This part stuck out to me, which is something a lot of people may or may not like to hear. Take the quote how you will though, but I found it amusing to what some people here said.
This is pretty awesome. Though a PRISTINE server wouldn't solve much.
Sure no LFX helps
Sure no Cross-server stuff helps
Sure no leveling acceleration helps
Sure no heirloomgear helps
etc
Everything they named, does help. But the game is still too fucking easy.
There would still be next to no danger in the open world
Anonymity would be lessened. No doubt in my mind. But as everything is still too easy, talking in dungeons would still be far less then it should be. I mean if I wanted to quest in the open world, could I do that still solo? Yes I could. So... ?
If I wanted to dungeoneer, would I need to discuss tactics? No I would not, so...?
These small things they mentioned sofar, while admirable and I know that if such a thing would be made... is not the complete version perhaps... But without the danger, the need to communicate, this server would ultimately also fail.
Yet a bunch of people built and ran their own legacy server that scaled up to 150k players and worked well. If Blizzard is serious about not being able to pull of legacy servers and it's not just a poor excuse, they seriously need to make major changes in their technical staff.
Problem with sub numbers released by blizzard (it always was like that) that they don't show the real picture. There is no way to say by these graphs why people left the game. Blindly blaming random teams is dumb. Arguments like "oh, people left WoW because Cata sucks balls, look at sub numbers in WotLK and Cata" are ridiculous. People may leave because they didn't like the setting. People may leave because they can't afford the game anymore (both money or time-wise). People may leave because they got drafted into the army. People may leave because their favorite class got nerfed. People may leave because they didn't like the constantly changing moba genre. People may leave because their expectations were too high.
Originally Posted by Urban Dictionary
Blizzard could also emulate their own game and do a job way better than any private server could. There is a difference between emulating and recreating the actual game, which maybe you (and many others) don't account for. I'm not saying it's not a stark contrast when a company says they find trouble in doing it, when someone emulates the entire thing.
But the reality is that it's just not that simple. It takes time to implement things to the desired security level and integration with current system -- of which no private server today has even come close to emulating.
PS: I want legacy servers, but I'm not delusional enough to think this isn't a valid reason to really be apprehensive about making the servers.
It's nothing that is new nor surprising that they said this. The difficulties would obviously be in bringing the old game up to speed on security measures, and somehow integrating all of the technology that they had added on. It would mean re-coding parts of the engine they already did and a simple copy and paste job won't do. That alone is daunting to think about, and Runescape had to do it -- so did EQ. Blizzard has a much higher mountain to climb just because of the client they use, and the loss of code already.
Last edited by PenguinChan; 2016-04-26 at 07:05 AM.
Its over?
Seems like Nost fags can only aspire to a server without some qoa options. So happy that Billzard didn't cave to this vocal minority
If they wanted they could just take the nostalrius server code and implement it and create a legacy server easily and on short notice. However, I think they don't want to do that. I think if they want legacy servers, which at least a part of the blizzard employees would love, they would like it fully integrated with battle.net. This would mean changing the client as well.
The most important part of this update is the fact that they are actively engaging in a conversation with the nostalrius dev team and will continue to do so. This means at least something is happening.
Monk, I need a monk!!!
It took what? 8 years, hundreds of volunteer developers across the globe and thousands of man-hours to emulate vanilla wow. Sure "a bunch of people", lel.
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Earlier in this thread, 600 pages ago, few people, myself included, explained, why it wouldn't work and why it's a bad idea.