First you explain.
1. WoW losing 95% of its players at a minimum.
2. In those 100sth millions counting all accounts created (even trial accounts).
3.
Losing 70% of those trial accounts
before they hit level 10.
And that's in a period (3.3) that WoW still had a semblance of mmorpg spirit left.
Average F2P mmo retention at the year mark being 6%.
And that's counted with a 30-day rolling average not a 10-day like Nostalrius.
So by all accounts, Nostalrius had a stellar performance
judging by actual comparative metrics and not in a void.
And that's for a "word of mouth" advertised server (before this whole debacle) carrying the stigma and inherent insecurity any private server carries for a lot of people.
You're not proving what you think you are, not even close... I'm almost embarrassed for you.