Regardless of the outcome, I appreciate that Blizzard took the time to respond. (With 4 months until a new Expansion Launch, I bet they are extremely busy) I feel the response was very honest about there feelings and I do believe they are listening to the communities feedback. The feedback Blizzard has heard (and myself as well from the forums) is that the community feel of classic WoW is missing. It sounds like the Dev team has been discussing these issues and these conversations are where the idea for Pristine Realms came from. Now with this idea out there, I bet Blizzard is looking at community feedback even more, to see if this is indeed the type of thing we, the customer, would be interested in. Blizzard is of course a company that wants to make a profit, but I also believe they care, and want to make a great game for everyone. This can also be seen, as Blizzard has reached out to the Nos team and are talking with them. Regardless of the outcome or what may happen in the future.. I can see a company who is trying to make great games and support the community.. and yes, they also need to make profit.. not to be greedy.. but to pay employees and attract top level talent across the industry. These are just my thoughts though.
The point is I can play at my own pace. I personally HATE out leveling zones and running dungeons where no one even has a remote chance of dying because of heirlooms. These are definitely personal complaints that I have with the game and I don't expect the game to change for me, but if I had the option to play at a "slower" pace, I would.
There's someone in my head, but it's not me - Pink Floyd
People are too focused on 'vanilla' without a deeper understanding of what made vanilla great and what DIDNT. There's a lot of stuff about vanilla which was sheer frustration and I actually quit for a few months during vanilla cos I was bored out of my mind.
People would prefer an amalgamation of 1.x/2.x/3.x than pure 1.x. Some of the 1.x patches simply weren't very good, like 1.10 which added DS2, which was a waste of time, since most people were at least T1 by then. but it also introduced stuff that should've ALWAYS existed, to alleviate frustration, in the case of 1.10, final destination flight paths. Yea, you could only fly from one FP to the next FP until 1.10, which most people have totally forgotten about, including people who played Nost cos that was 1.12. I think people would want to keep some of these improvements while dumping the rest of the stuff which made WoW *far* too easy and therefore unrewarding.
Did my statement of Vanilla being flawed ruffle your feathers? If you read my post, i said the flaws were because Blizzard were new. They were trying to bring creative and broad ideas but didn't quite execute them as intended. The flaws that appeared the deeper into development/expansions of the game are far less forgivable.
Pristine realm? What's pristine about it? The wellfare epics that will still be easy to get? The ZERO challenge while leveling? Yea it's going to take you longer, that doesn't make it challenging! Vanilla WoW was fun because you didn't just get new useful gear after each quest, you didn't just kill 15 mobs without having to bandage or drink up after each one.
How many times do we have to say this? We want a challenge, making something that requires you to put in more time isn't challenging!
While you are correct, Blizzard does hold the power to grant permission to anyone or group to utilize their IP (either temporary or indefinitely). They could build in contingencies for discontinuing based on improper use, etc. In doing so, it isn't opening the flood gates for others to operate without consent (thus no precedent set for misuse of their IP).
And to other posters saying people just want free WoW - the community on Nostalrius largely was their for the content, not the lack of monthly subscription. If Blizzard provided the Vanilla content, people would use it and pay for it.
And yet that's what most of the "challenge" from Classic stemmed in...that, and people being completely new and bad.
If you took TIME between leveling mobs, you wouldn't die. That's not mechanical challenge, that's just a time-consuming grind.
In Legion, questing mobs have actual mechanics to them. I'd prefer it if they made an optional path of progression while leveling which offered new and unpredictable mechanics from mobs, more damage, sudden random mob attacks and all that jazz for Live instead of catering to players thinking that stopping and eating between every mob is challenging, further splitting the community...
Last edited by Queen of Hamsters; 2016-04-26 at 03:39 PM.
It doesnt matter if they make the changes they are talking about if mobs in the world are still trivial to kill, gear is too simple to get and world drops just flood you with mythic gear. and DK and demon hunters can just skip the lvling process.
Flying would still be there, and they would have to balance the game in two different ways to satisfy the people that want the vanilla experience with today's content. It wont work.