Like a lot of stuff argued on forums, this is not a binary. Its not p2w or not. If we use a 1-10 scale, I'd say opening a cash shop with cosmetic items makes a game somewhere between a 1 and 3 on the p2w scale. Depends on the items and what the game gives out for actually playing it. Free levels and gold put it much higher on the p2w scale. Thats probably a 5 for wow, there are f2p games with less than that. Some mmo site ought to have rating system in place so you could know what to expect from new games quickly. Its always a major topic for every launch.
The thing that bothers me the most though, is the transfer fees. Those were standard practice for early mmos, but looking around the competition, WoW is one of the few to keep it. Not to mention this just haven't fixed their declining population issues and are trying to mask it through crz and then profit from it. Really though, its the same with charging for level advancement. Yes, that part of the game is obsolete, but the solution is to fix the actual game in some way, not to make money off its irrelevance.
You mean, exactly as you can do in World of Warcraft?
Cool, that's what I thought you meant.
To answer the OP:
Pay to win is an unfortunate side effect of the WoW token. That was implemented because people were finding that the subscription was no longer worth the money, so allowed players to stay subscribed by virtue of their gold (which, coincidentally, Warlords showers you in). This system is loosely in place for other games, EvE being the biggest example, and Blizzard adopted it because subscriptions were tanking and it's actually a way to get more cash per subscription than normal.
Unfortunately it means that you can buy gold, and that means that you can buy gear - so it's pay to win. Yes, people will argue, but that's what they're here to do. Rubbish any and all criticism, no matter how mindless their responses are.
I pay my sub so I can enjoy all of the game without any extra cost attached to it. If I would love to have micro payments, I would play a game like Guild Wars 2 or even a completely F2P game. When I bought the classic WoW it was the way I described. There was nothing attached to extra money outside the game. The first time this changed was with the TCG cards and the spectral tiger. I wasn't ok with that back then and still am not. But I learned to accept it. Then they added the pets and mounts in the shop and I still think it's not ok for mount collectors to have an incomplete collection when they don't pay extra money and don't have an in-game way to obtain these mounts. Then you can buy gold and transmog helmets and so on.
It's salami tactics and you guys all gobble up every single piece of the salami and even defend this decay. I don't. Drop the subscription fee and put everything in a shop. That would be honest - just like Guild Wars 2 is. Or make everything you can buy for money available in the game by farming/playing with skill.
This right now is just greedy because so many are addicted to the game that they get away with this.
Even if Blizzard would add an option to buy a full mythic T-set in the shop you would argue that a) it's not warforged and all pieces with a socket, so you can improve it b) you can still obtain it by playing the raid content c) even with that gear you haven't killed the final boss and that's all that counts... right? You would find reasons to be ok with everything Blizzard does.
Last edited by Kryos; 2016-04-21 at 12:03 PM.
Atoms are liars, they make up everything!
The Goalpost is exactly where it always was.
By the same indirect way you "can buy BiS" gear nowadays you could do it back in Vanilla. Yes, guilds were selling gear in runs since the dawn of WoW.
The only real difference is that Blizz cut out the middle-man (Who were scum anyway) and insterted themself instead.
Oh my god, how many times we need to beat the dead horse.
OP, listen here, since you clearly don't have an ability to google it yourself. Pay to win is a model when BEST character power available only via in-game shop. I.e. if your 710 ilvl gear was the best gear you can get in game, and the shop had 740 gear, which you could not get anywhere in the game by playing, only by buying in the shop. That, and ONLY that is pay to win, damn it, ffs.
Now please stop spreading bullshit, thank you very much.
No more time wasted in WoW.. still reading this awesome forum, though
The thing is it would require you to sell X amount of tokens or have a lot of gold on other characters as dacoolist have pointed out in the start of the thread.
Considering the current token prices it would mean a EU player would have to buy and sell three tokens and a US player would have to buy and sell 6.5 tokens.
That of course also depends if you can buy all those Champion's of Honor for 10k a pop.
Last edited by Perudo; 2016-04-21 at 12:11 PM.
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Ingame - Mille
DS name - Groggen
P2W is one of the reasons i left wow.
Good for you. So, if not mythic OR heroic raiding (success in which is gated by gear unobtainable with gold) and not rated PVP (success in which is gated by... rating, strangely enough), what is it that constitutes "winning" in WoW in your opinion? What? Being able to look nicer while sitting in your garrison? Being able to kill world trash mobs in 10 seconds rather than 20 seconds? Being halfway on the dps list in LFR (over afkers and people who wear quest greens, under all the bored alts of raiders running this shit for valor)?
Again, what a splendid way to spend almost 300 dollars! Much pay, great win, gee gee.
People are saying that Reckful can get better gear than what he got from the shop,
i thought 710 is max for PvP nowadays, or do you want him to be a dragon slayer?
710 is max PvP gear when not in PvP.
710 PvP gear scales up to 740 in PvP combat.
A day in Ashran gets you a full 700 (730 in PvP) set, which makes the 710 "P2W" a waste of gold.
You can pay to skip the leveling, which takes a week, and pay even more to skip gearing up, which takes a day. What a winner.
Argh so many people who dont get what "P2W" means. It hurts.
WoW is not p2w. /endthread