Because your way of feedback is not useful and just perpetuates the problems that you are complaining about. And I care about the spec. That's why I go out of my way to show people what proper feedback is, try and explain the mindsets of proper feedback to them. The more people are aware of these things the less crap Blizzard has to sift through to find something that's actually useful. I might not be doing a good job of it with the problem cases because, well, problem cases, but it's certainly cathartic to chew them out when I've been unable to for a long time.
And before you say that yours is equally as good, I've actually gotten positive responses from devs. I have seen them say they like what I have to say, even though I voice concerns. Can you make that claim? Can you truly say your method has yielded positive response from devs?
Scolding people who deserve to be scolded is important to actually creating a good community. You don't get a healthy community by letting toxic behavior propagate. The things I'm doing are making you uncomfortable. Being said, you being uncomfortable doesn't inherently mean it's bad for the community. These aren't really comparable things. I know what I'm doing.
And that would never work lol. People who are negative WANT to be negative. Because they have sunk into that mindset, they try and justify it. If Blizzard started communicating they'd just focus more on how shit the changes are to them and circlejerk about that instead. That's not how people behave. I just want to know what sort of internet you think this is because people are never so clean as that.
Things devolve into negativity when negativity is allowed to propagate and when people lack the mindfulness necessary to appreciate when they might be slipping into unhealthy behavior.Things devolve into negativity due to zero communication or acknowledgement from build to build.
Frankly, the error mostly lies with the community on this. Dev communication helps alleviate some of the causes but the ultimate cause is a lack of meta-thinking and executive function. Negativity would be there even if Blizzard communicated more. It'd just be focused on how the changes are bad instead of the changes aren't being explained and are bad. The problem would still persist and that problem is a lack of an ability to check one's own behavior to determine if it's veering into unhealthy territory.Ignoring people who are volunteering personal time and effort towards making your game better isn't conducive to preventing negativity. Something as simple as "Hey, we hear you and we'll look into ways to make it better when we do a pass for your class" is far more effective than deafening silence. If you want people to test your game for you and you want their feedback and ideas, act like a proper developer and communicate with those people. (Not useless Twitter posts) People banding together to support each other in frustration/sorrow/whatever is always better than the alternative.
- - - Updated - - -
Cheers mate, thanks!