Originally Posted by Blizzard Entertainment
This new and original topic will go places.
Same as last time. 3/4ths of the people on this forum voted against you.
Removing the LFR/LFG tool is a bad idea. Already not seeing a ton of people on some servers.
Last edited by SoulForge; 2016-04-24 at 09:59 PM.
If you want to build groups the old-fashioned way, interact with people, and create a "trade channel blacklist", there's literally nothing stopping you. However, there are people who enjoy the new way of doing things. Removing this would stop them from enjoying the game the way they like to play.
If you can't find enough people to play the way you want, then you might consider that not enough people share your opinion.
Sorry, there's virtually zero chance Blizzard will ever reduce the number of options for group building.
The number of people who play a free game is not especially useful for a company whose only real interest would be in the number of people who would be willing to pay a monthly fee for said game.
You can't count on any of those players being converted into a subscription fee.
Are there some who would pay? Probably. Good luck figuring out how many. Thus, the data is mostly useless.
MMO doesn't mean i have to deal with people, it means other people are there if i want to deal with them.
sometimes i do, most times i do not. LFR helps in allowing me to not deal with people if i don't want to, and that's the way it should be. choice. choice should always be there.
Wow is called MMO game for a reason. Using LFG gives me more people to chose from and not be limited by ppl from my realm that I'v been playing on for 11 years. When you get into your head that having opportunity to play with for example 100k people from different realms or few k on your realm, I choose 1st option....
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I wanna play with people on one realm instead with players from 20+ different realms is what's ruining this game, in other words you....
Removing things is no good idea.
Improving things is a great idea.
I know you're not, hence why I referred to the OP as such and not you. And you are posting a compromise to his post, hence why it *is* relevant. If you are responding to a different post other than the OP then you need to be quoting it and not expecting me to hazard a guess which of the 329 previous posts you actually are responding to.
I recognise what you are trying to achieve but I also recognise that you would still be forcing people to do what they don't want in order to get to what they do want. Regardless of whether you are discussing the OPs point or not, you are still talking about making a group of people do something they don't want (if they did they would be doing it) in order to get the tokens to do what they do want. e.g. Right now I don't raid with my guild so I would have to change that in order to take advantage of LFR, a service that was created for people like me in the first place. As I cannot do that initial raid to get the token in order to do the content that I COULD do, you are locking it away from me. This is no compromise and no solution to you either as where I was once doing LFR, I am now doing neither normal or LFR.
That reply is the equivalent of our responding to the more social and communication demands with 'That's what Skype and Facebook are for'.
MMO stands for Massively Multiplayer Online (as if I really have to point this out to anyone here). We can show you the part that refers to massively (debatable point I know) multiplayer, which part refers to the social and communication aspects of WoW exactly?
Last edited by mmoc150ef56254; 2016-04-24 at 11:31 PM.
You underestimate how long it could actually take to form a good group. Back in BC my realm was a high pop realm & it still took me 1 1/2 - 2 hours on average to get everyone for BC heroics. Granted part of this was due to the gated nature of heroics requiring keys from reps so it would be a bit lower today, but now my realm is on the lower end of medium if that. I have a lot less time to play WoW with school & work, I am not going to willingly sacrifice that much more of my spare time on the mechanical aspects of the game due to removing LFG.
You still can interact with people in 5 mans. If you choose not to engage in conversations with your groupmates then that is your choice & fault. Taking away LFG isn't necesarily going to make your 5 mans more social either. Even when I spent as long as I did forming 5 mans in BC it still didn't have my socialize with them more than teh current model unless I liked them and wanted to socialize. All it did was bring a few more whispers my way in teh form of people who wanted to join or not.
I'm all for making guilds have more value, but I'm not for turning guilds into a content gate to do group content. That just sets you up for drama if you have to be benched for <insert group content here> and are unable to do said content til next week because there are no LFG or pugs to do it.
I'd argue against your third point. I knew plenty of players on my realm that occassionally ninjaed mounts & gear from pugs & then were defended by their guild when someone spoke up against them (because hey naturally every person in your guild is a totally rad player that would never exhibit toxic behavior over the internet right?). There was even a guild that frequently recruited pugs for guild runs of various raids & probably a good 75% of the time would not give the pugs gear they won & would instead just give it to guidies. That guild's reputation spread quickly, but still they found suckers to continue the behavior for well over a year. Being locked to a server doesn't eliminate toxic behavior.
Also servers like Illidan - US player hoard & would have an comparative unfair advantage to the size of the player pool they have available for their players to group up with when compared to medium or low pop servers.
Isn't everything you do in game the result of decisions from devs? Couldn't rep grinds, pet battles, battlegrounds, or ALL content be seen as "being forced to do it" if you want to achieve some goal? So making this change isn't out of line as long as it is "worth it" (subjective! oh noes!). So let me address that.
Did you play in Wrath? The raid pugging scene was very healthy. The players made it work, and even not-so-skilled people were able to clear most wings of ICC 25. I did not do guild runs of ICC 25 normal and was able to run on every alt that I wanted with a wide range of ilvls. So, no, I don't actually believe raids would be "locked" if the content was quite easy. It would take a little while longer to find a group, and if that 20-30 min difference literally makes or breaks being able to raid, then that's a bad thing. But what we gain is the connection of the raid to the individuals who created it. Having an explicit leader is a huge boon, it ties the group toward a goal, and is severely lacking in LFR and heavily contributes to the toxicity there.
It's worth it to me. Feel free to disagree. You might be one of the players that would be impacted negatively. But globally, I think the change would be net positive.
Originally Posted by Blizzard Entertainment
The LFG tool I think is very good it just need to not be CRZ and servers to actually be merged. The LFD took I think its very bad and makes the low level experience and server community experience a lazy no brainier shit storm of entitlement. So I don't understand the op completely as to what he's hoping to remove.
The only problem I had with making groups in vanilla was the summoning stone runs if they can figure out a work around to that everyone will eventually be happy. I got in the habit of making groups from /who in vanilla and searching areas for people asking there role etc and would they like to come I'll summon them with a friend. It took a lot typing but it was efficient and I had groups ready to go and be summoned. It was a lot of fun just meeting people doing that honestly and bashing our heads against a new dungeon. The LFG tool to me is a more comprehensive /who system created for CRZ. You just click and create brief descriptions of what your doing and people sign up super simple. Me I was whispering everyone individually lot more work.
Not quite the same thing. Forcing people to PVP for PVE is a better comparison and yes they have done it in the past to a small degree and players didn't like it. I'm not sure they have done it since. The closest would be the requirements for flying in Draenor and you must recall how much that was loved.
With regards to your second paragraph the point remains as always you STILL CAN do all that you want to do but without us that don't want to do it your way. It all comes down to people of your camp wanting us to play the game the way you want to. That is my problem with such suggestions. Play it the way you want to, sit in town and try to create your own groups etc and stop trying to make those of us who choose not to do it that way do it your way.
No. Be more social if you want social. Not hard. Don't use the game as an excuse to be social.