You know what that effect, that is gonna have on most people, right? They are gonna be caught in a single piece of content, since they might have "grey" gear for another feature in the game. As a raider, i can still do pvp, just aswell as other pvpers. The pvp gear they have is just a bit better in item lvl then my own, but my gear is optimised, so i can still compete with them. If you remove a tier set bonus, that entire gear set might be completly off balance. Some tier sets moves around the stat values, which might make some people choose lower item lvl items, just to get a special stat.
I do understand, that you want people to feel safe in their own content and that choice shall lead the way when it comes to content, but each patch brings new adventures. Depending on each content patch, i might feel more drawned to Mythic+ then raiding, and the other way around. If i am blocked by that content, with a sign saying "You need a completly new set of gear to enjoy this content" then i will proberly not switch, which will make me a bit unhappy.
PS: If i am very good at pvping, i can still do top raiding in PvP gear, and vise versa. If i am very good at Raiding, but am gonna get very handicapped in Mythic+, its proberly gonna stop me and others from using the content, which blizzard have given us.
May the lore be great and the stories interesting. A game without a story, is a game without a soul. Value the lore and it will reward you with fun!
Don't let yourself be satisfied with what you expect and what you seem as obvious. Ask for something good, surprising and better. Your own standards ends up being other peoples standard.
You always need a pull factor in your content. In most cases, that is an upgrade in gear. Some people don't need that and will proberly start from scratch, but most people proberly won't since they will feel weakened. People do this with alts, but that is because they are offered a completly new playstyle with a new class/spec. When you do it with the same character, it will just feel like max-lvl plus, and that does not cater to me and many people i know.
You are just gonna end up starting a recruitment war from either side, which is gonna end up with 1 side winning and 1 pile of content nearly going unused. Blizzard don't like content being unused and they will delete the content if they don't think enough people are using it.
May the lore be great and the stories interesting. A game without a story, is a game without a soul. Value the lore and it will reward you with fun!
Don't let yourself be satisfied with what you expect and what you seem as obvious. Ask for something good, surprising and better. Your own standards ends up being other peoples standard.
What if Mythic dungeons and Mythic raiding were on the same lockout ? Each week you would have to choose between raiding and doing dungeons. Thus raiders wouldnt feel forced to run dungeons and loot could be the same in both mode.
Would it solve the problem ?
(sorry if this as already been brought by someone else).
... Well, that was maybe overdoing it a bit, but i got good example here. Assa rogues with the archimonde trinket, have a completly different stat prio then a rogue without. Have proberly happend before with other classes, when it comes to tier set. If you put my rogue in an instance, where my trinket was disabled, my rogue would feel wierd to play and would perform quite bad compared to other classes way below my item lvl.
But as said before, tier sets often make or break the class. When you get your tier bonus, your playstyle change and it often changes for the better. Going back, just so i can do mythic+ dungeons, is not gonna be a good enough pullfactor.
May the lore be great and the stories interesting. A game without a story, is a game without a soul. Value the lore and it will reward you with fun!
Don't let yourself be satisfied with what you expect and what you seem as obvious. Ask for something good, surprising and better. Your own standards ends up being other peoples standard.
Then you gonna meet another problem: What is easiest, and what will bring you the most gear? Most people will let the gear guide them and if Mythic+ is gonna provide you the most gear, people would rather farm that then raiding. Small cosmetic items, like mounts and titels, will not be enough to push people over to raiding. Sure people might raid when they are done with mythic, but then the content is gonna be completly outgeared and bring a subpar experience with it.
Its about threading a fine line here. We can agree, that Mythic+ should be rewarding for people, but not rewarding enough for people to skip raiding. But at the same time, raiding can't have so many exclusive rewards, that people wont use time in Mythic+. Making each exclusive is gonna mean wasted content for huge parts of the playerbase, which would make some design time completly wasted for Blizz.
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It might bring you in line, but it also changes your playstyle. A 4-set character often plays very different then a 0-set character.
Of course, this does not stop me from going into Mythic+, but it will bring up an obstacle.
May the lore be great and the stories interesting. A game without a story, is a game without a soul. Value the lore and it will reward you with fun!
Don't let yourself be satisfied with what you expect and what you seem as obvious. Ask for something good, surprising and better. Your own standards ends up being other peoples standard.
Not really. This is PvE. You can use the gears from Mythic+ in raid and it's true the other way around. Dungeons,raids and questing belong in the same system. Blizzard wants to integrate this new system into the progression system. They don't want an isolated system. Disjointed progression system is bad.
Last edited by Wildmoon; 2016-04-25 at 12:31 PM.
People can't even accept doing something to get a little increased damage for something else and they keep asking for vanilla servers.
Oh the mimimimi.... hahaha, like I said in the very beginning. People who cried for an alternate to raiding want to isolate themselves completely.
NO, SORRY. You've to do raids, world content and your mythic dungeons in order to maximize effiency. Oh, you cant or wont do it? Maybe its better for you to stop at Keystone level 3 then.
This system is not supposed to separate players into 2 groups, 1 raider and 5 man player. It's to make dungeon content relevant.
Raid gear, sets, relics deserve to, and should be kept in raids. All they need to do is disable to set bonus's like in wod's CM's..hey presto. Problem sorted and Mythic + can get their own loot.
HAHA WoD content is compeltly absolote bcouse game cuttered everything to causal palyers. WoD is most casual friendly expanion to date thats why you dont have nothing to do. Becouse all the casual content you ahve don in like 1 week.
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Yeah lets punish raiders just becouse people like you cant stand thatž some people deserver better rewards becosue they puát effort into the game.