Poll: Remove group finder?

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  1. #461
    Scarab Lord Lilija's Avatar
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    Quote Originally Posted by Huntingbear_grimbatol View Post
    What do you think multiplayer means?
    Playing with multiple people. PLAYING != TALKING. Playing can involve talking but talking isn't required in order to play with another human being. For example, hearthstone is a multiplayer game and you not only aren't required to talk but you are even unable to talk. Yet, this game is still multiplayer because you are playing with other people.

  2. #462
    No group finder is OK if you have nothing but time on your hands. Some people only have a short amount of time after coming home from work/school/etc to play. They can't afford to spend 30+ minutes JUST looking for a group that might fall apart anyway before you even get started.

  3. #463
    Quote Originally Posted by Zepla View Post
    No group finder is OK if you have nothing but time on your hands. Some people only have a short amount of time after coming home from work/school/etc to play. They can't afford to spend 30+ minutes JUST looking for a group that might fall apart anyway before you even get started.
    For one groups wont fall apart as fast because you dont want to start looking for new players.
    This would actually help new people because they wont get kicked as quickly just because their dps isnt good or they dont know what to do.

    When the server is big enough it shouldn't take that much more time to make a group

  4. #464
    Deleted
    Quote Originally Posted by tenaka30 View Post
    And now you want to change the way game works to force the remaining people into being more sociable because you didn't move on but want the good old days back?
    Don't worry, nobody wants to force you into being sociable. What we want is to attract back all those sociable players that left and rebuild the communities that are gone. You can continue playing alone and being anti-social all you want.

  5. #465
    Immortal Ealyssa's Avatar
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    Quote Originally Posted by Joozt View Post
    For one groups wont fall apart as fast because you dont want to start looking for new players.
    What ??? Did you even play real vanilla (and not some private lol server full of nostalgia) ?

    Back then group fell apart way more than now, its wasnt even on the same scale. You had a bad player in your group and carrying him took too much time/wasnt possible ? Your group was pretty much dead, because like you said, its was either "too bad, group disband, take a 45 minutes finding a group (with retarded requierement, dont forget that ? You are amazed by these "720+ archi HM ? Was even more kek in vanilla and BC) or take 25 minutes with someone going back to town and the whole group having to go outside to port at the stone.

    With LFD just kick the unfit player, a new one will arrive. In fact LFD is a shear improvement of the situation. People are just mixing content and the content provider. Dungeon were better back then. But destroying the LFD wont magically make dungeons more interesting.
    Quote Originally Posted by primalmatter View Post
    nazi is not the abbreviation of national socialism....
    When googling 4 letters is asking too much fact-checking.

  6. #466
    Scarab Lord Lilija's Avatar
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    Quote Originally Posted by Joozt View Post
    For one groups wont fall apart as fast because you dont want to start looking for new players.
    This would actually help new people because they wont get kicked as quickly just because their dps isnt good or they dont know what to do.

    When the server is big enough it shouldn't take that much more time to make a group
    You really sound like someone who haven't played much Vanilla :P All those "sorry, gtg" "sorry, dinner" or just plain afk -> going back to city to look for new player... someone else having to go... etc...

    And no, it wasn't better for new players. Groups would always find reasons to kick players. And at least now they can find a new group fast enough that it doesn't matter that much if they were wrongly removed.

  7. #467
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    Quote Originally Posted by Lilija View Post
    You really sound like someone who haven't played much Vanilla :P
    You really sound like someone who didn't play vanilla. I spent the majority of my time in vanilla doing dungeons. Of course people bailed, that's normal, but there was a much bigger barrier to leaving or kicking because it would take a lot of effort to find a new group/player. It was an incentive to stick together and try to fix the problems rather than just bailing. Today if you wipe once, people will leave.

  8. #468
    So what you are saying is that you are incapable of meeting people and making new friends unless you are forced to do so?

    The random group button isn't your problem. Your problem is you. I am completely capable of making friends and creating my own groups and using the random group button to travel to the dungeon, just because you can't manage to do it without forcing other people to play with you doesn't mean I and my groups need to be punished by having to shout for 1 extra person and travel to the dungeon.

    Dont like random button? Get a group of people you know to play with and stop using it. The button is entirely optional. You are still able to go out and make a group on your own if you want.

  9. #469
    Deleted
    Quote Originally Posted by DeadmanWalking View Post
    The random group button isn't your problem. Your problem is you.
    You can blame the players all you want, but it's not going to stop the 100k subscribers leaving to other games every month.

  10. #470
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    Quote Originally Posted by dexodar View Post
    You can blame the players all you want, but it's not going to stop the 100k subscribers leaving to other games every month.
    Where are those numbers from? Since Blizzard hasn't released sub numbers in a while, I am really curious to see what your source is for the "fact" that still 100k people per month leave the game.

  11. #471
    Scarab Lord Lilija's Avatar
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    Quote Originally Posted by dexodar View Post
    You really sound like someone who didn't play vanilla. I spent the majority of my time in vanilla doing dungeons.
    Of course people bailed, that's normal, but there was a much bigger barrier to leaving or kicking because it would take a lot of effort to find a new group/player.
    Well, not really. If someone had to leave they just left. If someone was terrible they were kicked because people didn't want to waste time for someone who is making their experience bad and take even more time. The only thing that was different was that it was a pain to remake a group. People didn't even want to run to the summoning stone.

    It was an incentive to stick together and try to fix the problems rather than just bailing.
    It wasn't that big as I've explained above.

