I would contest that isn't really the case anymore. It used to be, solely due to the fact that there was literally nothing else to do - achievements, titles, mounts, weapon / armor transmogs, pets, etc are all viable rewards now.
You're also operating under the assumption that people are playing the game exclusively for satisfying power development for their character. Believe it or not, some people actually play the game for fun. Enjoyment. You know - video game. People want meaningful content to do outside of 2-4 hour scheduled commitments.
With the current reward structure players with less playtime, or those who join the current expansion / patch cycle late, are at a significant disadvantage when trying to jump into group content (read: lol not 715 fuck off). Right now, the only way to get gear for group content, is to run group content. It's not healthy for the game when the social element has a barrier-to-entry. You wind up with people exclusively running LFR/LFG, and waiting around their garrison for stuff to happen.
Gear will always be a valuable reward for those who actually seek BIS and to optimize for top tier content. The only way this stops being the case is if they're able to hit optimal gear level. We'll run the math.
Assuming that this 14 player group is an accurate sample size (lol), we're looking at a 14.29% chance, per week, to get a piece of mythic quality gear. This assumes that 'epic' world quests are on a weekly cool down, which is a reasonable assumption given the current bit of information.
Sure, it's entirely possible that a player goes on a fourteen week string of mythic drops. There is a 0.000000000001481% chance of this happening.
It's also possible that each week yields a completely different piece, and on week 14, they're fully geared. There is, however, a 0.000000000000011381% of this actually happening.
When we start targeting BIS, we need to compound different percentages for different random loot rolls (if those even exist), and I don't have to run the math to tell you that this number is incredibly tiny, to the point where there probably won't be a single player who encounters it.
All this does is add another avenue for players to supplement poor raid luck, or keep up with the rest of the server. Also allows players to have fun outside of committing to raid content.
The likelihood of players completely negating the gear progression path through luck is immensely small. There will always be a reason to run raids for reliable, consistent gear. The carrot will still be on the stick, I assure you.
Last edited by Bashkar; 2016-04-20 at 01:01 PM. Reason: Clarity, expansion.
Tbh I don't think this is all that bad, mythic raiders don't really care if someone else can get mythic gear as long as it's not set pieces (or look-a-likes for that matter) or trinkets.
The oversaturation of loot has been WoW's problem since gear started to become extremely simple to obtain and that was back.. what.. TBC? I can't remember. WoW Vanilla was great because of the loot system. Shit was rare, and if you saw lets say a Mage with T2 helm or armor, it was rare. You didn't see 109823901831823 people with it how you see now. Now, loot is a dime a dozen and purples don't mean shit anymore and have really no value to them in terms of rarity.
What I am more interested in though for this expansion are the Legendaries that will be dropping, similar to that of Diablo's system. I haven't looked much into it yet on Alpha but do Legendaries have a chance to drop off random mobs and/or are they from specific areas like dungeons or what not? The Legendary system is kind of exciting to me because those will be rare which will bring back that feeling of acquiring something that's somewhat rare.
So I can go and auto attack this "world boss" and receive the best gear in the game. Sounds like a very good and exciting game to me!
yay. end game gear for non raiders. this is what they wanted. go blizzard.
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Hell. I have outperfomed fully mythic geared paladin tanks and I have zero mythic gear. So it is not just LFR Heroes that choose not to perform to the level of their gear.
There is no Bad RNG just Bad LTP
http://i.imgur.com/G7Lw7Pe.png?1
Unfortunately died in the crypt and turns out the ghost point is on the main island so thats all i got.
It says 850+ so mythic level is feasible. My question is are those items direct drops from raids too or separate new items?
Do people still care about gear in WoW as a way to progress....
Seriously come on. Gear is only good to speed up grinds, but meh Ilvl 700 now days clear all grinds fast.
Youtube channel: https://www.youtube.com/c/djuntas ARPG - RTS - MMO
This actually would be a paradigm change.
Just wait for the first organized raiders complaining on official forums that other people may get their loot..
Up to now, blizzard listened to those.
When the BIS and only ring drop came from Galleon, the other available ring being the sub-optimal Klaxxi Exalted reward... Had to wait until new raids opened to actually get a ring because alliance dominated our server and camped it hard. Terrible times, I quit WoW during that tier and didn't come back until the end of MOP.
Probably running on a Pentium 4