcher Pratt, Stephen R Donaldon, and Jack L Chalker.
They need to stop messing with old visuals after Legion. It's just sad when you think that BC had that much with the Sunwell event. 6 months should be the target, over 8 months with noting new is bad for the game. I can understand them wanting to update some things, but they really need to get more content in the game faster.
Last edited by thatmikeguy; 2016-04-19 at 06:44 PM.
I just counted days from release of the tier till the release of the next tier. It is supposed only to show dates pretty much. It is not supposed to show how long did the tier progression lasted.
Why can't they do both at the same time? Didn't the say they've increased the size of their team a lot?
Pretty sure they've promised more and faster content patches ever since Cataclysm, yet what we got was the complete opposite.
Apparently the people working on Vanilla (and to a lesser extent TBC / Wrath) were more competent.
I have a feeling that Blizzard's management is ruining the company by shitloads of bureaucracy. That's why they can't get shit done even with a bigger team. It's a mess. Everyone is working against eachother instead of working as a team. This is just a simple guess but it would explain a lot.