    Today if you wipe once, people will leave.
    Not really. And if people leave, it's their loss. I never leave and never feel bad when annoying people (cause that's what they mostly are) leave after a wipe. That's even better for me. Funny enough, I was never kicked out of any group - be it old times or LFD. So actually, when you are an ok person yourself, LFD is a much better experience than grouping in Vanilla or TBC.

  12. #472
    Deleted
    Quote Originally Posted by Pendra View Post
    Where are those numbers from? Since Blizzard hasn't released sub numbers in a while, I am really curious to see what your source is for the "fact" that still 100k people per month leave the game.
    Blizzard's released numbers. The trend from the beginning of Cata is 100k sub losses.

  13. #473
    Deleted
    Quote Originally Posted by dexodar View Post
    Blizzard's released numbers. The trend from the beginning of Cata is 100k sub losses.
    Yet you said that they are losing 100k per month. Which means that they still do at the current time, which I simply want to have a source for.

  14. #474
    Deleted
    Quote Originally Posted by Lilija View Post
    Well, not really. If someone had to leave they just left. If someone was terrible they were kicked because people didn't want to waste time for someone who is making their experience bad and take even more time.
    Did you actually do dungeons in vanilla? Because that's not how it was. Really the only time you got kicked was when the group leader was a dick and wanted to make room for their friend, or you were catastrophically bad (which was rare since catastrophically bad people had a reputation on the server and wouldn't get invited anyway). If you kicked someone it would often mean a trip back to the city to find a replacement, so even with bad players it was better to try to help them perform better. And someone that knew they had to leave would not join a group, because it would be a waste of their time -- but of course life happens and once in a while you're forced to leave, but it was rare.

  15. #475
    i really don't think it would matter if they removed it because everything is a lot easier now . back then everything was harder everyone had to learn pulls, control agro and know things like hit rating, being uncrushable on and on that's what made it fun

  16. #476
    Deleted
    Quote Originally Posted by Pendra View Post
    Yet you said that they are losing 100k per month. Which means that they still do at the current time, which I simply want to have a source for.
    I gave you the source. The subscriber trend from Blizzard's released numbers. Feel free to calculate it yourself, it's a remarkably high confidence fit btw. Perhaps you don't understand the difference between the long term trend and short term variance?

  17. #477
    Yeah, spending 2 hours in trade looking for a tank sure beats hitting a button.

  18. #478
    Quote Originally Posted by Huntingbear_grimbatol View Post
    What do you think multiplayer means?
    adjective
    "denoting a computer game designed for or involving several players."

    Which is true of WoW, regardless if you are constantly grouped up with 4 other people at any given time. Nice try though.

  19. #479
    I think it is funny that people think spamming trade for a group is somehow better than LFR. Spamming doesn't seem so cool after an hour of looking for someone to run with.....

    - - - Updated - - -

    Quote Originally Posted by fernotao View Post
    i really don't think it would matter if they removed it because everything is a lot easier now . back then everything was harder everyone had to learn pulls, control agro and know things like hit rating, being uncrushable on and on that's what made it fun
    All of that has nothing to do with the process of filling the group. I would like those aspects of dungeons back, though. I remember, as a tank, working towards being "uncrushable" and finally reaching the goal. It did make the game more enjoyable, at least for me.


    These posts always make me laugh though because: No one is forcing you to use LFG! You can still spam trade if you want (and many still do, at least on my realm). I guess your only point in taking it away is to prevent people who like LFR from using it? Seems a little vindictive of you, no?
    Last edited by Alydael; 2016-04-28 at 12:37 PM.

  20. #480
    Quote Originally Posted by Joozt View Post
    What will this do?

    1. Make people interact with each other again. 5 man groups use to be so fun you would meet people chat even make new friend ect as now a days everyone just joins random groups and even end a dungeon without even speaking it is a MMO we need more interaction with each other.
    Now people just join random groups with poeple you will never see again so no one seems to care.
    I fail to see how this is a factor. People did not talk anymore than they do now. If you want to interact with strangers, what is stopping you from chatting to them, regardless of how the group was formed? If they are in a different realm, why is that a problem? Can you not still add them to your friend list? Can you not invite them to your guild also? Some realms are connected are they not?

    Quote Originally Posted by Joozt View Post
    2. Make guild important again, now because you can PUG everything cross realm guild really lost their importance.
    Guild still have their importance. What the LFR allows is for people to play when they want, not when other people wants. This is a good thing. Yes, it does hurt some guilds raid roster. But raiding with a guild is still more entertaining than pugging. And if this importantly enough, they will make time. If not, then it means their RL is more important than playing the guild, which is also a reasonable expectation. Removing their options and thereby forcing them to play to suit you is a selfish thing.

    Quote Originally Posted by Joozt View Post
    3. Because you play with people on your server people will behave less toxic because you will run into each other again.
    Personally, I hear this alot but I rarely encounter it. Infact, the only encounter anything remotely to this is the guild reputation rather than individuals.


    Quote Originally Posted by Joozt View Post
    I feel like this game lost most of the social aspect many blame the garrison but it feels like even group content even is less social.
    Do you actively chat in your guild? If yes, then what is the problem? If no, why not? Do you actively chat in PUG groups? Maybe not in LFR or dungeons but in LFG? No, why not.

    Being social does not just mean people talking to you. It is a two way street. If people are silent in your raid group, what is stopping you from starting some form of conversation? Being from different makes little difference. Because they are strangers? Everyone is a stranger to everyone at the start. From a different realm? So? Add them to your friend list anyway.

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