I don't think you understand what these words mean. Their decisions are based on assumptions, the assumptions are based on the data. But Blizzard's data is not some magical answer to everything, it's very limited in a number of areas. For example, Blizzard decided based on the assumptions they made from they data that there is no real demand for legacy servers. Nost proved them wrong.
GW2 is doing well, FFXIV is doing great, EVE just hit highest concurrent players ever, Minecraft is insanely popular, etc. etc. The MMO market has grown, it's Blizzard and WoW that are struggling.However, they cannot help the factors like lack of market demand for mmos.
It is an MMORPG by definition. Huge persistent world where you play a persistent character with large number of other people. It's an MMO, you can't get around that fact. Just because it doesn't look exactly like WoW and the games WoW copied doesn't mean it's not an MMORPG.And Minecraft is not an MMO.
No. The only thing I'd want to see done is the removal of realm hopping. Force people to be within 100 or 200 yards of the Party Leader in order to stay on that server. Getting a little tired of having to compete with my own CRZ instance as well as people realm hopping from overpopped servers like Outland, Draenor, Kazzak and Silvermoon.
Yeah pretty much. If you got more rewards for joining a premade lfr. It would eventually overshadow the automated one in popularity. Then people wouldn't really mind so much if the automated one went away.
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What killed the social aspect of the game is how mostly every meaningful activity in the game is through some form of instanced content. If Blizzard would diversify more away from putting so much emphasis on that then the game would be more fun and content would last longer.
Last edited by Barnabas; 2016-04-24 at 07:26 PM.
Let's compromise.
What if:
Run a dungeon manually, and last boss drops an account-bound Dungeon Finder token, which allows one (two? three?) random queues for that same dungeon.
Run a raid manually on any difficulty, and last boss of each wing allows one (two? three?) random queues for that wing in LFR.
Thoughts?
Originally Posted by Blizzard Entertainment
Why the hell would we need to remove it if it was already put there in fire place? It's probably not happening though. You don't have to use it you could manually gather up party as you wish.
I playing WOW for Arena,Quests,Professions,Bgs not for Raids. So i prefer only LFR raids just to discover expansion Lore and Storyline.
You shouldn't be playing MMO's then.
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Such a cop out bullshit excuse.
All proven 100% wrong recently with nostalarius, so yeah.
There's a gigantic market for MMO's. The problem is Blizzard tried to cater to non-mmo players which killed their sub numbers.
Um, no thank you. You're still gating the content behind doing something that those who want your proposed tokens don't want to do.
There is no compromise necessary. The OP lost something once people weren't forced to do it the way the OP prefers and they want it back regardless of the impact on other players.
I'm sure they appreciate your sharing your opinion on the matter. Mine, and I'm sure theirs, is that MMO refers to playing with others, not talking with others. Op doesn't like the fact that people do LFD without talking and yet this proves that MMOs without talking do work.
Luckily Wildstar rescued all of those people who really wanted the old style MMO experience right?
Incredibly presumptuous of you I feel. I never said I never want to talk to people. I haven't actually clarified what I want exactly.
For the record what I want is not to be FORCED to talk to people, if you at any point cared.
And I really am sorry I ruined your precious little game that I've only been playing and paying for about 11 years now. I am currently in an active guild but sometimes I like to just login, do a dungeon and log off, and there isn't always 4 others online who want the same at the same time as me. Ironically though, whilst I'm not chatting to my dungeon randoms, I AM chatting to my guild
I agree. Blizzard never took away the ability to be social in the game. Try getting more difficult achievements in a pug when they're current content. It won't happen. The need to "make friends" is still there. What Blizzard did was make the game more efficient so that all players could enjoy it, not just the needy ones. They made it so that people could experience endgame on their terms, not on someone else's. I think Blizzard would have even less subs than they do now if they never made the changes they did mid Wrath. People have forgotten that mmorpg's are a niche market in video gaming. Blizzard was just really successful with it, in part due to the insane price of consoles around 2008. Now consoles are more affordable again, so people are going back to solo play with optional multiplayer content.
Last edited by darklady; 2016-04-24 at 09:22 PM.