1. #1

    A Harder Open World isn't a Bad Thing

    https://www.youtube.com/watch?v=Q8UB...ature=youtu.be
    Please do give me feedback on ways I can improve the video and feel free to like or dislike the video so that I can know some things I can do to improve.


    Here is an overview of what I talked about:

    The idea that the open world should be this faceroll place, and the only challenge should be in the raiding and dungeons, well the problem with that is that in my view, for better or worse we are at a stage now where it's relatively easy to just get carried through anything other than mythic raiding if you don't want to try hard enough, I know that might be an unpopular view, but that is how I see the game now.

    I do think that having challenging quests to do in the open world, that encourages you to form friendships and work in teams on your local server community is GOOD for the game, that's what an mmo should be about, encouraging to work together in teams, i am not saying there shouldn't be any soloable content at all, but I really don't see what peoples issue is, with having more reasons to actually team up with people, form friendships on their local servers and work together with others.

    This is just my opinion of course, but I just think a more challenging open world, isn't going to be the end of the world. Might even encourage some people that don't want to team up to learn a lot on how to play their class well, on their journey from 100-110 so by the time they do get to the end-game, there's a little less drama when people start pushing through the heroics, yeah?

  2. #2
    Immortal Darththeo's Avatar
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    I feel leveling should mainly be single player content and end game whether it be in the world or instance should be a mix of single player and group content.
    Peace is a lie. There is only passion. Through passion I gain strength. Through strength I gain power.
    Through power I gain victory. Through victory my chains are broken. The Force shall set me free.
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  3. #3
    Merely a Setback Kaleredar's Avatar
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    If there isn't any reason to go into the world none of it means dick.


    And "difficult outdoor world content" very rapidly becomes "annoying as fuck" outdoor world when you can't fly. Moving around in WoD was already annoying and none of the outdoor areas were filled with difficult mobs; just annoying ones. Which creates another reason for people not to do things.
    “Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
    Quote Originally Posted by Wells View Post
    Kaleredar is right...
    Words to live by.

  4. #4
    Having hard parts out in the world is a wonderful thing, having it all hard is a pain in the ass. I like to level solo because most people like to read quest texts, take their time etc. I like to just get it done and over with, fast routes, skipping all the cutscenes etc. And when you get to max level and there's farming mats and shit, I don't want to spend 10 min killing a mob to get get my ore/herb/leather its just silly and self defeating unless they up the amount you get to make it worth it. But having hard world mobs for groups, bosses, etc is more than fine, just not EVERY mob.

  5. #5
    Hey thank you I didn't expect to have 3 reply in such a short time... Please watch my video and HONESTLY give me your honest opinion and things that i should do to improve. Feel free to like or dislike the video.

    How is the sound of my voice? or the way I talk and is it clear and organized?

  6. #6
    Quote Originally Posted by Darththeo View Post
    I feel leveling should mainly be single player content and end game whether it be in the world or instance should be a mix of single player and group content.
    Agreed. Not everything should require another person or people. Most shouldn't. Think if someone wants to just go farm ore for a weapon. They have to group up just so they don't die if they pull a mob? No, they should be able to handle it. It does seem they have a few multi person monster quests in the world questing thing, so that'll encourage group finder and such, and then plenty of 5 man and raids is where the good chunk of group stuff should be imo.

  7. #7
    Immortal Darththeo's Avatar
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    Quote Originally Posted by ashbenzo1908 View Post
    Hey thank you I didn't expect to have 3 reply in such a short time... Please watch my video and HONESTLY give me your honest opinion and things that i should do to improve. Feel free to like or dislike the video.

    How is the sound of my voice? or the way I talk and is it clear and organized?
    A few things. You were okay with the voice, you were clear, but it was a little disorganized. Were you reading from a script or were you talking off the cuff?

    Also, I think it would have been better if you used open world content or leveling content as opposed to PvP to help emphasis your point. For example, you could have gone over how some of the group content is soloable and provides no challenge by showing it.

    It isn't bad, but it isn't great. I give you a 8/10 for an effort.
    Peace is a lie. There is only passion. Through passion I gain strength. Through strength I gain power.
    Through power I gain victory. Through victory my chains are broken. The Force shall set me free.
    –The Sith Code

  8. #8
    Spam Assassin! MoanaLisa's Avatar
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    Quote Originally Posted by ashbenzo1908 View Post
    How is the sound of my voice? or the way I talk and is it clear and organized?
    That's really off-topic for here. I'm stretching a point to allow the thread to start with and only because you provided a summary. This is not a critic's circle or anything. Please keep the discussion on the game itself. You can ask for feedback about your voice and the like at YouTube. We're not here to help you promote your videos.
    "...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."

  9. #9
    Leveling content has to be designed for people in shitty gear who aren't particularly skilled. It will always, always be faceroll for skilled players in top end gear. There is no way around it.

