Originally Posted by
Museigen
I haven't played WoW since WoD launched for the most part and I am out of the loop in terms of information. I plan to return to the game enough to do the new 5 man greater rift dungeon thingies. When I played I tanked and I tanked on a blood DK, which in much of my play time lacked in terms of DPS and mobility. I assume DPS and mobility are going to be rather important in timed instance clear content. I also realize that the final number tuning isn't done and thus actually dps may vary greatly compared to current numbers.
My question is, in terms of overall utility/feel/performance which tank seems like it's going to carry the most weight for clearing the new dungeon content? I'm less concerned with dps compared to having utility/mobility but dps shouldn't be ignored. For reference as a blood dk for a long time, mobility hasn't ever been a thing for us, beyond that dps also hasn't been a thing with us for the most part. Or utility, outside of that nice set bonus that let our vampiric blood increase raid healing received in dragon soul I think it was.
At first glance, (which might be VERY VERY wrong) Paladin is looking as strong as always while bear is shaping up to be pretty invincible in terms of damage reduction. I'm really liking the feel of Vengance tanking because it's self-healy like DK but mobile like monk, though I detest their active mitigation is parry. AM really needs to be guaranteed damage reduction, that's kind of the whole point of it in my opinion. Using AM and then getting hit in the face beause even with the bonus parry you still didn't parry just sounds awful.
At any rate, people in alpha, how do the tanks feel with a focus on tanking in the new scaling dungeon content? In particular, how does the Vengance AM feel? Am I over-reacting to it being parry and thus rng? Are they basically mobile death knights? (Which would make me happy.)