what does exterminated mean? killed off completely? 99.999% gone as a population? Aldrachi are gone. they were uncorruptable and destroyed completely because of it.
what does exterminated mean? killed off completely? 99.999% gone as a population? Aldrachi are gone. they were uncorruptable and destroyed completely because of it.
I don't think the concept of holy Nathrezim is all that cheesy. The Draenei are already holy Eredar.
I do think the whole Alleria and Turalyon battling the Legion for "1000 years" is extremely corny and unnecessary. I think that whole plotline is going to be cringe-worthy.
Pretty sure the model has been linked on the front page so its hardly a spoiler.
Sickening to see Aponi acting like a Paladin rather than a Sunwalker.
Twas brillig
I just think the paladins are coming together and becoming one faction from many, and as blizzard seems to be aiming for us all to join the grand army of the light it would make sense for the paladins and priests to be the first to join in on it.
And as for the sunwalkers becoming more "paladiny" I mean.... they are being faced with the light on a whole new level, close contact with naaru, lothraxion and so forth, untill now they only had a few run ins with blood knights, but now they get to see more of other factions worship of the light, it's going to cause some cultural bleedover.
No no no no no. Draenei are the original eredar. The race Kil'jaeden/Archimonde are now are CORRUPTED Eredar. As the Draenei are the only known uncorrupted Eredar in existence though, we call them Draenei and the bad guys Eredar.
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My Death Knight is thrilled at this concept.
I don't think a holy dreadlord is all that strange. Don't forget how the Ashbringer's little light shard was first created. It was an orb of pure void energy, not fel or shadow. And the paladins threw enough light energy into it to turn it completely holy. Could the same not be done to a demon much easier, as they're not innately void? Hell, with this logic a void lord himself could probably be converted to holy by the naaru. *shrug*
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Well the original uncorrupted race that lived on argus was called Eredar, then they got corrupted by Sargeras and became Man'ari. Eredars led by Velen and Naarus became Draenei (the exiled ones).
The majority of Eredars got corrupted (I think) so they use the race original name "Eredar" but they are "Man'ari" to the Draeneis
Totally, I won't get into the modern pants on head retarded design decisions that are made in the name of "class fantasy", but things like spells with different animations or names based on race are a good way to have class fantasy without running into balance issues.
Other games have done it as well, a prime example was Warhammer Online. (Yeah it failed horribly but it had some good points.) For all intents and purposes there were only 12 classes, even though you could choose from 24. Each class had a counter part, that in practice was the same thing but felt completely different. Example, High elf White Lion was the Chaos Marauder. The Marauder morphed his off hand into living weapon to change his skill sets while the White Lion had commands to change the type of moves it's Lion pet had. Yet again, not praising the failed MMO, however some concepts were good.
I'm curious, how should a Sunwalker act? Because so far in game ever since they were fully introduced Sunwalkers have pretty much just acted like Paladins. Like we had that interaction with Aponi before Cata launched where she talked to Tauren Elders, about the An'she and all that crap, however she's done -nothing- since then other than showing up to help us during the elemental invasion.
That's pretty much my point.
Sunwalkers behave too much like paladins, it's bland and part of what made me unsub.
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Cultural bleedover would imply a mix of the two groups, not the silver hand and Draenei basically overwriting the Horde's stuff.
Twas brillig
I don't hate the Redemption Story, but I think it game a little bit too early and too fast. I felt really random that they got their redemption and it was far to easy. I would have liked it more to see how they find back to the light, but still must fight against the distrust and the grudge they caused on the other Paladins. I think it would have been better to see Blood Knights as Faction in wotlk, how they try to earn the trust of the Argent Crusaders, after they had defiled the Alonsus Chapel and Uthers Tomb. I think a little bit hatred and mistrust against the Blood Knights had made the whole redemption story stronger and more believable. After all, Redemption isn't something you get for free, like it felt in the actual story, but something you earn yourself, you fight in a long and painful battle in which you must face your former crimes.
I like that Sword, but I would have been fine with more tribal and taurenlike armors and weapons. For example this guy is how I think a Sunwalker should look like:Back on topic, yeah I agree on Sunwalkers, they should have given all the Sunwalker NPCs the Sunwalker Greatsword that they get for their level 20 quests. One of the only race specific class rewards still around. I won't even get into the issues I have with the armor since you covered it well enough.
http://wow.gamepedia.com/File:Sunwalker_Atohmo.jpg
The Polearm is a Weapon a Tauren would totally use and I think this kind of Plate Armor really fits the Style of the Tauren while looking somehow noble. It's a shame that we players can get this Weapon only in White Quality from a Vendor and are therefore unable to transmog it.
