That seems like it could potentially be abused quite easily in favor of the group, as a counter measure you would need to add HP to the pool also based on the number of enemies so it is also more of a challenge, maybe like 5% increased hp pool per enemy. I like it a lot though, it would keep certain mobs relevant through fights which means for casters you would have to interrupt or cc them if they are in a group , this has a lot of potential.