    Max level content can be made more difficult, but again, it'll still be significantly easier for people who have good gear and know what they're doing. It'll never be hard for top players because it needs to be accessible for LFR derps.

  10. #10
    Deleted
    Quote Originally Posted by Kaleredar View Post
    If there isn't any reason to go into the world none of it means dick.


    And "difficult outdoor world content" very rapidly becomes "annoying as fuck" outdoor world when you can't fly. Moving around in WoD was already annoying and none of the outdoor areas were filled with difficult mobs; just annoying ones. Which creates another reason for people not to do things.
    This... is an excellent point. It was a pain to go around trying to get somewhere fast and getting agro from all the mobs close to the road and getting dismounted.

    But... this is a problem that could be solved if roads were actually safe (or at least if you couldn't get dismounted). If i can get from A to B without wasting time, then it no longer becomes a huge issue.

    Of course the other way would be to make killing these mobs very worthwhile. But... i'm not quite sure how to do that without unbalancing the system.

    With that problem solved, then the harder difficulty could be beneficial. With some extra benefits to grouping it could promote socialisation aswell. But yeah... i don't think people can handle that anymore.
    Last edited by mmoc80be7224cc; 2016-04-19 at 02:06 AM.

  11. #11
    Warchief Freedom's Avatar
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    Just came back, leveling up now. I'll say this, from doing the WoD starter zones, in T14 N: it feels like I'm in the level one starting zone. I was in full N/H DS gear for MoP's release, and I don't remember it feeling so ridiculously easy. I'm 2-3 shotting mobs in a global or two, counting auto attacks and double-hitting special abilities as one shot each.

    630 weapons available at level 91 doesn't help either, but even with normal MoP T14 raid weapons, it felt like I was playfighting with puppies. In MoP it wasn't quite this bad. The only times I've come remotely close to dying were when I got an elite rare spawn or something else I'm not "supposed to" hit on me, AND another mob, at the same time. That was the only time the combat's seemed interesting so far. Mostly, it's just "Hit Bladestorm - enemies fall over." And I couldn't even afford a ilvl 700 BoE weapon...

    I'll have to see what it feels like with a total greenhorn character some time, but there's something off about Draenor leveling from what I've seen. Off in a sort of psychotic fun way, but still off.
    Last edited by Freedom; 2016-04-19 at 02:34 AM.
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  12. #12
    While I don't mind a "challenging world" myself, Wildstar attempted this and it failed miserably. Not that there isn't a right way to do it out there "somewhere" but it certainly puts fear into anyone wanting to do it again.

    A lot of people on forums are those who don't mind grouping up and being social. That is a minority of the playerbase though. Most don't care about forming friendships or even talking (not that there is anything wrong with that). They just want to complete the content and go their own way.

    Not to mention that 90% of the people I met with in groupfinder are typical jerks, that give up after one or two attempts of a boss. Can't imagine meeting those people to level up or do quests if they required any sort of challenge.

  13. #13
    It is my belief that we can improve the system by putting iLvl caps (Timewalker-style, if I understand the system correctly) on zones and sub-zones.

    For instance, Frostfire Ridge in WoD is the level 90-92 zone (iLvl baselines 500 to 520-ish). If iLvl was capped at 530 (roughly the baseline for level 93) for the sub-zones that are leveling content, then you could still overpower the content, but it'd be challenging.

    Then the designers can tune content for certain max iLvls, and keep the iLvl inflation under control. The death spiral of "we tuned this sub-zone to provide a challenge to raiders coming out with patch 6.1 raid gear, so they're not TOO bored, but now we have to give gear equivalent to patch 6.1 raid gear to casuals so they can enjoy the new content, too" can thus be avoided.

  14. #14
    Wildstar was exhausting. I hit the Space Barrens, saw the space ground light up like a space Christmas tree, and fucked off.
    It became clear that it wasn’t realistic to try to get the audience back to being more hardcore, as it had been in the past. -- Tom Chilton

  15. #15
    Quote Originally Posted by Kaleredar View Post
    If there isn't any reason to go into the world none of it means dick.


    And "difficult outdoor world content" very rapidly becomes "annoying as fuck" outdoor world when you can't fly. Moving around in WoD was already annoying and none of the outdoor areas were filled with difficult mobs; just annoying ones. Which creates another reason for people not to do things.
    Plus look who it is always asking for the harder content, those with the experience.
    What impact does that have on the inexperienced players.

    It should be something to seek out, not applied to the whole.
    Quote Originally Posted by DeadmanWalking View Post
    Your forgot to include the part where we blame casuals for everything because blizzard is catering to casuals when casuals got jack squat for new content the entire expansion, like new dungeons and scenarios.
    Quote Originally Posted by Reinaerd View Post
    T'is good to see there are still people valiantly putting the "Ass" in assumption.

  16. #16
    Deleted
    I believe people who want a challenge in leveling are able to get that via the ironmen challenge or a less stressful incarnation of it.

    So take all your gear off, and go for the fun.

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