I liked the Way Bioware made Classes in SWTOR. For example Sith Warriors and Jedi Knights have exactly the same spells, but different names and animations that fits their classes Lore. I would love to see the Sunwalkers with more Sunlike spells like the Druids use.I wish blizzard would just change spell names for a few race/class combinations, not spell functions to just add a little flavor back to race class identity. That, and unique racial transmog armor would also be a welcomed, so plate armor fitting a Sunwalker can be added. They are the one paladin race I just have issues seeing as a Knight of Silverhand. Not, that I don't think Sunwalkers can't be Knights of Silverhand mind you, I just feel the concept needs more development into the role rather than the whole. "You use the Light, wear plate join our ranks!" bullshit that it feels like is happening.
And I don't think that a Tauren should be a Knight of a Silver Hand, just like a Human shouldn't be Vindicator, a Draenei shouldn't be a Blood Knight and a Blood Elf shouldn't be a Sunwalker. I think it would have been better to portray the Paladin Class Order more of a Alliance of the Holy Orders of Azeroth under a new Name, like the Inquisition (which is the coolest name a holy Order could give itself). As a Knights of the Silver Hand Fan, I don't want Tauren Silverhanders and I think a real Blood Elf or Tauren Paladin Fan don't want to be a Silver Hander either, but remain a Blood Knight or a Sunwalker.
Like in Realtime, diversity is better than making everyone the same. Sure, you could paint everyone white, black or austrian when different people work together, or you could let them stay what they are and show that they can get along despite their differences. I think the whole Class Order thing would be stronger if the Paladins still hold their own identity, ideals and holy Order and doesn't even have to like each other, but fight together on the base of the basic Ideas of Justice, Sacrifice, Compassion and that the strong should use their strength for others.To make a comparison to the Bloodknights, they had that huge redemption arc back in BC and recently Blizzard is finally showing us how they've come full circle. They are Paladins, their culture calls them a different name, but paladins they are are. If they never updated the Sunwell, or did but made it clear the order did not change ideologies I would be so peeved by the idea of them becoming Knights of Silverhand it's not even funny.
And yeah, I made the whole Post just because I want to point out that I would prefer to be the Inquisitor instead of the Highlord.
Like, I was okay with Sunwalkers when I first heard the idea, but the moment they were put into game I realized they only existed to give people Horde Players an option outside of Blood elves.
It was an okay sales pitch... honestly the entire thing would have worked better if Blood elves already worshiped the Sun, like actually worshiped it like the Nightelves worship the moon. That way Tauren could be like this cool, "We hold both celestial entities in balance, while Kaldorei forsake the Sun, and the Sin'dorei forsake the moon we balance both."
Meh.. I'll just leave it at that, point is it was probably the most disappointing race class combination when it comes to new lore.
Yeah, but I pose this question to you.
With out the Naaru sucking crap what is the difference between a Blood-Knight and a Paladin?
Blood-Knights were nationalistic and were willing to do just about anything to ensure Quel'thalas was safe. That whole "Willing to do anything." stuff is what lead them down the dark path they went, one could also argue that nationalism also contributed to this. At this point it seems there are three goals for the Bloodknights, to atone for the sins the committed during BC. To protect Quel'thalas. To do their own part to end the Blood elves dependency on Arcane energy.
The fact is, the Blood-knights that we know (from BC) are done with, they've forged them selves a new identity. Just like the phoenix rising from the ashes of the past. It's actually one of my biggest peeves that they've given Lady Liadrin her Blood-Knight Tabard back. We have official art of her ripping it in half, and for good reason. I swear the only reason they gave it back to her, is the vast majority of Wow players would be too stupid to understand what she was if it was not written on her god damned chest.
Ps, As a Bloodelf fan/ Blood elf Paladin I'm more than fine being a Knight of Silverhand.
What you are saying about armour can be said of most classes and races. Night Elves never were the kind to wear heavy plate armour. Sentinels armours were shown to be more... skimpy, to say the least. Trolls, orcs and Tauren warriors should not wear plate either. All the grunts we saw before WoW were wearing leather harnesses and horned-helmets. A Troll mage wearing these flowing regal robes may look like a mage, but it certainly doesn't look much like a Troll. If "western medieval" plate armour do not fit with Sunwalkers, it does not fit either with Tauren warriors, who, again, should wear leather and swing huge tree trunks to squash their enemies. All races, except humans, have lost a little of their special flavour for reasons of convenience.
I always thought, however, that they should have made transmog sets based on the different races. Not only for paladins, but for other classes as well. One for each armour type and for each race. That's... 4x13... 52 sets! Well, we may be waiting a while...
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