I am thinking they will add a speed up for alts once you have completed on a first toon. Even if not though would it really be so bad to go back to having only a few alts? The game became so fast and easy I have 18 100s and a soon to be 19th, but really I had better game experience back in BC when I only had 2 70s and wrath with 4 80s. I think having an army of alts kinda defeats the purpose of playing an mmorpg, where choice needs to be made and characters focused on. No one gets attached to their character and story anymore, thats not how an rpg goes down, people have been saying for years wow lost the rpg element. Partly because having so many alts means little time devoted to one, to make it a full character with its own story and path.I don't know is there something I am missing? Making things take a long time to upgrade and tying large amounts of player power to that just seems like a kick to the nuts for alts.
Thanks for the ad-hominem; it supports your inability to support your argument.
I grew up on a farm, dairyfarm more precise.
While i was growing up i found out that baby calves they eat, they eat and eat, they don't stop. i've literally seen calves eat themselfs to death.They have no offswitch then it comes to food.
Now, thats not a good thing, so you poor limited of milk for them in the bucket.
Same goes for WoW, if you give the players zero restrictions or gating, they will consume EVERYTHING at once, and then some more.
Hence the gating. It's the only logical way.
Its not really time gating content for you to do. It literally just time gates buffs and enhancements to your character, nothing important enough to cause you to miss out on pvp or raiding, or early dungeon content. People complaining about alts, ok make some nice cases to blizzard but dont just bitch and moan because they probably have an alt friendly catch up mechanic.
Man yall would of hated vanilla/bc when even thinking about starting an alt character gave you anxiety attacks. Just doing the kara key chain on 3 alts was enough to drive me crazy.
Time gates are put in when there is not enough content to keep you subbed.
Time gates serve 2 distinct purposes:
1- Slow down content consumption to extend the time you have to stay subscribed.
2- By pacing the content, it makes sure that power gaps between people who play a lot and people who play less doesn't grow too large.
Because some of the player base enjoy the journey, rather than being just gifted everything with little effort?
"Time gates suck" - every mmo player ever
"Lack of content sucks" - every mmo player ever
Aside from the obvious fact Blizz wants to turn a profit, there is also the fact that they want you to actually play and enjoy the game. If you can beat the game on the first day, you won't enjoy it, no matter what you think you want.
Because Archimonde said so.
My only issue with attunement is a lot of guilds were lazier than yours and would opt to poach rather than attune their own damn people. I'm not sure I agree it 'took very little time' - that's probably a late expansion opinion. When the expansion landed they had to be revered with, what, three factions?.... to even really start the chain. That in itself can take time, or money if your server produced enough turn-ins to buy.....and gold takes time (especially if that is competing with the 5000g you needed for epic flight).
I mean all you have to do is look at the chart someone posted with BC's attunements (that stop at Hyjal - BT was a whole nother pile of requirements not listed) to see that.... yeah... that doesn't take 'little time'.
Kael'thas and Vashj alone stopped many people in their tracks. There were a lot of guilds that never saw Hyjal until the attunment was lifted. Never again the 3/4 5/6 raid guild times.
Last edited by emilylorange; 2016-04-25 at 04:23 PM.
I'm amazed people are bringing up TBC as an example of "not being held back by gating". Sure, you could start out with the first tier and progress as fast as you wanted. But, the problem is, the players that got loot first often jumped ship to a guild doing the next tier, instead of sticking around to farm loot for all and then move on. It was a disaster for many guilds and the players hated that aspect of it.
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Content isn't free. Do you want to pay more per month, or more per expansion?
Do you also expect Coca cola to release new cans that are larger, for the same price? Do you also expect all options on new cars to be included in the base price?
They obviously need to do better than WoD, in terms of having things to do. But the solution to that isn't each expansion has 15 raids and 50 dungeons. We need to be realistic about our expectations, unless we want to be disappointed.
Time gates are about one thing - concern among the capital behind the creation of video games that they will be sued and/or receive bad press as a result of horror stories about people destroying their lives as a result of playing video games for long hours. Activision Blizzard absolutely does not want another story about someone dying after a 20+ hour World of Warcraft marathon, or losing their marriage/friends/family/whatever as a result of isolation based on their game.
Time gates give a publisher and developer a design argument that they are doing their best to help players play responsibly, which they may very well have to use in court at some point.
There never used to be time gates at all in any video game, back before the industry became mammoth and capital had a lot to potentially lose through their game design.
Not obvious, shortsighted. It's impossible to add content fast enough to keep up with the players unless you slow them down.
Might have more to do with Pong just not having very many places were you could possibly add one. The industry has become significant decades ago, but the issue didn't really come up with pre-internet multiplayer games.